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Quil Evrything
DUST University Ivy League
183
|
Posted - 2013.09.25 19:15:00 -
[1] - Quote
I only kept seeing, "flaylock is nerfed, no-one uses it any more" type posts. But then I looked at its stats on the wiki:
http://wiki.dust514.info/index.php?title=Flaylock_Pistol
They still seem pretty good! So... what's the problem? I'm considering switching from scrambler pistol to flaylock. What should I be aware of?
One thing I notice is that there is no rate of fire given on the wiki :( What's it like, compared to lets say a breech scrambler pistol?
hmm. no accuracy rating given on it either. Another thing described in the writeup, though, is the rather interesting, "armed with pack-loaded dumbfire or seeker missiles"
Umm.. heck yeah? !! Is this still true, and if so, which model gets the "seeker" ammo? I'm not expecting AV levels of seeker, but if its even slightly seeking, (as in 1-3 degrees of corrected aim) i'd be up for it.
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Fist Groinpunch
Goonfeet Top Men.
70
|
Posted - 2013.09.25 21:52:00 -
[2] - Quote
Make an alt, put points into flaylock, find out for yourself. |
Awry Barux
Shining Flame Amarr Empire
138
|
Posted - 2013.09.26 04:37:00 -
[3] - Quote
Quil Evrything wrote:I only kept seeing, "flaylock is nerfed, no-one uses it any more" type posts. But then I looked at its stats on the wiki: http://wiki.dust514.info/index.php?title=Flaylock_PistolThey still seem pretty good! So... what's the problem? I'm considering switching from scrambler pistol to flaylock. What should I be aware of? One thing I notice is that there is no rate of fire given on the wiki :( What's it like, compared to lets say a breech scrambler pistol? hmm. no accuracy rating given on it either. Another thing described in the writeup, though, is the rather interesting, "armed with pack-loaded dumbfire or seeker missiles" Umm.. heck yeah? !! Is this still true, and if so, which model gets the "seeker" ammo? I'm not expecting AV levels of seeker, but if its even slightly seeking, (as in 1-3 degrees of corrected aim) i'd be up for it.
I've got it at proto on an alt. It's not that it's really bad now per se. Mostly, it's damage per clip and DPS is now significantly lower than either the SMG or scrambler pistol. Once upon a time, three flaylock pistol shots would kill the vast majority of players. Now, coming up on any decently tanked enemy at full HP, if all you've got is your flaylock pistol, it'll probably take more than one clip to kill them. I'm basing all of this on the proto version- the lower level ones are much harder to hit with, to the point where I never really tested them out much. I'd say its ROF is slightly faster than a breach scrambler pistol. It has perfect accuracy but that's mitigated by rocket travel time.
All of that said, if you can land its shots consistently, it makes a great finisher after a charged scrambler rifle shot or some other shield-stripping weapon. Its alpha damage against armor is not bad, and the splash radius is pretty reasonable. It can shine in hallways if you've got multiple damaged enemies clustered at a corner and no time to cook a grenade.
AFAIK there are currently no seeker missiles. I can just hear the QQ now. |
Quil Evrything
DUST University Ivy League
183
|
Posted - 2013.09.26 14:03:00 -
[4] - Quote
I'd say its ROF is slightly faster than a breach scrambler pistol. It has perfect accuracy but that's mitigated by rocket travel time. [/quote]
what do you mean by "has perfect accuracy" ? |
Fox Gaden
Immortal Guides
1141
|
Posted - 2013.09.26 15:11:00 -
[5] - Quote
Quil Evrything wrote: what do you mean by "has perfect accuracy" ?
