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Bubbles moon
Algintal Core Gallente Federation
35
|
Posted - 2013.09.20 20:16:00 -
[1] - Quote
Is the only problem with tanks that they move too fast? I mean I understand how they move so fast on the road but... offroad? I'm a big world of tanks player and I like how the kind of ground you drive on has an effect. There is even a module to increase speed off road why can't dust have that?
I think it's silly to see tanks go up a hill at full speed makes them more slower uphill and faster down hill. It's doesn't have to be as slow as WoT it just needs to be faster/slower based on the ground in some way. I don't think you should mess with the numbers before you mess with the core mechanics.
After burners aren't even needed on a tank, they should be more useful, useful for going up hills for example, but then you need to wait for the cooldown to go up another extreme offroad path... |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
329
|
Posted - 2013.09.20 20:23:00 -
[2] - Quote
I see many other problems with tanks but not this one, to be honest.
Max speed is pretty good yes, but acceleration is really disappointing. If anything, I would trade some speed for some acceleration.
I don't know what other tankers think about this, though. |
Fizzer94
L.O.T.I.S.
201
|
Posted - 2013.09.20 20:26:00 -
[3] - Quote
Isn't the point of tracked vehicles to be able to move at a fairly consistent speed across all terrains? |
The Attorney General
ZionTCD
1011
|
Posted - 2013.09.20 20:27:00 -
[4] - Quote
Tanks do slow down climbing.
Most of us have nitrous now to get away from OP swarms, and scrub AV naders who try to pack a LAV and zerg rush us. |
Bubbles moon
Algintal Core Gallente Federation
35
|
Posted - 2013.09.20 20:28:00 -
[5] - Quote
Keri Starlight wrote:I see many other problems with tanks but not this one, to be honest.
Max speed is pretty good yes, but acceleration is really disappointing. If anything, I would trade some speed for some acceleration.
I don't know what other tankers think about this, though.
That's not what I mean they could even keep the current speed the same. But off road should be 20% slower. It's fun how in *other games with tanks* there are about 7 ground types all of which effect speed differently. Uphill and downhill. Making raids downhill exciting and fun, and catching a tank moving uphill is fun because you catch it in a weaker position. It only adds more positional strategy.
Places road connect become more obvious tank routes, LAVs gain more of a role by being off road vehicles...
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2155
|
Posted - 2013.09.20 20:31:00 -
[6] - Quote
Keri Starlight wrote:I see many other problems with tanks but not this one, to be honest.
Max speed is pretty good yes, but acceleration is really disappointing. If anything, I would trade some speed for some acceleration.
I don't know what other tankers think about this, though. Agreed I would like to turn better. |
The Attorney General
ZionTCD
1012
|
Posted - 2013.09.20 20:33:00 -
[7] - Quote
Bubbles moon wrote:
That's not what I mean they could even keep the current speed the same. But off road should be 20% slower. It's fun how in *other games with tanks* there are about 7 ground types all of which effect speed differently. Uphill and downhill. Making raids downhill exciting and fun, and catching a tank moving uphill is fun because you catch it in a weaker position. It only adds more positional strategy.
Places roads connect become more obvious tank routes, LAVs gain more of a role by being off road vehicles...
It makes roads more than just a texture o the map... It makes them the place tanks are king. Catching a tank moving up a hill gives an advantage. Using a hill to escape in a tank become a fun tactic
I'm going to give you some advice, since you appear to be new here.
Don't get to dreaming. This game is already in a form of development hell, and asking for them to do things that are way beyond their capabilities is going to lead to nothing but disappointment.
We don't even have moving tracks, and you want them to redo the maps to add terrain softness, which would be a huge task, and add additional stress to an already overworked engine.
Given the already massive problems with the way in which the engine is handling the data it needs to sort, trying to add terrain values would only create a massive mess. |
Bubbles moon
Algintal Core Gallente Federation
35
|
Posted - 2013.09.20 20:33:00 -
[8] - Quote
The Attorney General wrote:Tanks do slow down climbing.
Most of us have nitrous now to get away from OP swarms, and scrub AV naders who try to pack a LAV and zerg rush us.
ah then maybe all I'm asking for is roads to become important by being where tanks can move fastest.
