Blaze Ashra
Bragian Order Amarr Empire
13
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Posted - 2013.09.25 00:01:00 -
[1] - Quote
Vehicle specific Let shield transporters and Remote Armor repairers work on infantry. Give war points for repairing vehicles/infantry. Give 25 wp per spawn on a MCRU. Give 5 WP every 15(Dropships and Lavs) or 30(tanks) consecutive seconds per passenger. Add a lock vehicle icon on the module that would function like a full vehicle. Let passengers see what you can with active scanners. Show the vehicles modules to passengers. 1/2 price of large turret cost, drop enforcers and ADS to 300k price range. Buff dropship HP.
Vehicle vs Vehicle Triple the shield boost so they have the same survivability as armor. Increase missiles splash radius 4.5meters. Give dropships the ability to cycle through the 3 views with R3. Try to get the rendering issue fixed, at minimum render installations and tanks at all ranges. Add prototype modules by taking the delta from standard to advanced, adding it from advanced to make prototype. Make basic afterburner faster than militia, advanced and prototype should last 5 seconds longer each tier. Make small rail guns emulate large rail guns (i.e. no dropping, long range weapons that hit their targets), increase direct damage by 20%. Make advanced and prototype shield hardeners that have 5 seconds delta per tier. If limiting our ammo buff weapons damage. Give the enforcer tanks at least the same CPU/PG as militia... Make engineering skill give a 5% PG boost per level.
AV & Vehicles. Adding prototype modules will go along way for this. Make proximity mines deal 1500 and give no warning. AV grenades should work on installations as well. Possibly make them 40% flux contact grenades and 60% explosive only when near vehicles. Forge guns need something done if we are not getting cloaking modules or some counter. This isn't my preferred route though. Possibly let swarm users fire a single rocket at infantry at a time just for the lulz and fairness sakes.
Add Countermeasures: Cloaking Disable visual rendering for 3 seconds per tier, 30 second cooldown, locks all turrets while cloaked. Flares Swarms will target flairs for 3 seconds per tier 30 second cooldown Radar Enhancer Make an AV indicator that last 1 second per tier after a hit similar to objective locations, same with vehicles and installations..I also really like Judge Rhadamanthus proposal
Vehicles & Infantry. For the most part vehicles do pretty well against infantry. Would like vehicle cargo that functions like infantry equipment slots but that will be a later request.
Not trying to make them over powered, just more survivable, useful and worthwhile. And yes I realize all that would be alot to ask for but I think that would address most issues except advanced/protoype vehicles, new vehicles and racial variants.
Anything I should elaborate on? |