He means it shoots straight at where you aim it. (Due to powered flight.) It does not arc as a Mass Driver does.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Cosgar
ParagonX
5481
|
Posted - 2013.09.26 17:07:00 -
[6] - Quote
First off, even though they fixed the desynch and hit detection issues for explosives in 1.2, it's not 100% perfect. Every once in a while, I've noticed my MD rounds that would have been direct hits simply going through their targets. Same goes for the flaylock as well. It's still good post nerf, but you're better off using it to open an engagement to put a dent in your target instead of relying on the gun as a finisher. Depending on how you fit your suit, you can do the latter, but cooking a grenade can do the job better. I'd recommend getting at least proficiency 3 or a complex damage mod to get the most out of the flaylock since the nerf hammer came down a bit too hard. The only real advantage it has over other sidearms is that it's easier to fit. Also, Dust Wiki is outdated. They still have the chromosome stats listed for the mass driver and the shield extender bonus for the Caldari logi. |
Quil Evrything
DUST University Ivy League
183
|
Posted - 2013.09.26 17:52:00 -
[7] - Quote
Cosgar wrote:It's still good post nerf, but you're better off using it to open an engagement to put a dent in your target instead of relying on the gun as a finisher. Depending on how you fit your suit, you can do the latter, but cooking a grenade can do the job better..
Thanks. sounds like its good for CPU/PG limited fits, where you cant squeeze in a grenade AND a sidearm, but want that sort of capability. and I like the "more than 3" ammo. So maybe I'll try it out.
Edit: would be kinda funny to fit it with an MD. Think of the enemy's reaction:
"ok finally he's out of ammo, time to rush him! wait, what is.. a MINI-MD? @#$#@$!!" |
Patrick57
GunFall Mobilization Covert Intervention
374
|
Posted - 2013.09.27 01:20:00 -
[8] - Quote
IMO, it's not as great as you think it is until you get to Advanced level. The Standard is more of a finisher, and then the GN-20/13 can still kill a Militia suit in 3 shots. |
Quil Evrything
DUST University Ivy League
184
|
Posted - 2013.09.27 04:26:00 -
[9] - Quote
Patrick57 wrote:IMO, it's not as great as you think it is until you get to Advanced level. The Standard is more of a finisher, and then the GN-20/13 can still kill a Militia suit in 3 shots.
Huh... kinda sounds like knives. Funny thing, that.
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Cosgar
ParagonX
5515
|
Posted - 2013.09.27 19:07:00 -
[10] - Quote
Quil Evrything wrote:Cosgar wrote:It's still good post nerf, but you're better off using it to open an engagement to put a dent in your target instead of relying on the gun as a finisher. Depending on how you fit your suit, you can do the latter, but cooking a grenade can do the job better.. Thanks. sounds like its good for CPU/PG limited fits, where you cant squeeze in a grenade AND a sidearm, but want that sort of capability. and I like the "more than 3" ammo. So maybe I'll try it out. Edit: would be kinda funny to fit it with an MD. Think of the enemy's reaction: "ok finally he's out of ammo, time to rush him! wait, what is.. a MINI-MD? @#$#@$!!" I'd probably stick with the SP or SMG with a MD since they're more reliable. Breach SMG is a hell of a finisher and the assault SP makes a great shield stripper. |
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Scheneighnay McBob
Bojo's School of the Trades
3227
|
Posted - 2013.09.27 23:41:00 -
[11] - Quote
Breach flaylock is the best- it does more damage per direct hits than prototype flaylocks. |
Fist Groinpunch
Goonfeet Top Men.
70
|
Posted - 2013.09.28 00:44:00 -
[12] - Quote
Still haven't trained into it on an alt huh. I honestly don't get this. It's the easiest thing in the world to make a second/third char on your account, use some of the 500k SP given to train flaylocks, and take him for a spin in Academy for a few rounds. Then delete your alt. It will be 100% clear whether you want flaylocks on your main if you do this, and will cost you nothing except a half hour of your time, max. It's what I do with every gun that I want to try before I spend the SP on my main.
Having said that, the flaylock is terrible.
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Quil Evrything
DUST University Ivy League
191
|
Posted - 2013.09.30 17:11:00 -
[13] - Quote
Quil Evrything wrote:Awry Barux wrote: I'd say its ROF is slightly faster than a breach scrambler pistol. It has perfect accuracy but that's mitigated by rocket travel time.
what do you mean by "has perfect accuracy" ?
Since Awry didnt reply, I'm going to follow up myself, with details on this interesting weapon.
Flaylock is unique amoung sidearms, and potentially all weapons, in that its "hip fire" mode, is MORE accurate than its "Aim-Down-Sights" mode.
First off, its important to understand that its "guidance" mentioned in its description, would seem to mean that it has zero scatter. If you are standing still, it WILL hit exactly where you are aiming at. This is why there is no "accuracy" percentage rating in its marketplace stats. It is 100%, aka "perfect accuracy".
