Pages: 1 :: [one page] |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Mossellia Delt
Militaires Sans Jeux
410
|
Posted - 2013.09.25 05:06:00 -
[1] - Quote
Prompted by logicloop to make a post about this
Terrain currently in the game does not look natural, theres no sign of over time enviromental factors appearing to lead into the deseign of the terrain.
Lacking are the ditches and trenches formed for water run off or the carving of the rock and earth from wind or rain. The terrains are without age to them, looking like they are formed by a tool instead of years of weather.
Prime example of this is the map previously known as manus peak, the large flat area to the (east?) where the peak use to be. It has no depth or character like it would of been formed by anything natural, more such like people came in with machines and just sead "yep, that looks messy, good enough".
The game deserves to have natural elements to it like glacial formed enviroments or enviroments formed by metor strikes. Look towards earth a bit more, All the different terrain and how it was formed over the millions of years, how terrrians match up and dont just change dramatically, the natural aesthetics.
Thanks for reading. |
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CCP LogicLoop
C C P C C P Alliance
995
|
Posted - 2013.09.25 05:08:00 -
[2] - Quote
Mossellia Delt wrote:Prompted by logicloop to make a post about this
Terrain currently in the game does not look natural, theres no sign of over time enviromental factors appearing to lead into the deseign of the terrain.
Lacking are the ditches and trenches formed for water run off or the carving of the rock and earth from wind or rain. The terrains are without age to them, looking like they are formed by a tool instead of years of weather.
Prime example of this is the map previously known as manus peak, the large flat area to the (east?) where the peak use to be. It has no depth or character like it would of been formed by anything natural, more such like people came in with machines and just sead "yep, that looks messy, good enough".
The game deserves to have natural elements to it like glacial formed enviroments or enviroments formed by metor strikes. Look towards earth a bit more, All the different terrain and how it was formed over the millions of years, how terrrians match up and dont just change dramatically, the natural aesthetics.
Thanks for reading.
Showing to Team Daddies |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3099
|
Posted - 2013.09.25 05:26:00 -
[3] - Quote
CCP LogicLoop wrote:Mossellia Delt wrote:Prompted by logicloop to make a post about this
Terrain currently in the game does not look natural, theres no sign of over time enviromental factors appearing to lead into the deseign of the terrain.
Lacking are the ditches and trenches formed for water run off or the carving of the rock and earth from wind or rain. The terrains are without age to them, looking like they are formed by a tool instead of years of weather.
Prime example of this is the map previously known as manus peak, the large flat area to the (east?) where the peak use to be. It has no depth or character like it would of been formed by anything natural, more such like people came in with machines and just sead "yep, that looks messy, good enough".
The game deserves to have natural elements to it like glacial formed enviroments or enviroments formed by metor strikes. Look towards earth a bit more, All the different terrain and how it was formed over the millions of years, how terrrians match up and dont just change dramatically, the natural aesthetics.
Thanks for reading. Showing to Team Daddies
While you're at it, have them do something about the yellow snow/sand or whatever the hell it is... |
medomai grey
WarRavens League of Infamy
168
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Posted - 2013.09.25 05:31:00 -
[4] - Quote
Yellow Snow? 0.o |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6170
|
Posted - 2013.09.25 05:44:00 -
[5] - Quote
Not every planet has water, or a heavy enough atmosphere to have signs of erosion, but many do, so the game should have terrain like that as you suggest. |
JaCk DeMoNLaPs
Holdfast Syndicate Amarr Empire
3
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Posted - 2013.09.25 06:00:00 -
[6] - Quote
I saw before a military notes, them said some weather , wind speed , sun spot will affect a sniper aiming , maybe will became more true , sometime suffer weather will drop stamina more faster when you charge ....... |
SponkSponkSponk
The Southern Legion The Umbra Combine
381
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Posted - 2013.09.25 06:20:00 -
[7] - Quote
CCP LogicLoop wrote:Showing to Team Daddies
Ask them whether it would help if they reticulated some splines. |
Iron Wolf Saber
Den of Swords
8886
|
Posted - 2013.09.25 06:42:00 -
[8] - Quote
medomai grey wrote:Yellow Snow? 0.o
I think thats sulfur.
