Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
low genius
the sound of freedom Renegade Alliance
474
|
Posted - 2013.09.24 14:46:00 -
[31] - Quote
the scrambler rifle is an ar.
|
Cosgar
ParagonX
5408
|
Posted - 2013.09.24 14:49:00 -
[32] - Quote
Korvin Lomont wrote:Monkey MAC wrote:I feel sorry for those specced into the GAR
its gonna be nerfed when the combat and rail are released, and so many GAR users will complain about wasted sp! The current ar is a placeholder all the stats are rolled into 1, hence why the AR out ranges the AScR.
The range will be shortened dramatically, we are talking prehaps 35m effective, 20m optimal, to be in line with plasma tech limitations.
I just feel sorry cause you won't get that sp back and you'll be left outranged by a scrambler pistol! Honestly I guess it will be more 30m optimal and 40 effective and I guess it will come along with a DPS buff otherwise it would make no sense (well CCP could just nerf the DPS of the AsCR as well). I am personally looking forward to a short range high DPS weapon as long as CCP give all the other Rifles their correct Range/DPS profile too that will make the Assault rifles quite interesting and gives a reason to spec into a different one... DPS is fine, but range is a serious issue since it's meant to be high damaging, short range technology. 40-50m absolute range should be a significant sweet spot so mid to long range weapons can compete. |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 15:21:00 -
[33] - Quote
Korvin Lomont wrote:Monkey MAC wrote:I feel sorry for those specced into the GAR
its gonna be nerfed when the combat and rail are released, and so many GAR users will complain about wasted sp! The current ar is a placeholder all the stats are rolled into 1, hence why the AR out ranges the AScR.
The range will be shortened dramatically, we are talking prehaps 35m effective, 20m optimal, to be in line with plasma tech limitations.
I just feel sorry cause you won't get that sp back and you'll be left outranged by a scrambler pistol! Honestly I guess it will be more 30m optimal and 40 effective and I guess it will come along with a DPS buff otherwise it would make no sense (well CCP could just nerf the DPS of the AsCR as well). I am personally looking forward to a short range high DPS weapon as long as CCP give all the other Rifles their correct Range/DPS profile too that will make the Assault rifles quite interesting and gives a reason to spec into a different one...
Thats more minmatar tech, relatively short range breaching, long range suppresion, also I do believe they took the sight of the ar to discourage long range use. |
Cosgar
ParagonX
5408
|
Posted - 2013.09.24 15:25:00 -
[34] - Quote
Monkey MAC wrote:Korvin Lomont wrote:Monkey MAC wrote:I feel sorry for those specced into the GAR
its gonna be nerfed when the combat and rail are released, and so many GAR users will complain about wasted sp! The current ar is a placeholder all the stats are rolled into 1, hence why the AR out ranges the AScR.
The range will be shortened dramatically, we are talking prehaps 35m effective, 20m optimal, to be in line with plasma tech limitations.
I just feel sorry cause you won't get that sp back and you'll be left outranged by a scrambler pistol! Honestly I guess it will be more 30m optimal and 40 effective and I guess it will come along with a DPS buff otherwise it would make no sense (well CCP could just nerf the DPS of the AsCR as well). I am personally looking forward to a short range high DPS weapon as long as CCP give all the other Rifles their correct Range/DPS profile too that will make the Assault rifles quite interesting and gives a reason to spec into a different one... Thats more minmatar tech, relatively short range breaching, long range suppresion, also I do believe they took the sight of the ar to discourage long range use. Minmatar tech is usually mid to long range hit and run skirmishes depending on weapon and ammo types due to their versatility. Get in, do you damage, get out burst repair, get in again... |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 15:42:00 -
[35] - Quote
Cosgar wrote:Monkey MAC wrote:Korvin Lomont wrote:Monkey MAC wrote:I feel sorry for those specced into the GAR
its gonna be nerfed when the combat and rail are released, and so many GAR users will complain about wasted sp! The current ar is a placeholder all the stats are rolled into 1, hence why the AR out ranges the AScR.
The range will be shortened dramatically, we are talking prehaps 35m effective, 20m optimal, to be in line with plasma tech limitations.
I just feel sorry cause you won't get that sp back and you'll be left outranged by a scrambler pistol! Honestly I guess it will be more 30m optimal and 40 effective and I guess it will come along with a DPS buff otherwise it would make no sense (well CCP could just nerf the DPS of the AsCR as well). I am personally looking forward to a short range high DPS weapon as long as CCP give all the other Rifles their correct Range/DPS profile too that will make the Assault rifles quite interesting and gives a reason to spec into a different one... Thats more minmatar tech, relatively short range breaching, long range suppresion, also I do believe they took the sight of the ar to discourage long range use. Minmatar tech is usually mid to long range hit and run skirmishes depending on weapon and ammo types due to their versatility. Get in, do you damage, get out burst repair, get in again...
Its been more short to mid range with hmg and MD. But the hit run style is still quintessential minmatar. It just so happens the hmg and md also make for good long range suppression, not killing but suppression! |
Cosgar
ParagonX
5413
|
Posted - 2013.09.24 15:59:00 -
[36] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:Korvin Lomont wrote:Monkey MAC wrote:I feel sorry for those specced into the GAR
its gonna be nerfed when the combat and rail are released, and so many GAR users will complain about wasted sp! The current ar is a placeholder all the stats are rolled into 1, hence why the AR out ranges the AScR.
The range will be shortened dramatically, we are talking prehaps 35m effective, 20m optimal, to be in line with plasma tech limitations.
I just feel sorry cause you won't get that sp back and you'll be left outranged by a scrambler pistol! Honestly I guess it will be more 30m optimal and 40 effective and I guess it will come along with a DPS buff otherwise it would make no sense (well CCP could just nerf the DPS of the AsCR as well). I am personally looking forward to a short range high DPS weapon as long as CCP give all the other Rifles their correct Range/DPS profile too that will make the Assault rifles quite interesting and gives a reason to spec into a different one... Thats more minmatar tech, relatively short range breaching, long range suppresion, also I do believe they took the sight of the ar to discourage long range use. Minmatar tech is usually mid to long range hit and run skirmishes depending on weapon and ammo types due to their versatility. Get in, do you damage, get out burst repair, get in again... Its been more short to mid range with hmg and MD. But the hit run style is still quintessential minmatar. It just so happens the hmg and md also make for good long range suppression, not killing but suppression! Mimnatar are essentially the jack of all trades, master of none in New Eden. Their ships are competent in just about any style of combat (kind of lacking in EWAR) but favor mobility more than any other race. I used to fit a bomber like a missile boat to catch people off guard. It all depends on the fit and weapon choice.That's why they've always been ideal ships for PVP. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |