I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
952
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Posted - 2013.09.21 12:31:00 -
[1] - Quote
Dust is supposed to be a game about being able to choose whatever playstyle you want and not be limited to a class or a role or a gun. You can choose to do anything from being a support tank to a heavy sniper to a speedy guy with explosives.
Most MMO's have a "system" where players work as a team using their own personal skills to fulfill their role and help everyone win. If you don't know what I'm talking about, I'm going to give you a quick example of what it would be like if this sort of "system" was in Dust. _____________________________________
You have the Heavy who is supposed to soak up all the damage. This player usually isn't supposed to deal a lot of damage, but can still hold his own against another player if he needs to. His main job is to make sure the other more squishy players stay alive by staying in front and keeping other players shooting at him.
Next you have the Assault/Scout guy. These are the ones who do the most damage, but usually have the least amount of health or survivability. They get most of the kills, but are also killed the most. Their main goal is to take down the opponent before their squad can be taken down. By eliminating the threat as fast as possible, you run less of a risk of your squad taking a ton of damage. These are also the players who can help support the team with nanohives and revives, but it isn't their main job.
The last is the Logistics or support. They have to keep the team alive and healthy, while making sure not to get themselves killed in the process. These players usually have more health and regeneration than other players, but they can't do a lot of damage and rely on other players to kill things for them. With that in mind, the logistics can still do a lot for the team and usually ends up scoring the most points, but it's probably the hardest job, and there's not a lot of them. ___________________________
Resistance 2 co-op is another great example of this mechanic working PERFECTLY in an FPS.
However, Dust doesn't use this at all and allows you to do whatever you want to be. This is why there is a problem. See, the idea for Dust is great, and works well, but everyone just chooses whatever is the best for themselves. There is no reason to play as part of a larger team because you can do equally well by yourself.
If there were more disadvantages for choosing to do one thing (for instance choosing to have lots of health reduces your ability to do damage or be supportive, but also increases your resistance to things, whereas if you wanted to do lots of damage, there would be no way to have a lot of health unless you were not able to regenerate it quickly.), this game would be so much better.
See, the only suit that relies on other players is the heavy. They have to get health, ammo, support fire, and a squad just to be effective. Lostistics don't rely on other players to do damage, and assaults don't rely on other players to keep them alive. This NEEDS to change. ___________________________
TLDR:
Dust is a game where you can be a Tank (have a ton of health), DPS (Do a ton of damage), and be self sufficient for healing (natural shield regen) all at the same time.
There is no reason to be a heavy to tank because there is no REWARD for tanking. You don't get points for soaking up bullets, and there's no way for you to resist any of the damage. The worst part being that you only have slightly more health than a tanked assault, which means you're just as easily killed as any other player. The only points heavies earn are for their kills, and even the HMG doesn't kill as effectively as an AR. This is a huge problem as heavies shouldn't have their main income of points being from kills anyways, that's not what they should be designed to do, but there is literally no other option for heavies.
There is no reason to be a dedicated support because your team wins by having the most players with an AR, and tons of prototype suits with tons of health. Besides, you can't even heal fast enough, there are no splash heals (repairing players in an area of effect), and you are limited for the points you can earn (even though killing is never limited). ___________________________
STLDR:
You can be a Tank, DPS, and Support all at the same time in this game, and that's just not cool or fun, especially when the team that wins is the team with the most of these players. Players need to be more reliant on other players, which would make the whole experience more enjoyable, interesting, and balanced.
Resistance 2 co-op is what Dust NEEDS to be. That, or something like Battlefront. Not this weird middleground thing that doesn't know if it's trying to be one thing or another. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
957
|
Posted - 2013.09.21 19:25:00 -
[2] - Quote
Master Jaraiya wrote:I-Shayz-I wrote:
You have the Heavy who is supposed to soak up all the damage. This player usually isn't supposed to deal a lot of damage,
What a bunch of malarkey. I honestly stopped reading here. So, according to you, the Heavy is supposed to be nothing more than a glorified bullet sponge so you assault players can have fun killing enemies and getting high scores The biggest guns in the game, should do the most damage period. What sets a Heavy apart is his absolute dependence on a support role to be close to him at all times.
Go look up Resistance 2 Soldier gameplay and tell me that's not super fun to have a gigantic shield in front of you, a bonus that resists damage, all the while using a HMG to clear a path through the waves of enemies. You still do some killing, but you get a ton of points for keeping the team alive by using that shield as cover for your allies, and getting hit by bullets.
YOU GET POINTS FOR TAKING DAMAGE! Is that not awesome or what?
I'm not saying that Heavies shouldn't be able to do a ton of damage AT ALL, but if they want to do that they have to give up their power to "tank". In Resistance 2, the shield was only on the HMG, so if you wanted to use a weapon with more direct killing power you needed to also give up your giant shield.
Basically, there needs to be more of a balance between damage and health, that's all I'm trying to get across. BESIDES, did you not even read how I explained the problem with the heavy role only designed to get kills? And the worst part about being a heavy is that you're not very good at getting kills?
I'm fully aware of the problem, I have HMG and Forge Proficiency 3, I use my heavy suit all the time, and I'm not just another run and gun Assault (I usually logi, and SUPPORT you heavies) |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
957
|
Posted - 2013.09.21 19:43:00 -
[3] - Quote
As for everyone else who keeps arguing the whole MMO thing, just... Go look up some Resistance 2 co-op gameplay. PLEASE DO.
Resistance 2 put the MMO roles into a FPS and did it BEAUTIFULLY well.
Soldier: -Has a giant HMG with a shield that protects other players -High health, medium damage -Gets points for taking damage and dealing damage -Special abilities including damage resist and rage -Relies on spec ops for ammo for shield/HMG, medic to keep him topped off in health.
Spec Ops -Has a scoped burst AR with AOE shots that zap multiple foes at once. -High damage, low health -Gets points for headshots, dealing damage, supplying ammo (only class with ammo) -Special abilities including invisibility and a giant laser -Relies on the heavy for cover, medic to keep the cover alive
Medic: -Primary weapon is a laser that sucks life from enemies, creates healing bursts for allies. -Low damage, medium health, able to constantly heal self with primary weapon. -Gets points for healing, also has a ton of AOE grenades for burst damage. -Special abilities include instantly reviving self, faster revivals than anyone else, healing circle, slowing -Relies on everyone else to do damage, Spec Ops for healing ammo
I just wish Dust could be as fun as this game once was. |