With that in mind, the rest makes more sense.
Its crosshairs is: a teenietiny, 1-pixel-linewidth cross. So, as mentioned, if you're standing still, it will hit *exactly* what you aim at.
Oddly, if you use aim-down-sight, you get the clean crosshairs replaced with the much more chunky physical weapon sights, which give you a LESS clear view. Never use them!
Drawbacks
- Regular rate-of-fire is about equivalent to a breech scrambler pistol, I think.
The breech flaylock is just crazy-slow.
- its projectile travel seems almost as slow as an MD round. It's not near-instantaneous, like a scrambler pistol
- very small clip
Positives
- Should make a great finisher, because its the opposite of scrambler. flaylock is strong against armor, rather than shields.
- high damage. breech flaylock gets CRAZY high damage. Probably could take out a stock militia light or scout suit with a single round.
In summary, if you would do well with the equivalent of a short-range sniper rifle, then a flaylock pistol may be the sidearm for you.
And even if you're more a run-and-gun... As Patrick said; The ADV model GN-20/13 can take out a regular militia suit if you land all 3 shots. I did that yesterday, because some raspberry was doing a lone gunman on the back of an LAV. I stood still, aimed, and spamed R1. Landed all 3 shots from about 40-50m away. Took him out. |
Fox Gaden
Immortal Guides
1148
|
Posted - 2013.09.30 17:21:00 -
[14] - Quote
Nice summary Quil. |
Quil Evrything
DUST University Ivy League
192
|
Posted - 2013.09.30 17:44:00 -
[15] - Quote
Thanks.
Things still to look into, if someone doesnt beat me to it:
investigate truth claims of description, "effective against infantry and armored targets"
So, check efficiency rating against vehicles and turrets. Idealy, verify ratings against unshielded targets also.
Dropships too? Hmmm... Not too often I have a dropship in my face, but there have been a few times. Popping off 600 damage against the SOBs might give them pause for thought... |
Quil Evrything
DUST University Ivy League
192
|
Posted - 2013.09.30 22:22:00 -
[16] - Quote
notice that I updated post #12 with some important info about armor
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Bojo The Mighty
Zanzibar Concept
2075
|
Posted - 2013.09.30 22:50:00 -
[17] - Quote
*Bojo lands, the people sit down criss cross apple sauce and listen like hippies*
I am here to prevent you from conversion. You can't kill people like you can kill people with the Scrambler pistol. A TY 5 can headshot OHK numerous fittings and the diversity of the Scrambler pistol can only be matched by that of the Assault Rifle. You can effectively run a scrambler pistol as your main weapon and the operation skill is an excellent skill. I have 9 shots in my breach pistols, 11 in my standards, and 17 in my burst which needs to be fixed. Proficiency is also a highly rewarding skill in the weapon. Because it is high damage and a pretty damn good RoF for the damage it deals, proficiency takes it so much further.
The Flaylock, though I have not used it personally, as it's stats and users tell me, it's best for finishing off or dealing with Armor situations when your main weapon is shield oriented. Now that's all good but let's say that they run, and are down to armor. Armor can't regenerate without reppers but shields can. Should you be unable to make some good shots with it, their shields are going to regenerate and then you will have to switch out to your main (reload) all while the precious seconds are ticking down.
Now you don't need to be an Ace like you need with the Scrambler Pistol, but as a whole, the Scrambler pistol deals with the first line of defense rather easily. It takes down shields pretty well and armor can be eaten through, though not as well as the flaylock. However should their shield defenses come back online you can just rinse and repeat, no need to toil around.
NOTE: Explosives are less efficient at dealing with shields than the Scrambler pistol is with dealing with armor Something like 80% Explosive damage to shields, 90% Laser damage to armor if I am not mistaken. (I could be wrong but in that case then just remove this section of argument from your mind)
Also the skill helps promote a healthier kill. With 11 shots that's plenty to kill someone and if you miss it's not that long of a reload, and then you have 11 more shots.
Comparison: While the breach flaylock is mighty, you must remember that it still has travel time. I can tell you that when you get in a strafe war, you are going to want the Scrambler pistol.