Lichen is the other weird color one the magenta colored on dark rocks. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2226
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Posted - 2013.09.25 07:03:00 -
[9] - Quote
Aeon Amadi wrote: While you're at it, have them do something about the yellow snow/sand or whatever the hell it is...
I like the yellow texture setting, makes it look alien which is exactly what I want in most of the planets I visit in Dust. Earth isn't the only way to form a temperate planet. |
Robert JD Niewiadomski
NULLIMPEX INC
561
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Posted - 2013.09.25 07:38:00 -
[10] - Quote
@OP, is it good enough, to pass for natural look? http://www.world-machine.com/about.php?page=features http://www.world-machine.com/about.php?page=media
Have not found CCP on users list of this tool... http://www.world-machine.com/about.php?page=testimonial
What do you use for terrain generation?
EDIT: Works with UE... http://www.world-machine.com/learn.php?page=workflow&workflow=wfunreal |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3100
|
Posted - 2013.09.25 07:53:00 -
[11] - Quote
JaCk DeMoNLaPs wrote:I saw before a military notes, them said some weather , wind speed , sun spot will affect a sniper aiming , maybe will became more true , sometime suffer weather will drop stamina more faster when you charge .......
Or, yanno... We could stick with the fact that it's a railgun.. lol.. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3100
|
Posted - 2013.09.25 07:54:00 -
[12] - Quote
Aero Yassavi wrote:Aeon Amadi wrote: While you're at it, have them do something about the yellow snow/sand or whatever the hell it is...
I like the yellow texture setting, makes it look alien which is exactly what I want in most of the planets I visit in Dust. Earth isn't the only way to form a temperate planet.
I think it looks disgusting and unnatural. That's not exactly something you see in Nature and without an explanation it just looks completely ill-placed and foreign.
Plasma planets? Lava planets? Storm planets? I'd love to fight on those. This yellow stuff is just... I dunno, looks terrible to me. More like a texture mishap than an naturally occurring thing in the universe. |
Mossellia Delt
Militaires Sans Jeux
414
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Posted - 2013.09.25 08:01:00 -
[13] - Quote
Aeon Amadi wrote:Aero Yassavi wrote:Aeon Amadi wrote: While you're at it, have them do something about the yellow snow/sand or whatever the hell it is...
I like the yellow texture setting, makes it look alien which is exactly what I want in most of the planets I visit in Dust. Earth isn't the only way to form a temperate planet. I think it looks disgusting and unnatural. That's not exactly something you see in Nature and without an explanation it just looks completely ill-placed and foreign. Plasma planets? Lava planets? Storm planets? I'd love to fight on those. This yellow stuff is just... I dunno, looks terrible to me. More like a texture mishap than an naturally occurring thing in the universe.
Look here |
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CCP LogicLoop
C C P C C P Alliance
997
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Posted - 2013.09.25 08:42:00 -
[14] - Quote
Robert JD Niewiadomski wrote:@OP, is it good enough, to pass for natural look? http://www.world-machine.com/about.php?page=featureshttp://www.world-machine.com/about.php?page=mediaHave not found CCP on users list of this tool... http://www.world-machine.com/about.php?page=testimonialWhat do you use for terrain generation? EDIT: Works with UE... http://www.world-machine.com/learn.php?page=workflow&workflow=wfunrealProfessional edition can tile terrain into separate files to ease working with them... Quote:A tiled terrain is simply a terrain stored across many individual files instead of a single large file. The files are named similar to each other in some logical fashion. This can be advantageous for several reasons -- some display engines may be able to page individual files in and out of memory to improve performance, and in a shared environment individual artists can work on seperate files without issue. Most importantly however, the practical resolution limit for a single heightfield in World Machine is around 8192x8192; even with 64bit systems working with a single file this size or larger can become quite unwieldy. Tiling offers a way around this problem. By saving the terrain area as a rectangular set of individual files, you can export vast areas of terrain at effectively unlimited resolution. World Machine 2 Professional supports seamless use of tiled terrains; you won't have to worry about individual files, instead you will be working with the tileset as a whole. Tiled terrain support is notlimited to export; you can complete the circle by importing tiled terrain datasets, allowing you to work with datasets that may span many hundreds of files and multiple-gigabytes easily and intuitively.
