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Hobo on Fire
Goonfeet Top Men.
70
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Posted - 2013.09.25 21:05:00 -
[1] - Quote
OP, as a proto-swarm user who loves reading posts by tankers crying to nerf AV, I really like your idea. I also agree with Silas that a text warning should appear while missiles are in the air. I would suggest a different color for the markers (perhaps a glowing red/orange, like scanned targets) but that's a minor issue.
I don't like the idea of lighting up forge guns the same way though. Unlike the guided missiles, there is no lock on that would paint your dropship/LAV/HAV/gocart and thus no signal that would tell you "hey, someone's gunning for you." The idea of detecting the charge up of the forge gun is an idea, but leads to a slippery slope. HAVs and turret emplacements can also mount large railguns that charge before firing; a system that can detect a forge gun charging should pick these up as well. Charge sniper rifles are smaller, but operate on the same principal... do they get detected? If sniper rifles can be detected, what about scrambler rifles?
A possible solution (a variation on Silas Swakhammer' idea, really) could be that charging or holding a charged shot drastically increases that player's profile, to the point that they could be detected without line-of-sight or the use of active scanners. This would force players using such weapons to relocate between shots to not become sitting ducks. They wouldn't light up for the whole world to see, (like with a scan) but anyone looking in the general direction could detect them. I would like to see a system like this used for sniper rifles, if only to discourage camping in one spot.
Another idea would be for vehicle radars to trace the trajectory of forge or heavy railgun shots, pointing a direct line back to it's source. It wouldn't give you early warning, but a missed shot would clearly show on your radar that such a weapon was shooting in your direction, even if it doesn't cross your field of vision. |
Hobo on Fire
Goonfeet Top Men.
70
|
Posted - 2013.09.26 03:03:00 -
[2] - Quote
Silas Swakhammer wrote: So, it kinda seems like you don't like the idea, then it seems you really like the idea cause you extrapolate it to snipers lol
I still like the idea of forge gunners slowly lighting up as they hold a charge. That radar mechanic would only be viewable by pilots/drivers (more advanced scanners), and wouldn't be transferable to any sized rail guns (they spool up and don't hold charges). Scrambler ARs are different tech and are small arms fire.
I despise snipers, but most are easy to kill cause they don't move around. The ones that move aren't exactly racking up the kills. I don't think they need an enhanced scan profile.
I would actually like it if firing any weapon temporarily increased your profile (if dropsuits can have radar, why not audio receivers?) but that's an argument for another thread. I'll stress that I do like your idea, there just may be more than one way to accomplish the same result.
The problem with detecting forge guns is that they don't lock on to a specific target. The vehicle (ground or air) has no way to know it's being targeted. Any enemy forge gun within range would have to light up on the HUD/radar, regardless of whether he's shooting at you, a different vehicle, an installation, or even trying to pick off infantry. Does the pilot really need to detect every forge gunner on the map any time they fire?
This is why I suggested the idea of tracing the trajectory of forge gun projectiles across the radar, really more as an alternative than an addition. If you start seeing big lines flashing across your radar, you know you need to evade before one of them finds you. I brought up heavy railguns in my post because they can be just as deadly to dropships as forge guns, and anyone who can find a turret installation can use one. If Swarms are announcing themselves when they lock on, and forge gunners are glowing like they've been scanned or shots are streaking across the radar, pilots need a way to detect rail shots too. |
Hobo on Fire
Goonfeet Top Men.
70
|
Posted - 2013.09.26 19:16:00 -
[3] - Quote
Silas Swakhammer wrote: The rail/forge gun trail left on a pilot's radar doesn't seem entirely feasible. Hmm, instead of forge gunners popping up, or possibly in addition to them popping up, pilots get messages warning of close, heavy weapons fire (idk, maybe, "PROXIMITY ALERT: HEAVY AV FIRE") whenever a redberry is firing at them, or a redberry in the immediate area is charging a forge gun.
I don't think rail or forge gun trails on the radar are any less feasible than displaying the swarms in flight on the radar, as the OP simulated in his video, but you're right in that it may not be something CCP can implement without difficulty. Text warnings, on the other hand, should be fairly simple.
Since infantry get a warning for nearby grenades, there is obviously some capability to detect nearby projectiles. A variation of the grenade indicator would probably be the simplest way to warn of incoming swarms, as they would just need to display the warning as soon as the salvo is fired instead of basing it on proximity. I'm not sure if that system would be flexible enough to adapt it for high speed projectiles like forge or railgun shots though. |
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