|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CharCharOdell
Shining Flame Amarr Empire
981
|
Posted - 2013.09.25 05:45:00 -
[1] - Quote
I read through this, wanting to troll you, really bad, but I actually agree with everything except the madrugar speed nerf. I'm more in favor of either a passive caldari damage buff, because a speed buff is out of character for caldari, and is the place for the minmitar.
All in all, not bad ideas, but buffing the base HP won't do anything good, because it's so low. Buffing the modules is what would help. either that or a massive (35% pg buff).
I want to see tanks become battering rams OR seige weapons, where they are nearly invulnerable for 60 seconds OR they can take out anything that moves in a couple shots for 30 seconds. Then they should go right back to being paper thin. This way, the smart tankers will be nigh unkillable, but a good 85% wont last 2 minutes- as it should be. |
CharCharOdell
Shining Flame Amarr Empire
981
|
Posted - 2013.09.25 05:49:00 -
[2] - Quote
KING CHECKMATE wrote:(( I now have now my Tanker account with Shield tank. I dont even know where to start with them to be honest, so i posted just general thoughts on it.But for the 1st time i felt tanks as UP....))
Spkr4theDead = Its not that easy.There are a LOT of variables taht apply.
-Whats the rest of the enemy infantry doing? scratchingtheir nuts? or hunting the AV and repairing? -Do you have a height advatange? -Are you getting redlined thanks to your team not doing anything? -Are you out of ammo? no nanohives around?
I could go on,but its not thread related. Still as i posted before.AV experience and Tanker experience IS NOT NEEDED to post your opinion on how you think they should be balanced.At least not in this thread.
You got a tanker alt? hmm...well, at least you are trying. come to 'Honey Badger' chat and identify yourself. I'll even give you a proto tank to try out. |
CharCharOdell
Shining Flame Amarr Empire
1001
|
Posted - 2013.09.26 00:29:00 -
[3] - Quote
jerrmy12 kahoalii wrote:CharCharOdell wrote:I read through this, wanting to troll you, really bad, but I actually agree with everything except the madrugar speed nerf. I'm more in favor of either a passive caldari damage buff, because a speed buff is out of character for caldari, and is the place for the minmitar.
All in all, not bad ideas, but buffing the base HP won't do anything good, because it's so low. Buffing the modules is what would help. either that or a massive (35% pg buff).
I want to see tanks become battering rams OR seige weapons, where they are nearly invulnerable for 60 seconds OR they can take out anything that moves in a couple shots for 30 seconds. Then they should go right back to being paper thin. This way, the smart tankers will be nigh unkillable, but a good 85% wont last 2 minutes- as it should be. caldari suits are fastest. less HEAVY armor means more speed and is balanced, currently armor is faster than shield.
I hate to bring lore into the equation, but ultimately, this is what will become of tanks (i think)
CALDARI = best glass cannons because they have fast enough shield recharge to get hit once, when OHKing something from 500m away, then drop back, charge up in 20 seconds, and shoot again. No other tank can use the railgun the same way a caldari tank can.
MINMITAR = Basically the Gunlogi in Chrome. Super fast, lightly defended, and with the ability to stack a good damage mod, while still being able to 'speed tank'; this enables it to run in, kill everything it can in 10 seconds, and run away. It is either the weakest tank, or the tankiest LAV; much like the winmitar assault suit.
GALLENTE = Fast armor tankers. Make the best tankers for shock tactics. Able to become nearly invincible for a minute and fight on the front, then run away with exceptional speed and rep back up in the rear.
AMARR = Slow omni-tanks. The highest HP of all tanks. Not fast enough to close distance, hit, and run away, but fighting at a medium to long distance, and providing direct fire support; while being able to fend off even gallente tanks, slug it out with caldari in long range engagements, and tank most of the winmitar's damage. However, the loss of speed and poor shield recharge, combined with e necessity to use armor plates, disables this tank from being a good glass cannon, or a powerful offensive tank for more than one engagement. |
CharCharOdell
Shining Flame Amarr Empire
1007
|
Posted - 2013.09.26 05:19:00 -
[4] - Quote
Godin Thekiller wrote:CharCharOdell wrote:jerrmy12 kahoalii wrote:CharCharOdell wrote:I read through this, wanting to troll you, really bad, but I actually agree with everything except the madrugar speed nerf. I'm more in favor of either a passive caldari damage buff, because a speed buff is out of character for caldari, and is the place for the minmitar.
All in all, not bad ideas, but buffing the base HP won't do anything good, because it's so low. Buffing the modules is what would help. either that or a massive (35% pg buff).
I want to see tanks become battering rams OR seige weapons, where they are nearly invulnerable for 60 seconds OR they can take out anything that moves in a couple shots for 30 seconds. Then they should go right back to being paper thin. This way, the smart tankers will be nigh unkillable, but a good 85% wont last 2 minutes- as it should be. caldari suits are fastest. less HEAVY armor means more speed and is balanced, currently armor is faster than shield. I hate to bring lore into the equation, but ultimately, this is what will become of tanks (i think) CALDARI = best glass cannons because they have fast enough shield recharge to get hit once, when OHKing something from 500m away, then drop back, charge up in 20 seconds, and shoot again. No other tank can use the railgun the same way a caldari tank can. MINMITAR = Basically the Gunlogi in Chrome. Super fast, lightly defended, and with the ability to stack a good damage mod, while still being able to 'speed tank'; this enables it to run in, kill everything it can in 10 seconds, and run away. It is either the weakest tank, or the tankiest LAV; much like the winmitar assault suit. GALLENTE = Fast armor tankers. Make the best tankers for shock tactics. Able to become nearly invincible for a minute and fight on the front, then run away with exceptional speed and rep back up in the rear. AMARR = Slow omni-tanks. The highest HP of all tanks. Not fast enough to close distance, hit, and run away, but fighting at a medium to long distance, and providing direct fire support; while being able to fend off even gallente tanks, slug it out with caldari in long range engagements, and tank most of the winmitar's damage. However, the loss of speed and poor shield recharge, combined with e necessity to use armor plates, disables this tank from being a good glass cannon, or a powerful offensive tank for more than one engagement. Yea, this. This is basically how the racial HAV's should work. Although, you were (hopefully) exaggerating on that range for the Caldari HAV's......
It's what kept the Gunlogi and Madrugar on even terms in Chrome and we need to return to that. |
|
|
|