They use a combination of World Machine and MudBox |
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Robert JD Niewiadomski
NULLIMPEX INC
563
|
Posted - 2013.09.25 09:02:00 -
[15] - Quote
CCP LogicLoop wrote:(...)They use a combination of World Machine and MudBox Would you write a dev blog on making planets & terrain and how does it ties with battlefields/districts in the future? I would like to know the "anatomy" of DUST planets and StuffGäó
Pretty please? |
X7 lion
Swamp Marines Kleenex Inc.
21
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Posted - 2013.09.25 12:46:00 -
[16] - Quote
Aeon Amadi wrote:JaCk DeMoNLaPs wrote:I saw before a military notes, them said some weather , wind speed , sun spot will affect a sniper aiming , maybe will became more true , sometime suffer weather will drop stamina more faster when you charge ....... Or, yanno... We could stick with the fact that it's a railgun.. lol.. he said the snipers aim not the projectile.... |
Kigurosaka Laaksonen
DUST University Ivy League
9
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Posted - 2013.09.25 13:00:00 -
[17] - Quote
I would be fitting if the terrain guys said Manu's Peak was modeled after some nature preserve in the middle of no where. |
Shotty GoBang
Pro Hic Immortalis
1277
|
Posted - 2013.09.25 13:03:00 -
[18] - Quote
Robert JD Niewiadomski wrote:... terrain and how does it ties with battlefields ...
My thoughts exactly, kinda :P
Add trenches and craters to the open maps! Get more dynamic combat than red hilltop blob vs blue hilltop blob :-)
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Iron Wolf Saber
Den of Swords
8897
|
Posted - 2013.09.25 17:17:00 -
[19] - Quote
your yellow snow btw.
http://farm9.staticflickr.com/8032/8038724440_526b3713d2_z.jpg |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2241
|
Posted - 2013.09.25 19:16:00 -
[20] - Quote
Aeon Amadi wrote:Aero Yassavi wrote:Aeon Amadi wrote: While you're at it, have them do something about the yellow snow/sand or whatever the hell it is...
I like the yellow texture setting, makes it look alien which is exactly what I want in most of the planets I visit in Dust. Earth isn't the only way to form a temperate planet. I think it looks disgusting and unnatural. That's not exactly something you see in Nature and without an explanation it just looks completely ill-placed and foreign. Plasma planets? Lava planets? Storm planets? I'd love to fight on those. This yellow stuff is just... I dunno, looks terrible to me. More like a texture mishap than an naturally occurring thing in the universe. Well look, I'm not much of a biologist but I know that most plants are green because they absorb light but do not absorb green wavelengths, so those get reflected. I don't believe it's too far fetched to say there's some algae or whatever on a different planet that evolved to absorb all light except yellow wavelengths, which gets reflected.
It looks disgusting an unnatural to you because you are limiting your perspective on things you have actually seen before, but you can't honestly believe Earth has even the smallest of small percents of all there is to see in nature. |
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Nonya Bizznizz
DUST University Ivy League
49
|
Posted - 2013.09.25 19:55:00 -
[21] - Quote
Can we also have more varied terrains? Like natural obstacles that just a normal foot soldier would have difficulty crossing, like a giant chasm in a mountain that would make crossing impossible, unless the brave fit a speed-fit LAV or a dropship?
Or maybe a huge mountain that suddenly erects itself in between a Large and Small socket? Little things like this could greatly change the mood from a bunch of mountains surrounding a bowl that has a military base in it. And grass. Grass,trees, and basically anything that indicates nature other than red-yellow-brown sand and rock. |
Geovexen
STRONG-ARMED BANDITS Public Disorder.
