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ALPHA DECRIPTER
M.E.R.C. Conventional Forces League of Infamy
519
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Posted - 2013.09.26 21:06:00 -
[1] - Quote
@ wall-o-text (lol)
Backstab: Put a cooldown so if you are spotted then you must remain undetected for a set time before you can perform the backstab (damage boost to melee attacks).
Speed: Currently the speed difference from base to sprint is 40% for any suit so a 5.8 base speed would yield 8.1 sprint and a 6.0 base would give 8.4 sprint. Either way I still agree.
Passive Scan: Scouts are dead when spotted so increasing there awareness can only help (not all scouts are running actives ALL THE TIME)
Passive rep: good idea actually No one has ever suggested that and the idea of not going beyond 1 rps will keep players mindset focused on stealth and not frontlining.
@Krom Other racial variants of SMG may have this "Stopping power" you are looking for....hopefully.
@Absolute This would be valuable to scouts that choose to run uplinks as apposed to active scanners. Would also give scout snipers back there recon ability.
[general comment] Loving this thread guys.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces League of Infamy
519
|
Posted - 2013.09.27 03:09:00 -
[2] - Quote
Shotty GoBang wrote:lrian Locust wrote: I notice that when I light up my pursuers with a scanner, there's often a blueberry that comes running and helps me out.
Help can be a very bad thing for a Scout, especially when the Help blows your cover.
- When sneaking up behind a target, Helpful fire from behind alerting your target doesn't help.
- When stalking a pile of reds, Help rushing in and ruining your nade strike doesn't help.
- When luring an opponent into a trap, Help interfering doesn't help.
- When honorably dueling a hostile Scout Brother, Help tilting odds doesn't help.
- When haunting an objective, Help engaging a would-be hacker prematurely doesn't help.
- When operating in confined spaces, Help on your heels obstructing your escape route doesn't help.
- When working a flank, tag-along Help lighting up on hostile scanners doesn't help.
These scenarios are arguments against the "buff" of sharing Passive Scan results. In contrast, sharing Active Scanner results -- as you've described -- is indeed quite helpful. Like Duncan said, there's a good chance we Scouts are only gonna get one Christmas present from CCP. If that turns out to be the case, I hope CCP gifts us with something that helps directly. I could be wrong, but helping the Help will likely not help our performance. huh....makes sense
`Sigh. Just another fun game of DUST |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces League of Infamy
521
|
Posted - 2013.09.27 21:33:00 -
[3] - Quote
Hagintora wrote:My thoughts on Passive Scan Radius are thus:
Keep the Scan Radius of all Medium and Heavy Frame Suits/Variants at 10m, and increase the radius for all Light Frame Suits, and Non-Gallente Scout Suits, to 15m. Gallente Scouts stay at 10m. Don't yell at me, I'm not done yet.
The major change comes in the bonus that the Scan Radius skill gives you. I say increase that to 20% per level, and increase the Gallente Racial bonus for scouts to 20% as well.
What you will get in the end is this:
Medium and Heavy Frame Suits/Variants - 20m Passive Scan Radius with skill at Level 5. All Light Frame/Non- Gallente Scout Suits - 30m Passive Scan Radius with skill at Level 5. Gallente Scouts - 40m Passive Scan Radius with skill at Level 5, and Racial Bonus at Level 5.
This gives all scouts, and the Gallente in particular, a clear advantage in scan range, but also increases the scan range of the other suits as well, making a scouts stealth capabilities meaningful outside of just avoiding the Active Scanner.
I like the Backstab idea as well. If the rumors are true, and scouts are going to get cloaking device "SoonTM", then I would tie those two together. When cloaked, a scout gets somewhere between 10-25% damage bonus on the target (at any range), giving the scout an Alpha Strike ability that we currently lack. As soon as we fire though, we become visible and the bonus is then lost until the cooldown is complete and the cloak reactivates. So as long as the scout remains in active combat he does not get the Alpha Strike Bonus. This, combined with the changes in Passive Scan listed above, would make the scout the master of the Hit and Run. Still weak in a sustained fight, but deadly when fighting on our own terms.
Sticking the "Back stab" to the cloak actually makes a lot of sense.
At the cost of 1m scan you could give the g-scout a starting 15 with a 6%(per level) boost. Should end up with, I think, 39m scan. This was just a compromise to those not liking the G-Scouts base scan being lower then the others. This allows them to start at the same point although the end result will be a little less.
`Sigh. Just another fun game of DUST |
ALPHA DECRIPTER
R 0 N 1 N
542
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Posted - 2013.09.28 13:55:00 -
[4] - Quote
Smooth Assassin wrote:Proto galante scout is best for speed with 4 low slots i calculated that they can get 1.00 more speed than a proto minmatar this is stupid and makes minmatar scouts useless apart from the shields but caldari scouts is coming Sure we COULD be faster but how many scouts would actually speed tank like that when other tactical mods are more fruitful?
`Sigh. Just another fun game of DUST. |
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