OK hope I prevented you from converting kkbailol |
Quil Evrything
DUST University Ivy League
193
|
Posted - 2013.09.30 23:27:00 -
[18] - Quote
As you say, you have not actually *USED* it. So, while you bring up some potentially valid theoretical considerations, they have considerably less weight than those from an actual experienced flaylock user.
Here's some more theoretical considerations. Your mention of the "TY-5 Breach Scrambler Pistol" is noted. However, that's a level IV skill weapon. And it has a RpM speed roughly equivalent to a flaylock. Unless the user is really good at head shots, the flaylock will probably do better for them, for less SP invested.
Looking at the numbers (AGAINST ARMOR ONLY) for the TY-5, with the 80% efficiency against armor, it will only do 96 body damage, compared with the flaylock's 214. For the same RpM!! And even if you DO land a headshot.. you only get 360, vs 330 for the flaylock.
In summary: if a player's style favours a breech AR in a pistol.. then yeah great, the scrambler line wins purely through higher clip capacity.
In contrast, if a player's style can manage actually landing pistols shots in a consistent fashion, then the damage against armor numbers... not to mention the better crosshairs! favor the flaylock.
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Bojo The Mighty
Zanzibar Concept
2081
|
Posted - 2013.10.01 00:06:00 -
[19] - Quote
Quil Evrything wrote:
In summary: if a player's style favours a breech AR in a pistol.. then yeah great, the scrambler line wins purely through higher clip capacity.
In contrast, if a player's style can manage actually landing pistols shots in a consistent fashion, then the damage against armor numbers... not to mention the better crosshairs! favor the flaylock.
And RoF
It would be like talking about an SMG and not ever mentioning DPS lol. Also the splash of any flaylock is harder to use at distances that the Scrambler pistol can still compete in. I am not saying the flaylock is significantly worse, every sidearm is practically balanced. I'm just trying to convince you that on a basis of longhaul and skill reward, you can't beat the scrambler pistol. It's a weapon that earns respect though you probably wouldn't care (honorLOLwhat?) and it's damn classy. The flaylock is considerably less skill as well as the SMG. You get most props from Nova Knives and Pistols.
Doing it in style is the only way to do it. |
Quil Evrything
DUST University Ivy League
193
|
Posted - 2013.10.01 00:12:00 -
[20] - Quote
Bojo The Mighty wrote:[ And RoF
It would be like talking about an SMG and not ever mentioning DPS lol.
Someone has already mentioned, that the standard flaylock has a RoF that is (slightly) *BETTER* than the breach scrambler pistol. The one you recommended.
If you want to talk about DPS instead of RoF... then the number clearly favour the flaylock as well, so long as the person can land the shots. If on the other hand, the person can only land a small number of pistol shots, then they are better of with either the regular scrambler, or perhaps the burst scrambler. (or the SMG, if they are truely lacking in aim under pressure)
Odd that you also brought up splash damage, because nowhere in my posts did I mention splash damage. I'm only talking about direct hit damage.
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Fist Groinpunch
Goonfeet Top Men.
86
|
Posted - 2013.10.01 00:22:00 -
[21] - Quote
OP, the giant flaw in your analysis is that you're equivocating the ease of getting a body shot with a scrambler pistol with the ease of getting a body shot with a flaylock pistol. That is not the case at all. The slower speed of the rocket makes this so much more difficult compared to the near instantaneous scrambler bullet.
A better comparison would probably be the ease of getting a body shot with a flaylock pistol versus the ease of getting a headshot with a scrambler pistol.
On top of that, the fact that even a militia scrambler pistol has 11 rounds in the clip. So not only is it eleven chances to do 79 damage before reloading, but it's also eleven chances to land a headshot before reloading.
The flaylock has what, three rounds in the clip? And is way more difficult to score a hit with?
There's a reason why you almost never see these things.
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Bojo The Mighty
Zanzibar Concept
2083
|
Posted - 2013.10.01 01:18:00 -
[22] - Quote
Quil Evrything wrote:Bojo The Mighty wrote:[ And RoF
It would be like talking about an SMG and not ever mentioning DPS lol. Someone has already mentioned, that the standard flaylock has a RoF that is (slightly) *BETTER* than the breach scrambler pistol. The one you recommended. If you want to talk about DPS instead of RoF... then the number clearly favour the flaylock as well, so long as the person can land the shots. If on the other hand, the person can only land a small number of pistol shots, then they are better of with either the regular scrambler, or perhaps the burst scrambler. (or the SMG, if they are truely lacking in aim under pressure) Odd that you also brought up splash damage, because nowhere in my posts did I mention splash damage. I'm only talking about direct hit damage. I never recommended it, merely stated it is great for headshots. If I was to recommend a headshot pistol though that wouldn't be it. It would be the CAR-9 Burst Pistol.
Also it is hitscan, which means that hitting your target is much easier. As Fist Groinpunch stated above you are making the paper-stat assumption that Flaylock can hit directly as well as a scrambler, as if it was hitscan. That is why there is a splash damage, so thus you should have said something about splash damage. No one's gonna smile and say cheese to wait for your flaylock rounds. |
Quil Evrything
DUST University Ivy League
194
|
Posted - 2013.10.01 05:24:00 -
[23] - Quote
Fist Groinpunch wrote:OP, the giant flaw in your analysis is that you're equivocating the ease of getting a body shot with a scrambler pistol with the ease of getting a body shot with a flaylock pistol. That is not the case at all. The slower speed of the rocket makes this so much more difficult compared to the near instantaneous scrambler bullet.
That is a good point. Although it mostly just requires 1. close range (within 20m) 2. a slightly different timing while leading your target.
let's face it, if you're in a standoff with a pistol vs (ALMOST ANYTHING ELSE) at greater than 20m... you're probably going to lose anyway.
If, on the other hand, they have their back to you, then the slight travel time delay wont matter either.
Fist Groinpunch wrote: On top of that, the fact that even a militia scrambler pistol has 11 rounds in the clip. The flaylock has what, three rounds in the clip? And is way more difficult to score a hit with?
you are grossly miscomparing them.
A militia scrambler pistol, has *6* in the clip. Since after all, you're only going to be using militia if you have no skill in it. There's only 11 in the clip if you have skill=5. But if we're going there: then skill=5 in flaylock, gives you 7 in the clip for a standard one.
There's also the issue that if you're going to be firing off 11 pistol shots, even if you are fast on the trigger, you've still been hoping around for over 2 seconds. That's "you're dead" time, if you're up against an AR wielder.
Also, as far as your burst scrambler pistol goes.. yes sounds great for potentialy getting 1 headshot. but each shot has half damage, So even if you score a headshot with a round.. that's only 120 damage. (or 160, if against shield). That's barely enough to kill a level 1 scout. If you're up against something with over 300hp, like most things, then with burst, you'd need to either nail THREE headshots, or land ... 300/43 is roughly 7, so 7/17?
In contrast, with flaylock, you only need to land 2/7, for the kill.
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Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 14:14:00 -
[24] - Quote
Quil Evrything wrote:
Also, as far as your burst scrambler pistol goes.. yes sounds great for potentialy getting 1 headshot. but each shot has half damage, So even if you score a headshot with a round.. that's only 120 damage. (or 160, if against shield). That's barely enough to kill a level 1 scout. If you're up against something with over 300hp, like most things, then with burst, you'd need to either nail THREE headshots, or land ... 300/43 is roughly 7, so 7/17?
In contrast, with flaylock, you only need to land 2/7, for the kill.
That is a terrible exaggeration
In ADS all shots will land roughly the same location. When you line up a headshot and fire it will OHK just about anything short of super heavies. It does somehere around 50 damage per shot, times 3 would be 150 damage a burst, multiply that by 4.5 and you have an 800 damage headshot weapon roughly. It will fall short of that sort of damage to severely armor tanked folks but shield tankers will go down in a blip (Minmatar - Caldari) and anything with armor has to not be overly tanked. Don't you dare hate on the burst or the cult will find you.
Also, you have obviously not used the flaylock yourself because it's operation skill increases blast radius, NOT CLIP SIZE. |
Fist Groinpunch
Goonfeet Top Men.
89
|
Posted - 2013.10.01 14:26:00 -
[25] - Quote
Dude, "a slightly different timing" is the understatement of the year. When the other guys is in your face with an AR, strafing this way and that, that delay in your rockets hitting means its almost impossible to get a direct hit.