23
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Posted - 2013.09.25 20:12:00 -
[22] - Quote
Mossellia Delt wrote:Prompted by logicloop to make a post about this
Terrain currently in the game does not look natural, theres no sign of over time enviromental factors appearing to lead into the deseign of the terrain.
Lacking are the ditches and trenches formed for water run off or the carving of the rock and earth from wind or rain. The terrains are without age to them, looking like they are formed by a tool instead of years of weather.
Prime example of this is the map previously known as manus peak, the large flat area to the (east?) where the peak use to be. It has no depth or character like it would of been formed by anything natural, more such like people came in with machines and just sead "yep, that looks messy, good enough".
The game deserves to have natural elements to it like glacial formed enviroments or enviroments formed by metor strikes. Look towards earth a bit more, All the different terrain and how it was formed over the millions of years, how terrrians match up and dont just change dramatically, the natural aesthetics.
Thanks for reading.
I'll start by saying, aesthetics do play a big role in gamer enjoyment and the "feel" of the game. so i do agree with you on this point.
Here is where I disagree. The Lore of the EVE universe does not allow it. while some temperate planets have the elements that contribute the weather and erosion naturally, most planets have to be "terraformed" to be habitable. this means that they were in fact made by people who love their flat areas and their rough edges. Terraforming planets, as far as lore is concerned, is expensive but does introduce elements such as water and air to planets for habitability. This means that the land on the planet really is only as old as the people who have inhabited it. Also, not all planets are actually inhabited. Many are just stable enough for industry.
so my point is. CCP made these planets to follow the content of their universe. you wouldn't ask for cars and planes in a medieval game cuz it doesn't make sense, as such neither does it here. |
Dalmont Legrand
Nemesis Ad Astra RUST415
41
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Posted - 2013.09.25 20:15:00 -
[23] - Quote
CCP LogicLoop wrote:Mossellia Delt wrote:Prompted by logicloop to make a post about this
Terrain currently in the game does not look natural, theres no sign of over time enviromental factors appearing to lead into the deseign of the terrain.
Lacking are the ditches and trenches formed for water run off or the carving of the rock and earth from wind or rain. The terrains are without age to them, looking like they are formed by a tool instead of years of weather.
Prime example of this is the map previously known as manus peak, the large flat area to the (east?) where the peak use to be. It has no depth or character like it would of been formed by anything natural, more such like people came in with machines and just sead "yep, that looks messy, good enough".
The game deserves to have natural elements to it like glacial formed enviroments or enviroments formed by metor strikes. Look towards earth a bit more, All the different terrain and how it was formed over the millions of years, how terrrians match up and dont just change dramatically, the natural aesthetics.
Thanks for reading. Showing to Team Daddies
Gravity. What about less resistance less power on a planets with heavy gravity, or planets where gravity is weak so you an jump higher. This could affect weapons too. Wind and gravity affecting sniper bullet could be awesome, more luminous stars that make aim harder, suits that can change light filters to see better. More challenge. Where is night vision or thermal? Flash light in darkness? Or you can deploy light flare in air to illuminate some area of the map for a minute or something. So many ideas, 5 thousand years of New Eden evolution and we got ... |
Unit-775
Villore Sec Ops Gallente Federation
47
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Posted - 2013.09.25 20:26:00 -
[24] - Quote
Everything is fine, as long as i dont have to fight in a pink enviroment. The next thing we get if this happens is tutu dresses. |
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CCP LogicLoop
C C P C C P Alliance
1011
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Posted - 2013.09.27 00:26:00 -
[25] - Quote
Robert JD Niewiadomski wrote:CCP LogicLoop wrote:(...)They use a combination of World Machine and MudBox Would you write a dev blog on making planets & terrain and how does it ties with battlefields/districts in the future? I would like to know the "anatomy" of DUST planets and StuffGäó Pretty please?
Something the community team should poke the terrain artists for. I am looking at you Logibro and Frame |
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