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Bojo The Mighty
Zanzibar Concept
2075
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Posted - 2013.09.30 22:50:00 -
[1] - Quote
*Bojo lands, the people sit down criss cross apple sauce and listen like hippies*
I am here to prevent you from conversion. You can't kill people like you can kill people with the Scrambler pistol. A TY 5 can headshot OHK numerous fittings and the diversity of the Scrambler pistol can only be matched by that of the Assault Rifle. You can effectively run a scrambler pistol as your main weapon and the operation skill is an excellent skill. I have 9 shots in my breach pistols, 11 in my standards, and 17 in my burst which needs to be fixed. Proficiency is also a highly rewarding skill in the weapon. Because it is high damage and a pretty damn good RoF for the damage it deals, proficiency takes it so much further.
The Flaylock, though I have not used it personally, as it's stats and users tell me, it's best for finishing off or dealing with Armor situations when your main weapon is shield oriented. Now that's all good but let's say that they run, and are down to armor. Armor can't regenerate without reppers but shields can. Should you be unable to make some good shots with it, their shields are going to regenerate and then you will have to switch out to your main (reload) all while the precious seconds are ticking down.
Now you don't need to be an Ace like you need with the Scrambler Pistol, but as a whole, the Scrambler pistol deals with the first line of defense rather easily. It takes down shields pretty well and armor can be eaten through, though not as well as the flaylock. However should their shield defenses come back online you can just rinse and repeat, no need to toil around.
NOTE: Explosives are less efficient at dealing with shields than the Scrambler pistol is with dealing with armor Something like 80% Explosive damage to shields, 90% Laser damage to armor if I am not mistaken. (I could be wrong but in that case then just remove this section of argument from your mind)
Also the skill helps promote a healthier kill. With 11 shots that's plenty to kill someone and if you miss it's not that long of a reload, and then you have 11 more shots.
Comparison: While the breach flaylock is mighty, you must remember that it still has travel time. I can tell you that when you get in a strafe war, you are going to want the Scrambler pistol.
OK hope I prevented you from converting kkbailol |
Bojo The Mighty
Zanzibar Concept
2081
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Posted - 2013.10.01 00:06:00 -
[2] - Quote
Quil Evrything wrote:
In summary: if a player's style favours a breech AR in a pistol.. then yeah great, the scrambler line wins purely through higher clip capacity.
In contrast, if a player's style can manage actually landing pistols shots in a consistent fashion, then the damage against armor numbers... not to mention the better crosshairs! favor the flaylock.
And RoF
It would be like talking about an SMG and not ever mentioning DPS lol. Also the splash of any flaylock is harder to use at distances that the Scrambler pistol can still compete in. I am not saying the flaylock is significantly worse, every sidearm is practically balanced. I'm just trying to convince you that on a basis of longhaul and skill reward, you can't beat the scrambler pistol. It's a weapon that earns respect though you probably wouldn't care (honorLOLwhat?) and it's damn classy. The flaylock is considerably less skill as well as the SMG. You get most props from Nova Knives and Pistols.
Doing it in style is the only way to do it. |
Bojo The Mighty
Zanzibar Concept
2083
|
Posted - 2013.10.01 01:18:00 -
[3] - Quote
Quil Evrything wrote:Bojo The Mighty wrote:[ And RoF
It would be like talking about an SMG and not ever mentioning DPS lol. Someone has already mentioned, that the standard flaylock has a RoF that is (slightly) *BETTER* than the breach scrambler pistol. The one you recommended. If you want to talk about DPS instead of RoF... then the number clearly favour the flaylock as well, so long as the person can land the shots. If on the other hand, the person can only land a small number of pistol shots, then they are better of with either the regular scrambler, or perhaps the burst scrambler. (or the SMG, if they are truely lacking in aim under pressure) Odd that you also brought up splash damage, because nowhere in my posts did I mention splash damage. I'm only talking about direct hit damage. I never recommended it, merely stated it is great for headshots. If I was to recommend a headshot pistol though that wouldn't be it. It would be the CAR-9 Burst Pistol.
