Harpyja
DUST University Ivy League
586
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Posted - 2013.09.25 00:03:00 -
[1] - Quote
KING CHECKMATE wrote:Now 1st off i must say we are doing this wrong. The community, me included, is fighting almost daily ,Tankers vs AV and now our posts are unproductive. Now OBVIOUSLY everyone has a different point of VIEW. ...
This post is NOT TO DISCUSS anything, but to share what WE THINK would help balance the game towards an enjoyable experience.Tankers and AVers are both invited now PLEASE take into consideration CCP might read this so keep it balanced and as less biased as possible. Now before you start with your; you are not a tanker crap i'll say.Im an AVer.But i have 2 tanker accounts now one over 8 mill armor tank and a new one 3 mil shield tanker (God those things are awful)
Im going to start:
-Armor tank HP buff (AT LEAST +50% more HP) + Slight speed reduction (So that when equipped with Torque increasing modules or/and Nitro they will be fast but not as fast as shield tanks) -Shield HP buff (At least +40% more HP,they would still have la lot less HP than Armored tanks) + Regenerator buff -Shield tanks are supposed to,same as shield dropsuits, to be hit and run abusers.They need at least a 100%-200% increase in shield regen per second (Say from 22 to 44 or 66 per second).This would make the hit and run strategy viable. -AV STAYS THE SAME -Both type of tanks have increased damage reduction vs non AV weapory. -Prox mines Have a big buff, making them the ULTIMATE AV weapon,but the most annoying to use This helps the balance since tanks would be a lot harder to kill with at least 8000-14000 HP (armor tanks) and AV in general will only be able to push them back, BUT if they eat some prox mines they would be highly damaged.This is balance: TAnks die less to AV in general, tanks die easily to Prox Mines, making ZONING and positioning the new AV vs Tank WAR. -AVers Get WP for Conecting hits to tanks, say 30WP per hit (in case o plasma cannons and FGs),10 WP per grenade and 5 per swarm. THIS WAY Av specialists have an incentive to keep Tanks at bay.This WP were assigned to have some relation between them but it might be a smaller amount per hit/ Just used as examples. -Dropships need a Buff in general.HP,SPeed and WP gain -LAVs are good as they are.People who heavily invested in LAVs still have powerful vehicles, yet BPO and MLT are crap. I wouldnt touch it.LAV are balanced.
Again this is MY opinion and the idea of this thread is NOT to discuss them,but to provide YOUR opinion on what should be done. THIS IS NOT A DISCUSSION POST, just post your ideas on what needs to be balanced and PLEASE, TROLLS are not welcome , TY. I agree with all of your ideas.
Here are my own few thoughts. I like CCP's change on what armor and shield tanking should be like. Armor should have high buffer with low repair rates, while shield should have small buffer with high recharge rates.
Now, going with CCP's plan, I think armor plates need to have a much higher armor increase than what they currently have. I might even go as far as to say 5000-6000 armor on a 180mm plate. Perhaps increase movement penalty to make armor tanks more of a brick. The repair modules would need to be changed to passive (again, what CCP is planning) and have a low repair rate, maybe 100 armor/s on the heavy reppers. These changes will make armor tanks slow moving behemoths that can withstand a lot of damage, but will take some time to get back up to full strength.
As for shields, shield extenders should stay as they are. I agree with Checkmate's 100-200% boost to passive recharge. I also want to add that shield boosters should have a boosting ability of something like 5000 shield within 5 seconds on the heavy boosters, with a relatively long cooldown. These changes would make shield tanks hit and run, as prolonged exposure to AV will bring them down once their burst tank is gone. |