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Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
976
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Posted - 2013.09.21 09:34:00 -
[1] - Quote
there are 4 stats on the leaderboard.
kills warpoints KDR win loss ratio
Kills and warpoints acumulate over time and a player whos played for 6 months doesnt have to be "good" to start climbing the leaderboard, of course they DO have to have the capability to obtain warpoints and get a kill.
Warpoints are very farmable, if you aproch the game as an exersise to farm warpoints its very easy to dominate end of game rankings and obtain large sums of warpoints with effort, and doing so doesnt nessesarily mean you were an asset to your team (although chances are you were so warpoints are a pretty useful stat in game)
KDR leaderboard on its own is useless as people find ways to break the stat and pump their KDR to insane levels and then abandon the character.
Win Loss ratio is probably the best measure of teamwork but isnt invulnerable to stat boosting either.
now theres a problem with the leaderboard if we start tracking the stats as a whole. you would think that you could measure a player by some sort of combination of the above stats and to some extent its true, but the leaderboard will always be dominated by stat boosting. wich in itself isnt exactly the most helpful excersise to the team.
Kills and warpoints measure activity rather then quality, and KDR is an easily manipulated stat that you can boost to somewhat extreme proportions while maintaining your progress with kills and warpoints.
the redline sniper is an excelent example of that, they can get kills and warpoints and expose themselves to very little risk while farming KDR, its not the fastest source of warpoints or kills but its the safest way to boost all 3 stats simultaniously.
that means a redline sniper will climb the leaderboards even though they arnt really helping their team.
i guess the main point is that the leaderboard simply measures player activity rahter then player skill, and while it does take lots of knowledge of the game and its mechanics to climb high its not nessesarily a guarentee that they are the most helpful teamates or that they are a strong asset to a team. but they will probably be the ones who are online and show up to events and PC matches.
TL:DR - leaderboard measures activity not skill and rewards stat boosting rather then quality gameplay |
Mossellia Delt
Militaires Sans Jeux
355
|
Posted - 2013.09.21 09:37:00 -
[2] - Quote
Should have a leaderboard of what place you usually score on your team. While this is boostable its usually people who play well. The only problem is dropship pilots who do loads of work for no WPs but CCP stated (and heres hoping they follow though) on more WPs, hopefully for dropships in 1.5 |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
976
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Posted - 2013.09.21 09:39:00 -
[3] - Quote
Mossellia Delt wrote:Should have a leaderboard of what place you usually score on your team. While this is boostable its usually people who play well. The only problem is dropship pilots who do loads of work for no WPs but CCP stated (and heres hoping they follow though) on more WPs, hopefully for dropships in 1.5
our dropship deathsquad averages 2.5k warpoints per person per game for 2 gunners AND the pilot.
thats higher then average for an infantry 7.5k warpoints for a 3 man squad |
Mossellia Delt
Militaires Sans Jeux
355
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Posted - 2013.09.21 09:42:00 -
[4] - Quote
Chances Ghost wrote:Mossellia Delt wrote:Should have a leaderboard of what place you usually score on your team. While this is boostable its usually people who play well. The only problem is dropship pilots who do loads of work for no WPs but CCP stated (and heres hoping they follow though) on more WPs, hopefully for dropships in 1.5 our dropship deathsquad averages 2.5k warpoints per person per game for 2 gunners AND the pilot. thats higher then average for an infantry 7.5k warpoints for a 3 man squad
That still doesnt mean dropships are lacking WPs, doesnt mean you'll aways get a squad together who compitent to be gunners. |
Needle Addict
Seykal Expeditionary Group Minmatar Republic
2
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Posted - 2013.09.21 09:43:00 -
[5] - Quote
Should be the loss of ISK per game, which is filtered by varying time frames.
Can I get a needle now? |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
976
|
Posted - 2013.09.21 09:45:00 -
[6] - Quote
Needle Addict wrote:Should be the loss of ISK per game, which is filtered by varying time frames.
Can I get a needle now?
isk destroyed/lost ratio would probably be more apropriate
newberrys would hit the top of the leaderboard using the free starter suits...
vets would permanantly use the free starter suits... |
Mossellia Delt
Militaires Sans Jeux
355
|
Posted - 2013.09.21 09:48:00 -
[7] - Quote
Needle Addict wrote:Should be the loss of ISK per game, which is filtered by varying time frames.
Can I get a needle now?
That just sounds horrible to vehicle ad scout suit users, which currently have to deal with loads of crap.
Nothing like loosinga 1.1 mil isk dropship to wonky physics damage. |
Needle Addict
Seykal Expeditionary Group Minmatar Republic
2
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Posted - 2013.09.21 09:57:00 -
[8] - Quote
Chances Ghost wrote: isk destroyed/lost ratio would probably be more apropriate
newberrys would hit the top of the leaderboard using the free starter suits...
vets would permanantly use the free starter suits...
Mossellia Delt wrote:
That just sounds horrible to vehicle ad scout suit users, which currently have to deal with loads of crap.
Nothing like losing a 1.1 mil isk dropship to wonky physics damage.
You two are looking at it from most to least. More is not always better.
About that needle...
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Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
976
|
Posted - 2013.09.21 09:59:00 -
[9] - Quote
Needle Addict wrote:Chances Ghost wrote: isk destroyed/lost ratio would probably be more apropriate
newberrys would hit the top of the leaderboard using the free starter suits...
vets would permanantly use the free starter suits...