Also it is hitscan, which means that hitting your target is much easier. As Fist Groinpunch stated above you are making the paper-stat assumption that Flaylock can hit directly as well as a scrambler, as if it was hitscan. That is why there is a splash damage, so thus you should have said something about splash damage. No one's gonna smile and say cheese to wait for your flaylock rounds. |
Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 14:14:00 -
[4] - Quote
Quil Evrything wrote:
Also, as far as your burst scrambler pistol goes.. yes sounds great for potentialy getting 1 headshot. but each shot has half damage, So even if you score a headshot with a round.. that's only 120 damage. (or 160, if against shield). That's barely enough to kill a level 1 scout. If you're up against something with over 300hp, like most things, then with burst, you'd need to either nail THREE headshots, or land ... 300/43 is roughly 7, so 7/17?
In contrast, with flaylock, you only need to land 2/7, for the kill.
That is a terrible exaggeration
In ADS all shots will land roughly the same location. When you line up a headshot and fire it will OHK just about anything short of super heavies. It does somehere around 50 damage per shot, times 3 would be 150 damage a burst, multiply that by 4.5 and you have an 800 damage headshot weapon roughly. It will fall short of that sort of damage to severely armor tanked folks but shield tankers will go down in a blip (Minmatar - Caldari) and anything with armor has to not be overly tanked. Don't you dare hate on the burst or the cult will find you.
Also, you have obviously not used the flaylock yourself because it's operation skill increases blast radius, NOT CLIP SIZE. |
Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 16:54:00 -
[5] - Quote
Quil Evrything wrote:Whoops. Thanks for the correction on flaylock clip. The non-expandable clip is indeed a huge drawback :(
As far as not having used stuff... I have now used flaylocks.. but I have not used burst scrambler pistol. So perhaps I am underestimating the speed of the "burst", and need to visit it, with a char actually skilled up there.. .... Daaaang it requires scrambler pistol level 4. Well, I'd hope it would be awesome, for that :) Guess I'll have to wait to try it out. I'm not done playing around with my existing alts, and they "only" have 100,000SP free.
meanwhile, I'm perfectly willing to concede that a level 4 sidearm is better than a level 1 sidearm :D
PS to the burst afficionado though:
You dont multiply by 6! you multiply by 4.5 for shielded. Or "only" 3, if pure armor. Still very respectable though. 675, or 450. It used to be six back in the day I swear. The Burst has two major problems. 1. The skill does not work cohesively with it, it adds one bullet to the clip not one burst per level 2. Hipfire has lots of spread but ADS easily negates it.
But yeah, in terms of usefulness, I find that the Scrambler pistol can act like your primary. I try not to use me Mass Driver as my primary because if I do it eats through ammunition too hard, so I can only assume the same can be applied to "the mini mass driver". But yes when you take into account the proficiency skill or just higher tiers, you are heavily rewarded. You have a massive clip of high damage shots that usually have a moderate RoF. Again the variety can not be matched. You have Vanilla, Breach, Burst, Assault, and Tactical variants of the weapon that really offer profound niches. I use pistols to take out enemy shotgun scouts. Pretty much in two hits they die. Especially since the gallente scout has such a big head. It's hard to miss. |
Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 17:15:00 -
[6] - Quote
Quil Evrything wrote:Bojo The Mighty wrote:Especially since the gallente scout has such a big head. It's hard to miss. I'm guessing you're a KBM user? No
I have had a lot of ScP practice |
Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 18:57:00 -
[7] - Quote
Quil Evrything wrote:Huh. What do you have your stick sensitivity set to?
Like 40 |
Bojo The Mighty
Zanzibar Concept
2089
|
Posted - 2013.10.02 04:04:00 -
[8] - Quote
Quil Evrything wrote:Managed to get access to a burst scrambler. Impressive rate!
however, when I test-fired it against a walll. the dispersion was horribly spread out. Seems like a very short-range weapon.
The only pistols you should really be hipfiring are the breach variants. Like I said it has some pretty bad spread but you need to use it opposite of what you think.
It's more medium short range. You don't want to get up close because you will be forced to use hipfire which you have already found out is really hectic. Try keeping your targets at a medium short range and using ADS. When you use ADS it drastically reduces spread.
I do admit I use the CAR 9 up close and personal sometimes disregarding my own advice but I do so only in super dire moments;
I ran out of clip on my Breach AR and this damn shotgunner is on my ass and I need to DPS his ass. But he's a Minmatar Scout so he's closing in. I whipped out my Burst and just sprayed him like an SMG. It actually only took one burst to bring him down (he was wounded) but the kick sent 3 shots up his body the last landing in his face. I have done the same in similar scenarios but it's much more efficient and safe to play Medium-Short using ADS. Like I said it's a headshot king but headshots do not just come to you, you must line em' up. |
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