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Shotty GoBang
Pro Hic Immortalis
1287
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Posted - 2013.09.25 23:56:00 -
[1] - Quote
+1 OP ... thanks for the love. Some really good ideas, by the way.
As for "Shared Vision" for Scouts ... I'm strongly opposed.
If I want to share what I see, I'll describe it on coms or pop it with my Scanner. The last thing I want is more EZ mode ARs shooting over my shoulder as I try to sneak up behind a target. |
Shotty GoBang
Pro Hic Immortalis
1287
|
Posted - 2013.09.26 00:20:00 -
[2] - Quote
N1ck Comeau wrote: What about having that be an option then? Do you want your scout to share info with the team or not. This could cater to whatever playstyle
As is, the majority of CQC Scouts run Scanners. Scan-Assisted WPs means even more Scouts will run a Scanner. Two equipment slots (and enough CPU/PG to use them) would mean nearly all Scouts would run a Scanners.
Shared Vision would be redundant, if included alongside a second equipment slot. "Optional" shared vision would equate to a Scout's decision to Scan. |
Shotty GoBang
Pro Hic Immortalis
1287
|
Posted - 2013.09.26 00:26:00 -
[3] - Quote
N1ck Comeau wrote: Your scanner isn't always out, i'm just saying, don't you'd think it would be nice to have the option.
It'd be a "nice option" but if we had to choose a buff ... Because we'll likely only gonna get one between now and Christmas ... Most of us would choose something else every time. |
Shotty GoBang
Pro Hic Immortalis
1287
|
Posted - 2013.09.26 02:05:00 -
[4] - Quote
Delta 749 wrote:Ridiculous suggestions, increased stamina so they actually could run for days since they are supposed to travel light anyway and reworking the hack timers based on suits so scouts get second fastest hacks behind logis would be drastic improvements
Question though, why do you guys always keep asking for more equipment slots if a scout is supposed to be a light quick moving thing
To answer your question directly, speed doesn't matter versus today's omnipotent, aim-assisted AR.
The last time Scouts were balanced was in Chromosome, when speed did in fact matter. Some would say Scouts were OP, citing their ability speed tank and evade fire in close quarters. To these claimants I'd ask, if the Scout were OP why was his KDR so comparatively low to other frames?
For whatever reason -- likely a result of AR-514's QQ -- Scouts were nerfed across a variety of metrics in Uprising:
Decreased Stamina Decreased Speed Decreased Slot Configs Decreased Equipment Slots Decreased eHP Decreased PG/CPU Decreased Base Scan Radius Decreased Evasive Capability Decreased OHK Potential
As you can see, we've lost alot of ground. A return to Chromosome standards would be ideal, but we'd settle for less. We aren't seeking EZ. We are seeking balance. We've been patient.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
1292
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Posted - 2013.09.26 13:18:00 -
[5] - Quote
Delta 749 wrote:
Hmm I see 1) What do you say though that generally speaking a scout is supposed to be the hidey sneaky class 2) and if you wanted to be kicking down doors its not the right frame to use and 3) complaining you cant be invincible while running since 4) hit detection is now much better and 5) complaining you cant one hit kill everyone makes you sound a bit ridiculous
1) Absolutely correct. We hide, sneak, flank, assassinate, escape. 2) Also correct. Any Scout will tell you that running head-long into combat is a bad idea. 3) Invincibility!? No one has asked for this ... except for maybe Tankers :P 4) Hit detection is still quite broken. SG's and Knives miss at 0-5 meters while AR's hit at 90 meters. 5) How many point-blank shotgun blasts to the back or face do you feel you should be able to survive?
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Shotty GoBang
Pro Hic Immortalis
1296
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Posted - 2013.09.26 14:46:00 -
[6] - Quote
Chilled Pill wrote:What is this Heavy doing yammering on about what a Scout should be. The Heavy threads be thattaway! Now git! Kidding N1ck! But seriously...Kidding. Or am I?
Past few times I've seen N1ck, he's been in a Scout suit. |
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