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Thread Statistics | Show CCP posts - 1 post(s) |
Buster Friently
Rosen Association
1724
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Posted - 2013.09.26 05:03:00 -
[1] - Quote
Arkena Wyrnspire wrote:CCP Mintchip wrote:However the time frame to get everything you've listed when you'd like it to be implemented is very unrealistic. ... it's just not physically possible! :P This. Regardless, the self-entitled whiners will keep demanding all of it and more. Thanks for responding, Mintchip. You didn't need to touch a thread like this, but you tried anyway.
The funny thing is, CCP doesn't really set the timeframe, though they'd like you to think they do.
It's the players who set the timeframe by deciding to spend money.
Keep that in mind MintChip while you're gently admonishing this fellow for giving your company advice that it sorely needs. |
Buster Friently
Rosen Association
1724
|
Posted - 2013.09.26 05:05:00 -
[2] - Quote
General Erick wrote:CCP Mintchip wrote:I understand your opinion. Fortunately there are a lot of things planned for the future that are completely sustainable and that we can provide from this list. However the time frame to get everything you've listed when you'd like it to be implemented is very unrealistic. We aren't purposefully keeping content from you by any means. We are working on making the game better from all angles! I understand you might be frustrated that you haven't gotten everything that you can think of but we are still very passionate about the game and work towards bettering the game every point release.
We have a vision for this game, and we think you will like it - but we are also at a point where we have to be realistic! As much as I want to give you everything you've ever wanted, and spoil you to pieces, it's just not physically possible! :P EVE wasn't built in a day, OP.
No, but it was unique on Day 1. Dust still isn't.
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Buster Friently
Rosen Association
1724
|
Posted - 2013.09.26 05:19:00 -
[3] - Quote
TechMechMeds wrote:Buster Friently wrote:General Erick wrote:CCP Mintchip wrote:I understand your opinion. Fortunately there are a lot of things planned for the future that are completely sustainable and that we can provide from this list. However the time frame to get everything you've listed when you'd like it to be implemented is very unrealistic. We aren't purposefully keeping content from you by any means. We are working on making the game better from all angles! I understand you might be frustrated that you haven't gotten everything that you can think of but we are still very passionate about the game and work towards bettering the game every point release.
We have a vision for this game, and we think you will like it - but we are also at a point where we have to be realistic! As much as I want to give you everything you've ever wanted, and spoil you to pieces, it's just not physically possible! :P EVE wasn't built in a day, OP. No, but it was unique on Day 1. Dust still isn't. Nothing in any game has been unique for a long timev except the storylines which all follow genres so even then nothing new there for a long time.
Wrong, Eve had a lot going for it (other than content) on day 1:
- Single shard economy - Player driven economy - Hard Sci-Fi theme - Significantly customizable ships - Vast space - Skill based rather than level based progression - Time based and offline skilling
All of these were pretty fresh for an MMO. Dust has none of this appeal currently IMHO. Also, plenty of new games have fresh and interesting ideas. It's unfortunate that currently, Dust isn't one of them. |
Buster Friently
Rosen Association
1727
|
Posted - 2013.09.26 15:48:00 -
[4] - Quote
TechMechMeds wrote:Buster Friently wrote:TechMechMeds wrote:Buster Friently wrote:
No, but it was unique on Day 1. Dust still isn't.
Nothing in any game has been unique for a long timev except the storylines which all follow genres so even then nothing new there for a long time. Wrong, Eve had a lot going for it (other than content) on day 1: - Single shard economy - Player driven economy - Hard Sci-Fi theme - Significantly customizable ships - Vast space - Skill based rather than level based progression - Time based and offline skilling All of these were pretty fresh for an MMO. Dust has none of this appeal currently IMHO. Also, plenty of new games have fresh and interesting ideas. It's unfortunate that currently, Dust isn't one of them. Wrong there are loads of MMOs just like eve that are older but not sci fi, the economies were not player driven but you had trades and the market to sell and manipulate prices.
Let's hear about them then. From my time with MMOs back then, I can tell you that each thing I listed was a differentiator for Eve. This is what Dust needs, but doesn't have - any real differentiators.
Incidentally, your UO quote is simply an exploit, not a game feature. Try again please.
The fact remains, even though Eve had very little content on launch, like Dust, Eve was unique and players responded to that uniqueness with loyalty. Dust isn't unique and players are responding to that by leaving. |
Buster Friently
Rosen Association
1727
|
Posted - 2013.09.26 16:13:00 -
[5] - Quote
TechMechMeds wrote:Buster Friently wrote:TechMechMeds wrote:Buster Friently wrote:TechMechMeds wrote:
Nothing in any game has been unique for a long timev except the storylines which all follow genres so even then nothing new there for a long time.