As to the flaylock, I may be misremembering, but I'm pretty sure you don't get extra rockets in the clip as you go up in levels for flaylock operation. Dust Uni Wiki says flaylock operation gives you '+5% flaylock pistol blast radius per level,' not extra rockets. So a maxed out standard flaylock still has 3 rockets in the clip with a 25% increase in spash damage radius. Versus 11 rounds in a militia scrambler pistol.
Oh and why wouldn't you use a militia scrambler pistol if you have excess PG/CPU? It is identical to the scrambler pistol, except for its higher fitting cost, and its lower ISK cost.
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Quil Evrything
DUST University Ivy League
195
|
Posted - 2013.10.01 15:25:00 -
[26] - Quote
Whoops. Thanks for the correction on flaylock clip. The non-expandable clip is indeed a huge drawback :(
As far as not having used stuff... I have now used flaylocks.. but I have not used burst scrambler pistol. So perhaps I am underestimating the speed of the "burst", and need to visit it, with a char actually skilled up there.. .... Daaaang it requires scrambler pistol level 4. Well, I'd hope it would be awesome, for that :) Guess I'll have to wait to try it out. I'm not done playing around with my existing alts, and they "only" have 100,000SP free.
meanwhile, I'm perfectly willing to concede that a level 4 sidearm is better than a level 1 sidearm :D
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Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 16:54:00 -
[27] - Quote
Quil Evrything wrote:Whoops. Thanks for the correction on flaylock clip. The non-expandable clip is indeed a huge drawback :(
As far as not having used stuff... I have now used flaylocks.. but I have not used burst scrambler pistol. So perhaps I am underestimating the speed of the "burst", and need to visit it, with a char actually skilled up there.. .... Daaaang it requires scrambler pistol level 4. Well, I'd hope it would be awesome, for that :) Guess I'll have to wait to try it out. I'm not done playing around with my existing alts, and they "only" have 100,000SP free.
meanwhile, I'm perfectly willing to concede that a level 4 sidearm is better than a level 1 sidearm :D
PS to the burst afficionado though:
You dont multiply by 6! you multiply by 4.5 for shielded. Or "only" 3, if pure armor. Still very respectable though. 675, or 450. It used to be six back in the day I swear. The Burst has two major problems. 1. The skill does not work cohesively with it, it adds one bullet to the clip not one burst per level 2. Hipfire has lots of spread but ADS easily negates it.
But yeah, in terms of usefulness, I find that the Scrambler pistol can act like your primary. I try not to use me Mass Driver as my primary because if I do it eats through ammunition too hard, so I can only assume the same can be applied to "the mini mass driver". But yes when you take into account the proficiency skill or just higher tiers, you are heavily rewarded. You have a massive clip of high damage shots that usually have a moderate RoF. Again the variety can not be matched. You have Vanilla, Breach, Burst, Assault, and Tactical variants of the weapon that really offer profound niches. I use pistols to take out enemy shotgun scouts. Pretty much in two hits they die. Especially since the gallente scout has such a big head. It's hard to miss. |
Quil Evrything
DUST University Ivy League
195
|
Posted - 2013.10.01 16:58:00 -
[28] - Quote
Bojo The Mighty wrote:Especially since the gallente scout has such a big head. It's hard to miss.
I'm guessing you're a KBM user?
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Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 17:15:00 -
[29] - Quote
Quil Evrything wrote:Bojo The Mighty wrote:Especially since the gallente scout has such a big head. It's hard to miss. I'm guessing you're a KBM user? No
I have had a lot of ScP practice |
Quil Evrything
DUST University Ivy League
195
|
Posted - 2013.10.01 18:07:00 -
[30] - Quote
Huh. What do you have your stick sensitivity set to?
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Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 18:57:00 -
[31] - Quote
Quil Evrything wrote:Huh. What do you have your stick sensitivity set to?
Like 40 |
Quil Evrything
DUST University Ivy League
197
|
Posted - 2013.10.02 00:03:00 -
[32] - Quote
Managed to get access to a burst scrambler. Impressive rate!
however, when I test-fired it against a walll. the dispersion was horribly spread out. Seems like a very short-range weapon.