Mossellia Delt wrote:
That just sounds horrible to vehicle ad scout suit users, which currently have to deal with loads of crap.
Nothing like losing a 1.1 mil isk dropship to wonky physics damage.
You two are looking at it from most to least. More is not always better. About that needle...
about htat mass driver.... nobody left to res when you explode to death |
JL3Eleven
PFB Pink Fluffy Bunnies
847
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Posted - 2013.09.21 10:01:00 -
[10] - Quote
lolleaderboards |
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Mossellia Delt
Militaires Sans Jeux
355
|
Posted - 2013.09.21 10:01:00 -
[11] - Quote
Needle Addict wrote:Chances Ghost wrote: isk destroyed/lost ratio would probably be more apropriate
newberrys would hit the top of the leaderboard using the free starter suits...
vets would permanantly use the free starter suits...
Mossellia Delt wrote:
That just sounds horrible to vehicle ad scout suit users, which currently have to deal with loads of crap.
Nothing like losing a 1.1 mil isk dropship to wonky physics damage.
You two are looking at it from most to least. More is not always better. Though I do agree ISK destroyed/lost is better. About that needle...
It still hurts vehicle and scout users. You can literally get in a dropship and as taking off have an RDV spawn in your face instant killing you. There goes 1.1 mil isk lost on a dropship over something you had no control over. |
Needle Addict
Seykal Expeditionary Group Minmatar Republic
2
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Posted - 2013.09.21 10:04:00 -
[12] - Quote
Chances Ghost wrote:about htat mass driver.... nobody left to res when you explode to death
Grenades, MD, FG, PC, tank shot (if missile), flaylock, and swarm launchers (just... don't ask) instant biomass. Are you going somewhere with this or can I get a needle? Come on, man. Juice me.
Mossellia Delt wrote:It still hurts vehicle and scout users. You can literally get in a dropship and as taking off have an RDV spawn in your face instant killing you. There goes 1.1 mil isk lost on a dropship over something you had no control over.
I actually just came from a Skirmish where someone called in a DS, got in it, only to be slammed back into the ground thanks to the guy that called in a tank and then recalled it. How did that game go? We lost terribly. I gave up capping roughly two minutes into the game when I watched as two people run past the uncaptured point near the spawn and then die shortly after to the ambush of people that already captured the three points near their own spawn. Back to Ambush I go!
That needle though... |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
976
|
Posted - 2013.09.21 10:08:00 -
[13] - Quote
Needle Addict wrote:
That needle though...
if isk destroyed vs isk lost ratio was the thing people cared about then you would see the rise of the needle :P
acomplishes the same thing without invalidating STD/ADV/PRO gear and vehicles for most players.
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Needle Addict
Seykal Expeditionary Group Minmatar Republic
2
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Posted - 2013.09.21 10:20:00 -
[14] - Quote
Chances Ghost wrote:if isk destroyed vs isk lost ratio was the thing people cared about then you would see the rise of the needle :P
acomplishes the same thing without invalidating STD/ADV/PRO gear and vehicles for most players.
Well, if you want to really get into it, people get butthurt over being needled because it still counts as a death. Got to remember that kids these days have fragile egos that is apparently catered by numbers in virtual reality.
Granted, ISK destroyed/ISK lost is similar to K/D ratio. It wouldn't stop the kids from hiding out in their spawn with snipers. I see the whole "leaderboard" concept silly.
Could use some more needles... |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
977
|
Posted - 2013.09.21 10:36:00 -
[15] - Quote
Needle Addict wrote:Chances Ghost wrote:if isk destroyed vs isk lost ratio was the thing people cared about then you would see the rise of the needle :P
acomplishes the same thing without invalidating STD/ADV/PRO gear and vehicles for most players.
Well, if you want to really get into it, people get butthurt over being needled because it still counts as a death. Got to remember that kids these days have fragile egos that is apparently catered by numbers in virtual reality. Granted, ISK destroyed/ISK lost is similar to K/D ratio. It wouldn't stop the kids from hiding out in their spawn with snipers. I see the whole "leaderboard" concept silly. Could use some more needles...
if isk lost/destroyed ratio was the thing people cared about (in eve its used to measure how a war is doing) it would see alot of play in higher tier games as wars shift to be economic rather then pruly territorial.
every needle would save up to 250k off the final totals and over a game millions of isk could be save dna dcould make or break a long running war effort.
to be honest it ALREADY works like that, we just lack the nessesary tools to see and measure it. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
306
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Posted - 2013.09.21 12:10:00 -
[16] - Quote
How about weekly leaderboards? Wont be immune to stat boosting but you still might be able to see different names on it who play the game. |
Hellkeizer
The Avutora Complex
103
|
Posted - 2013.09.21 12:38:00 -
[17] - Quote
You forgot add for k/d that, it affects the willing of someone to try. If someone dies a lot they leave the game usually. CCP could do something llike what Tekken Revolution did only show kills and not deaths(Tekken R only shows wins not loss). Also CCP could only have that for pubs and have a k/d for FW and PC. |
Azura Sakura
Militaires-Sans-Frontieres
482
|
Posted - 2013.09.21 12:41:00 -
[18] - Quote
I'm still for no leader boards. |
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