Wrong, Eve had a lot going for it (other than content) on day 1: - Single shard economy - Player driven economy - Hard Sci-Fi theme - Significantly customizable ships - Vast space - Skill based rather than level based progression - Time based and offline skilling All of these were pretty fresh for an MMO. Dust has none of this appeal currently IMHO. Also, plenty of new games have fresh and interesting ideas. It's unfortunate that currently, Dust isn't one of them. Wrong there are loads of MMOs just like eve that are older but not sci fi, the economies were not player driven but you had trades and the market to sell and manipulate prices. Let's hear about them then. From my time with MMOs back then, I can tell you that each thing I listed was a differentiator for Eve. This is what Dust needs, but doesn't have - any real differentiators. Incidentally, your UO quote is simply an exploit, not a game feature. Try again please. The fact remains, even though Eve had very little content on launch, like Dust, Eve was unique and players responded to that uniqueness with loyalty. Dust isn't unique and players are responding to that by leaving. No game is truly unique, do I really have to explain how so? I'll make it real easy for you, an fps is an fps regardless, an mmo is an mmo regardless, a beat em up is a beat em up regardless, mortal kombat and street fighter are very different how the combos and specials work but they are both the same, so how exactly is dust supposed to be unique? Its an fps, have you played bf 2142? Dust clearly took some pointers from that. Until we have virtual reality nothing will be unique, and even then the virtual reality games will be limited to genres and mechanics we already have.
Yeah, games are unique, some more so than others. I've stated specific reasons why Eve was unique on launch, and I believe that Eve's uniqueness contributed to it's success. Dust is experiencing the opposite effect.
Dust could be unique in a number of ways:
We could really have the Eve-Dust link that's so talked about, including a real, player driven economy. That'd be unique in the FPS world. Dust could have the procedurally generated maps that were talked about way back. That would be unique in the FPS world. Dust could have more developed roles, more akin to those in Eve, while still maintaining configurability. That would be relatively unique in the FPS world. Dust could have manufacturing and exploration. That would be relatively unique to FPS games. Dust could have open world maps and objective based gameplay that affects the overall universe. Even this would be reasonably unique.
You're right in that none of this is "truly" unique, but that isn't the point. Uniqueness is a continuum, and while Eve was firmly on the unique side of this continuum for it's debut, Dust is firmly on the bland side of this continuum, |
Buster Friently
Rosen Association
1727
|
Posted - 2013.09.26 16:17:00 -
[6] - Quote
TechMechMeds wrote:Buster Friently wrote:TechMechMeds wrote:Buster Friently wrote:TechMechMeds wrote: Nothing in any game has been unique for a long timev except the storylines which all follow genres so even then nothing new there for a long time.
Wrong, Eve had a lot going for it (other than content) on day 1: - Single shard economy - Player driven economy - Hard Sci-Fi theme - Significantly customizable ships - Vast space - Skill based rather than level based progression - Time based and offline skilling All of these were pretty fresh for an MMO. Dust has none of this appeal currently IMHO. Also, plenty of new games have fresh and interesting ideas. It's unfortunate that currently, Dust isn't one of them. Wrong there are loads of MMOs just like eve that are older but not sci fi, the economies were not player driven but you had trades and the market to sell and manipulate prices. Let's hear about them then. From my time with MMOs back then, I can tell you that each thing I listed was a differentiator for Eve. This is what Dust needs, but doesn't have - any real differentiators. Incidentally, your UO quote is simply an exploit, not a game feature. Try again please. The fact remains, even though Eve had very little content on launch, like Dust, Eve was unique and players responded to that uniqueness with loyalty. Dust isn't unique and players are responding to that by leaving. Most MMOs have massive worlds to explore Most MMOs have skills All MMOs have the ability to customise your char just like the ships Most MMOs have skills rather than just levelling up Macros allow offline skills progression and alot now have macros as an option. Exploit or not its there. Not really that unique is it, I shall be starting Eve soon though, the player driven economy is what I like the sound of
When Eve was created, much of this wasn't true. Most MMOs had skills that were directly tied to levelling and classes. Most still do. For instance, in Eve, you become a master salvager without becoming an expert at killing mobs. That was pretty unique then, and to be honest, is still pretty unique.
Most MMO's do have large scale worlds, but not single shard worlds where every player is on the same server and every player affects the single universe.
True that MMOs have the ability to customise characters, but it was unique to apply this to ships.
Macros are an exploit. Please stop using this ridiculous fail argument. BTW, you aren't offline when you're exploiting. You're actually online, using a bot.
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