|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
calisk galern
BurgezzE.T.F Public Disorder.
1000
|
Posted - 2013.09.24 13:14:00 -
[1] - Quote
Coleman Gray wrote:OMG....thats genius...you can't get WP when your in the redzone lol XD, why have we not thought of this simple fix before
because they have 100's of times, it''s still stupid, when a team gets rolled they get forced into the red zone, if their teams aren't going to get points for fighting in their they should just leave, it punishes losing teams.
|
calisk galern
BurgezzE.T.F Public Disorder.
1001
|
Posted - 2013.09.24 16:58:00 -
[2] - Quote
btw it's worth mentioning this is only an issue on old maps, the new maps tend to have their red lines pushed so far back red line snipers can't hide in them, they'd simply never see a target. |
calisk galern
BurgezzE.T.F Public Disorder.
1009
|
Posted - 2013.09.26 12:21:00 -
[3] - Quote
Crash Monster wrote:Rush Inamras wrote:Also...whats with everyone saying boo hoo..i said a million times i killed the *******...ugh human nature always wanting to pick at something... QQ threads often cause nerfs... and CCP uses a hammer when it does them... and most people seem to hate snipers... so I'm going to be active on the issue.
trust me they don't need any threads to nerf snipers, they do it fine on their own. |
calisk galern
BurgezzE.T.F Public Disorder.
1009
|
Posted - 2013.09.26 12:23:00 -
[4] - Quote
Zeylon Rho wrote:I don't mind snipers generally, but it's aggravating if you can't shoot back.
I find if a sniper is far enough in the red line, it's impossible to attack them on foot. So, counter-snipe, right? Well, it seems like the texture/rendering glitch is still alive and well, because I've gotten a bead on redline snipers before but have found my shots unable to register (eaten by hill, or who knows what else).
That's problematic. For counter-sniping to be a solution to the problem, the sniper rifle I aim with the reticule red, unwavering, on a stationary target.... should have the hits actually register. Redline sniping should not be a zero-risk venture. Though I feel I'm complaining more about texture-glitch/rendering issues, which are bugs more-so than the practice of redline sniping itself. As long as things like that exist, redline sniping is a bit broken though, it's just a matter of whether or not the player knows how to exploit it.
head glitching could be solved by lowering the zoom area of the scopes, if you fired from a lower area snipers would need to reveal more of their head, and we wouldn't be shooting hill as much while counter sniping. |
|
|
|