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Bojo The Mighty
Zanzibar Concept
2089
|
Posted - 2013.10.02 04:04:00 -
[33] - Quote
Quil Evrything wrote:Managed to get access to a burst scrambler. Impressive rate!
however, when I test-fired it against a walll. the dispersion was horribly spread out. Seems like a very short-range weapon.
The only pistols you should really be hipfiring are the breach variants. Like I said it has some pretty bad spread but you need to use it opposite of what you think.
It's more medium short range. You don't want to get up close because you will be forced to use hipfire which you have already found out is really hectic. Try keeping your targets at a medium short range and using ADS. When you use ADS it drastically reduces spread.
I do admit I use the CAR 9 up close and personal sometimes disregarding my own advice but I do so only in super dire moments;
I ran out of clip on my Breach AR and this damn shotgunner is on my ass and I need to DPS his ass. But he's a Minmatar Scout so he's closing in. I whipped out my Burst and just sprayed him like an SMG. It actually only took one burst to bring him down (he was wounded) but the kick sent 3 shots up his body the last landing in his face. I have done the same in similar scenarios but it's much more efficient and safe to play Medium-Short using ADS. Like I said it's a headshot king but headshots do not just come to you, you must line em' up. |
Quil Evrything
DUST University Ivy League
199
|
Posted - 2013.10.02 04:19:00 -
[34] - Quote
Bojo The Mighty wrote:Quil Evrything wrote:Managed to get access to a burst scrambler. Impressive rate!
however, when I test-fired it against a walll. the dispersion was horribly spread out. Seems like a very short-range weapon.
The only pistols you should really be hipfiring are the breach variants. Like I said it has some pretty bad spread but you need to use it opposite of what you think.
The way i mangle the controller, its the opposite.
using ADS slows down my tracking too much. I cant keep up with the bouncing bunnies, nor avoid their spray. (since it slows down your movement as well as tracking!)
Contrariwise, using hipfire with auto-aim gets me a lot of hits with regular scrambler. Yet, when I use breech... I sometimes use ADS, since I "gotta make the one shot count"
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Vyuru
Bojo's School of the Trades
5
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Posted - 2013.10.02 04:55:00 -
[35] - Quote
Welp, here goes some of my opinions as a Flaylock user.
First and foremost, I used to run almost exclusively shotgun scout up until recently when I branched into other roles to spice things up a bit. I chose the Flaylock as my sidearm for two reasons:
1) It is a short to mid range weapon that deals massive damage. The shotgun on the other hand is a short range weapon, I can harass my opponents from mid range if needed with the Flaylock and either run or get in close with the shotgun. Fire off a few rounds at the corner or in their general direction and people tend to hang back a little bit, giving you a chance to run if needed.
2) It is effective against vehicles and turrets/things. The main reason I went with the Flaylock was back when we had the free LAV spammage. It was normally easy to take down a LAV's shielding with either AV grenades, or someone else had some kind of AV weapon/fit, and use the Flaylock on them. I've also taken down wounded tanks, granted mostly militia, with the flaylock, and at other times have made them run. I've even killed a few dropships with them, although that is an uncommon feat and should not, NOT happen against a good DS pilot. One good thing though is that the Flaylock would toss the DS around if it hit, increasing the odds of taking it out assuming it was within AV grenade range.
Vehicle usage seems to have decreased, while smarter pilots/drivers and non militia vehicle fittings seem to be a bit more commonplace amongst the remaining vehicle users. To be honest, I am not feeling the need to constantly run a AV fit or AV gear anymore, but I still find it useful occasionally.
While I like the Flaylock, I just find myself not using it as much anymore. It could be I got a little bored with it, I do change things up on occasion. The Flaylock is a damn fine weapon to use still. IMO the standard is a bit pointless since I have a hard time consistently hitting people with it directly and tend to rely more on the splash damage. The Adv version is just so much easier to use.
IMO the main reason you don't see that many Flaylocks used anymore is because the FOTM crowd has decided they are "nerfed"
Almost forgot, the Flaylock used to be my, "let's check and see if the objective has any RE's planted!" weapon. If the opponent is smart, they'll hide the REs well, and if time is short, shooting up the area around the objective is faster than actually looking. And I typically run with AV grenades, so I can't really use one of those like a Flux grenade and clear the area.
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