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Bubbles moon
Algintal Core Gallente Federation
35
|
Posted - 2013.09.20 20:34:00 -
[9] - Quote
The Attorney General wrote:Bubbles moon wrote:
That's not what I mean they could even keep the current speed the same. But off road should be 20% slower. It's fun how in *other games with tanks* there are about 7 ground types all of which effect speed differently. Uphill and downhill. Making raids downhill exciting and fun, and catching a tank moving uphill is fun because you catch it in a weaker position. It only adds more positional strategy.
Places roads connect become more obvious tank routes, LAVs gain more of a role by being off road vehicles...
It makes roads more than just a texture o the map... It makes them the place tanks are king. Catching a tank moving up a hill gives an advantage. Using a hill to escape in a tank become a fun tactic
I'm going to give you some advice, since you appear to be new here. Don't get to dreaming. This game is already in a form of development hell, and asking for them to do things that are way beyond their capabilities is going to lead to nothing but disappointment. We don't even have moving tracks, and you want them to redo the maps to add terrain softness, which would be a huge task, and add additional stress to an already overworked engine. Given the already massive problems with the way in which the engine is handling the data it needs to sort, trying to add terrain values would only create a massive mess.
new here I've been playing beta since skirmish 1.0...
I know adding this feature wouldn't tax UDK but then again CCP did build there own better version *rolls eyes* |
The Attorney General
ZionTCD
1012
|
Posted - 2013.09.20 20:37:00 -
[10] - Quote
Bubbles moon wrote:
new here I've been playing beta since skirmish 1.0...
Well then, you should know better than to ask for something that would not enhance the gameplay in any way for infantry players.
CCP couldn't care if the vehicle game has the depth you would like, because it would go largely unnoticed by a huge portion of the players. Given how strapped they are for resources, coding something that would take months, and only be noticed by maybe 2% of the playerbase is pretty much a waste of resources.
Maybe once this game gets moved to PS4 in 2020, then they can start working on a proper terrain system.
Expecting WoT levels of detail will never happen, only because WoT doesn't have to deal with all the infantry permutations that this game does. |
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Void Echo
Morsus Mihi Aperuitque Imperium
1461
|
Posted - 2013.09.20 20:38:00 -
[11] - Quote
Bubbles moon wrote:The Attorney General wrote:Tanks do slow down climbing.
Most of us have nitrous now to get away from OP swarms, and scrub AV naders who try to pack a LAV and zerg rush us. ah then maybe all I'm asking for is roads to become important by being where tanks can move fastest.
they already move fastest on roads, theres no terrain to bump into on roads. |
CharCharOdell
Shining Flame Amarr Empire
935
|
Posted - 2013.09.20 20:39:00 -
[12] - Quote
Look! A scrub wants to nerf tanks. Stfu. Speed is all we have left now that people don't even render at 20m...seriously. I've even run over people I couldn't see.
Also, tanks going full speed uphill is a terrain glitch. There are very specific paths up hills that tankers know about. If I don't use these specific paths, I don't move at all.
Also, buy your own tanks before you want to nerf it. |
Bubbles moon
Algintal Core Gallente Federation
35
|
Posted - 2013.09.20 20:49:00 -
[13] - Quote
I don't want to nerf tanks CCP does I'm offering an alternative path than just making them suck everywhere... making them suck off road... Unless you fit mods to go offroad
I've been tanking for over a year it's just on the new map there are places where tanks move too fast it's bad game design it hurts the game. It overpowers tanks to have them able to move so quickly when not evena single tnk in WoT goes as fast as a tank in this game. It's dumb.
Tanks are slow, they are tanks.
After burners should make a real difference
Terrian needs to be taken into account so the game is more dynamic and has more combat awareness. |
The Attorney General
ZionTCD
1013
|
Posted - 2013.09.20 20:55:00 -
[14] - Quote
Bubbles moon wrote:I don't want to nerf tanks CCP does I'm offering an alternative path than just making them suck everywhere... making them suck off road... Unless you fit mods to go offroad
I've been tanking for over a year it's just on the new map there are places where tanks move too fast it's bad game design it hurts the game. It overpowers tanks to have them able to move so quickly when not evena single tnk in WoT goes as fast as a tank in this game. It's dumb.
Tanks are slow, they are tanks.
