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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
5383
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Posted - 2013.09.24 06:48:00 -
[1] - Quote
It's a placeholder default of all the racial rifles. Your argument invalid. |
Cosgar
ParagonX
5383
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Posted - 2013.09.24 06:58:00 -
[2] - Quote
It's not a statement, it's fact. You're defending something that a developer admitted on doing wrong on its inception. |
Cosgar
ParagonX
5387
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Posted - 2013.09.24 07:26:00 -
[3] - Quote
KGB Sleep wrote:Cosgar wrote:It's not a statement, it's fact. You're defending something that a developer admitted on doing wrong on its inception. citation needed. I'm not finding it with search. Source
CCP Remnant wrote:We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Keep in mind though that long range for an assault rifle is not equivalent to long range for a sniper rifle, so while they will adhere to existing category definitions don't expect massive differences in the distances between these weapons A lot of the original assault rifle variants (Breach, Burst, Tactical) were created to fill the gaps these newer weapons will fill and so mightGÇÖve felt out of place (not to mention we just plain made mistakes with some of them). The scrambler rifleGÇÖs optimal range will be increased and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of the TAR down slowly. No big, sweeping changes this time. |
Cosgar
ParagonX
5395
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Posted - 2013.09.24 11:07:00 -
[4] - Quote
Monkey MAC wrote:jerrmy12 kahoalii wrote:Monkey MAC wrote:I feel sorry for those specced into the GAR
its gonna be nerfed when the combat and rail are released, and so many GAR users will complain about wasted sp! The current ar is a placeholder all the stats are rolled into 1, hence why the AR out ranges the AScR.
The range will be shortened dramatically, we are talking prehaps 35m effective, 20m optimal, to be in line with plasma tech limitations.
I just feel sorry cause you won't get that sp back and you'll be left outranged by a scrambler pistol! sp reset...... Nope never again! I doubt it. Best case scenario would be an SP refund on the AR, but highly unlikely. |
Cosgar
ParagonX
5408
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Posted - 2013.09.24 14:49:00 -
[5] - Quote
Korvin Lomont wrote:Monkey MAC wrote:I feel sorry for those specced into the GAR
its gonna be nerfed when the combat and rail are released, and so many GAR users will complain about wasted sp! The current ar is a placeholder all the stats are rolled into 1, hence why the AR out ranges the AScR.
The range will be shortened dramatically, we are talking prehaps 35m effective, 20m optimal, to be in line with plasma tech limitations.
I just feel sorry cause you won't get that sp back and you'll be left outranged by a scrambler pistol! Honestly I guess it will be more 30m optimal and 40 effective and I guess it will come along with a DPS buff otherwise it would make no sense (well CCP could just nerf the DPS of the AsCR as well). I am personally looking forward to a short range high DPS weapon as long as CCP give all the other Rifles their correct Range/DPS profile too that will make the Assault rifles quite interesting and gives a reason to spec into a different one... DPS is fine, but range is a serious issue since it's meant to be high damaging, short range technology. 40-50m absolute range should be a significant sweet spot so mid to long range weapons can compete. |
Cosgar
ParagonX
5408
|
Posted - 2013.09.24 15:25:00 -
[6] - Quote
Monkey MAC wrote:Korvin Lomont wrote:Monkey MAC wrote:I feel sorry for those specced into the GAR
its gonna be nerfed when the combat and rail are released, and so many GAR users will complain about wasted sp! The current ar is a placeholder all the stats are rolled into 1, hence why the AR out ranges the AScR.
The range will be shortened dramatically, we are talking prehaps 35m effective, 20m optimal, to be in line with plasma tech limitations.
I just feel sorry cause you won't get that sp back and you'll be left outranged by a scrambler pistol! Honestly I guess it will be more 30m optimal and 40 effective and I guess it will come along with a DPS buff otherwise it would make no sense (well CCP could just nerf the DPS of the AsCR as well). I am personally looking forward to a short range high DPS weapon as long as CCP give all the other Rifles their correct Range/DPS profile too that will make the Assault rifles quite interesting and gives a reason to spec into a different one... Thats more minmatar tech, relatively short range breaching, long range suppresion, also I do believe they took the sight of the ar to discourage long range use. Minmatar tech is usually mid to long range hit and run skirmishes depending on weapon and ammo types due to their versatility. Get in, do you damage, get out burst repair, get in again... |
Cosgar
ParagonX
5413
|
Posted - 2013.09.24 15:59:00 -
[7] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:Korvin Lomont wrote:Monkey MAC wrote:I feel sorry for those specced into the GAR
its gonna be nerfed when the combat and rail are released, and so many GAR users will complain about wasted sp! The current ar is a placeholder all the stats are rolled into 1, hence why the AR out ranges the AScR.
The range will be shortened dramatically, we are talking prehaps 35m effective, 20m optimal, to be in line with plasma tech limitations.
I just feel sorry cause you won't get that sp back and you'll be left outranged by a scrambler pistol! Honestly I guess it will be more 30m optimal and 40 effective and I guess it will come along with a DPS buff otherwise it would make no sense (well CCP could just nerf the DPS of the AsCR as well). I am personally looking forward to a short range high DPS weapon as long as CCP give all the other Rifles their correct Range/DPS profile too that will make the Assault rifles quite interesting and gives a reason to spec into a different one... Thats more minmatar tech, relatively short range breaching, long range suppresion, also I do believe they took the sight of the ar to discourage long range use. Minmatar tech is usually mid to long range hit and run skirmishes depending on weapon and ammo types due to their versatility. Get in, do you damage, get out burst repair, get in again... Its been more short to mid range with hmg and MD. But the hit run style is still quintessential minmatar. It just so happens the hmg and md also make for good long range suppression, not killing but suppression! Mimnatar are essentially the jack of all trades, master of none in New Eden. Their ships are competent in just about any style of combat (kind of lacking in EWAR) but favor mobility more than any other race. I used to fit a bomber like a missile boat to catch people off guard. It all depends on the fit and weapon choice.That's why they've always been ideal ships for PVP. |
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