Master Jaraiya
Ultramarine Corp
863
|
Posted - 2013.09.21 19:07:00 -
[1] - Quote
I-Shayz-I wrote:
You have the Heavy who is supposed to soak up all the damage. This player usually isn't supposed to deal a lot of damage,
What a bunch of malarkey. I honestly stopped reading here.
So, according to you, the Heavy is supposed to be nothing more than a glorified bullet sponge so you assault players can have fun killing enemies and getting high scores.
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The biggest guns in the game, should do the most damage period. What sets a Heavy apart is his absolute dependence on a support role to be close to him at all times. |
Master Jaraiya
Ultramarine Corp
864
|
Posted - 2013.09.21 20:11:00 -
[2] - Quote
I-Shayz-I wrote:
Go look up Resistance 2 Soldier gameplay and tell me that's not super fun to have a gigantic shield in front of you, a bonus that resists damage, all the while using a HMG to clear a path through the waves of enemies. You still do some killing, but you get a ton of points for keeping the team alive by using that shield as cover for your allies, and getting hit by bullets.
YOU GET POINTS FOR TAKING DAMAGE! Is that not awesome or what?
I'm not saying that Heavies shouldn't be able to do a ton of damage AT ALL, but if they want to do that they have to give up their power to "tank". In Resistance 2, the shield was only on the HMG, so if you wanted to use a weapon with more direct killing power you needed to also give up your giant shield.
Basically, there needs to be more of a balance between damage and health, that's all I'm trying to get across. BESIDES, did you not even read how I explained the problem with the heavy role only designed to get kills? And the worst part about being a heavy is that you're not very good at getting kills?
I'm fully aware of the problem, I have HMG and Forge Proficiency 3, I use my heavy suit all the time, and I'm not just another run and gun Assault (I usually logi, and SUPPORT you heavies)
If Heavies could get points for tanking damage, I would never fail to top the scoreboards lol.
I don't think a Heavy should have to give up their power to tank in order to deal massive damage.
Do a small amount of research into the GE M134 Minigun. Look at the devastation it causes. That thing can wreck anything in its path, at a much longer range than any AR known to man.
A man-portable version was prototyped, but the only reasons it was never viable is because of the amount of ammo it burns through, the cumbersome powersource, and the massive amount of recoil it produced.
All of these drawbacks are easily overcome by a 9' tall Merc outfitted in an Armor Suit specially designed to support such weapons and "stand toe to toe with some vehicles" LOL
In DUST, however, we have this neutered p.o.s. HMG, that can hardly kill anything outside of grenade range. which is perfect for us Heavies, considering we are too slow to run away from the grenades lobbed at us when someone actually does come into our range. Oh, and god forbid we actually had damage resistance or enough HP to tank 1 grenade. I guess that would be OP though.
The balance between our LOLdamage and our LOLhp is that we cannot sustain ourselves for very long at all. We have to have a support class player with us to be effective at all. We cant evade incoming damage, we cant tank it, and we can barely fight back.
Heavies are nothing but a liability except in the most optimal of circumstances. (Standing on a bed of triage and ammo hives with a Core Focused Rep Tool Locked on us at the end of a choke point.)
Anyway
/rant
Thanks for the logi love! |