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Keeriam Miray
Ostrakon Agency Gallente Federation
68
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Posted - 2013.09.24 12:39:00 -
[1] - Quote
+1 for no kills\WP in redzone and +1 for yellow zone, so you know your "redzone". Sometime there is enemy LAVs abandoned (driver killed) in redzone, that can kill you by explosion if get close to them when timer expired lol, or add timer above them.
But sometime redzone sniping is the only way to offense\deffense when your team redlined... so we need some pubstomb countermeasures, like expanding redzone\yellowzone. More noticeable distance between our & their redzone. |
Keeriam Miray
Ostrakon Agency Gallente Federation
68
|
Posted - 2013.09.24 13:46:00 -
[2] - Quote
Rush Inamras wrote:calisk galern wrote:Coleman Gray wrote:OMG....thats genius...you can't get WP when your in the redzone lol XD, why have we not thought of this simple fix before because they have 100's of times, it''s still stupid, when a team gets rolled they get forced into the red zone, if their teams aren't going to get points for fighting in their they should just leave, it punishes losing teams. See..now that's a smart arguement actually, I guess this just boils down to one man's mercy is another man's grace. Like yeah that's the purpose it was intended for..but that same luxury can be used for foul play....I guess there's no real way to fix it though...
There is. No WP\kills to whoever killing from redzone or killing in redzone, that will fix a bit pubstombing & 1k - 1.6k hp redline TAR-07 snipers. Smart ones are realy hard to kill.
Imagine proto heavy 1600+ hp with TAR-07, hiding behind LLAV. You need at least 2 snipers with Kaalakiotas shooting simultaneously in the head 3-4 bullets, & heavy head hitbox can say foockya, no headshot! |
Keeriam Miray
Ostrakon Agency Gallente Federation
70
|
Posted - 2013.09.24 14:09:00 -
[3] - Quote
Sgt Buttscratch wrote:No longer needed or useful..... Which after figuring out that the fix for redline snipers is to kill them, your thread is no longer needed or useful.
good day
There is maps with no place to counter-snipe to some locations or sniper rifles able to kill something with 1600+ hp. It's a problem & it's need to be fixed. Dust dies & we loosing players because of those "poor designed" maps, mechanics etc. |
Keeriam Miray
Ostrakon Agency Gallente Federation
70
|
Posted - 2013.09.24 14:13:00 -
[4] - Quote
Rush Inamras wrote:Then again...I would say that "if im chasing down an enemy I wouldnt want him/her trying to run over the border so that my kill doesnt count and they've trolled me" thats the only way I see how that fix would backfire...but at the same time the redzone is never defined anyways so it'd be hard to find that border line.
But it will stop him from doing that & he won't get any kills\WP for killing from that border, because it will be pointless. |
Keeriam Miray
Ostrakon Agency Gallente Federation
70
|
Posted - 2013.09.24 14:46:00 -
[5] - Quote
Sgt Buttscratch wrote:The 1600+ HP sniper I think was a hyperthetical creation, also, you can always be countered ALWAYS. 1600+ HP sniper would only have the bullets he spawned with also. bigger target, slower target.
Did i mentioned he was hiding behind LLAV? 1600+ hp proto heavy sniper is a real thing. There is suply depot deep in redzone (like domination bridge map), that cannot be destroyed or even seen. So THAT thing can drive there & back in he's LLAV. 1 - You can't SOLO counter snipe THAT, you don't have enough dmg or rof. 2 - You can't suicide with dropship THAT, you'll hit LLAV that won't take much dmg, then he will drive away. 3 - You can't kill THAT with rail tank, he will drive away in he's LLAV. 4 - You need 2 good snipers that can place 4 headshots in less that a second, so THAT thing won't get away in LLAV. 5 - You need OB to kill THAT. 6 - You need good squad to collect wp for OB fast enough.
Too much resources needed to kill single infantry unit like THAT.
Sentinel ak.0 1 Complex Shield Extender 4 Complex Armor Plates Thale's TAR-07 --- 579 shields 1100 armor = 1679 ehp + Caldari LLAV
EDIT: he can even escape in that LLAV from OB, it is possible. I've done that in SCOUT suit with SCOUT LAV & ADS. |
Keeriam Miray
Ostrakon Agency Gallente Federation
70
|
Posted - 2013.09.24 19:15:00 -
[6] - Quote
Quil Evrything wrote:Okay, soo if you're not quick enough, you may not actually kill him. But you HAVE successfully stopped him from redline sniping. While he's running away like a pansy, he can't snipe.
Not quick enough, lol? Weapons have limited RoF, soo you can't shoot quicker than it allow But there exist ppl with fast enough reaction so you won't be able to do doubleheadshot with Tac Sniper Rifle. Then to avoid sniper shot you don't need even to move or jump, turning you body at 45-90 degrees is enough to avoid second shot (possible headshot).
Just how many redzone 1300-1600hp snipers did you counter-sniped? I can kill almost anything below 1250 hp with my counter-sniper Scout fit. Best dmg output in lowest time you can have in Dust is ~1770 (3 headshots) = x5 complex dmg mods with Kaalakiota, that if person unbelievable stupid & slow as ****. ~1475 if it's not stupid average sniper, most situations - double headshot & third finishing body hit. ~1180 if it's a realy good sniper with good reaction & you good enough to place all 3 shots - 1 headshot & 2 body hits. ~885 if hit detection & Dust server not on your side, but you lucky to place all 3 hits on target.
So no matter how you good & fast you can't kill something over 1500hp, that prepared & waiting to be counter-sniped. Otherwise there is no reason to go sniping in such hp tanked suit. Charge is too slow & TAR-07... well, who dare go counter-sniping with x5 dmg mods + TAR-07 somewhere in the middle of map lol. TAR-07 will do over 1600-2100 with 2 shots, but it's twice slower with nice kickback & sway. |
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