After burners should make a real difference
Terrian needs to be taken into account so the game is more dynamic and has more combat awareness.
1. Nitrous, or the Fusion Accelerator, makes a HUGE difference. They got buffed in 1.4, and now are almost critical, given how much damage a set of swarms can put out in less than six seconds.
2. Tanks don't have to be slow, this is not the real world we are talking about. Enjoy Sci-fi.
3. Terrain is partially taken into account. Climbing a hill takes longer, even slopes have an effect. As a continuation of that point, the only way to climb certain slopes on maps is to use the nitrous, so there is a tactical choice to be made there.
4. Stop using WoT as your comparison point. WoT is a great game, but it also has its own problems, mostly based around RNG issues. The things that WoT does right, they do fantastically well, and the game is very detailed. Dust will never be like that, and it really shouldn't.
5. If you have been tanking for a year, how come I have never seen you? Who is your main? |
Coleman Gray
GunFall Mobilization Covert Intervention
706
|
Posted - 2013.09.20 20:59:00 -
[15] - Quote
What tracks are for tho correct? |
Bubbles moon
Algintal Core Gallente Federation
35
|
Posted - 2013.09.20 21:28:00 -
[16] - Quote
Coleman Gray wrote:What tracks are for tho correct? still move faster on road in real life |
CharCharOdell
Shining Flame Amarr Empire
936
|
Posted - 2013.09.20 21:33:00 -
[17] - Quote
Bubbles moon wrote:Coleman Gray wrote:What tracks are for tho correct? still move faster on road in real life
Have you ever, actually, SEEN a tank move offroad, IRL? They can move 55mph with the speed governors removed in the sand. Due to the design of the treads, moving on road and offroad makes very little difference.
Please stop trying to nerf tanks, further. We are already gimped enough. |
CharCharOdell
Shining Flame Amarr Empire
936
|
Posted - 2013.09.20 21:36:00 -
[18] - Quote
Bubbles moon wrote:I don't want to nerf tanks CCP does I'm offering an alternative path than just making them suck everywhere... making them suck off road... Unless you fit mods to go offroad
I've been tanking for over a year it's just on the new map there are places where tanks move too fast it's bad game design it hurts the game. It overpowers tanks to have them able to move so quickly when not evena single tnk in WoT goes as fast as a tank in this game. It's dumb.
Tanks are slow, they are tanks.
After burners should make a real difference
Terrian needs to be taken into account so the game is more dynamic and has more combat awareness.
Tanks were slow in WWI. Tanks are fast, now. A MBT, now, is a combination of a King Tiger and a Hellcat. Compared to what tanks are IRL, tanks are gimped. If you want to nerf tank speed bc they move slightly slower, IRL, then I want a coaxial MG that will OHK every dropsuit in the game, and aturret that can level an entire complex by itself.
Is this your alt? Who are you? All tanker worth a damn know eachother and nobody knows who you are, apparently. Please reveal yourself. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3379
|
Posted - 2013.09.20 21:39:00 -
[19] - Quote
CharCharOdell wrote: Tanks were slow in WWI. Tanks are fast, now. A MBT, now, is a combination of a King Tiger and a Hellcat. Compared to what tanks are IRL, tanks are gimped. If you want to nerf tank speed bc they move slightly slower, IRL, then I want a coaxial MG that will OHK every dropsuit in the game, and aturret that can level an entire complex by itself.
Is this your alt? Who are you? All tanker worth a damn know eachother and nobody knows who you are, apparently. Please reveal yourself.
Huh. In so many other threads you were whining about how IRL should have no effect on tanks in Dust, and yet here you are. |
Henchmen21
Planet Express LLC
263
|
Posted - 2013.09.20 21:40:00 -
[20] - Quote
Nah you go stampeding over rough ground too long you'll likely blow up. |
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Void Echo
Morsus Mihi Aperuitque Imperium
1461
|
Posted - 2013.09.20 21:44:00 -
[21] - Quote
Arkena Wyrnspire wrote:CharCharOdell wrote: Tanks were slow in WWI. Tanks are fast, now. A MBT, now, is a combination of a King Tiger and a Hellcat. Compared to what tanks are IRL, tanks are gimped. If you want to nerf tank speed bc they move slightly slower, IRL, then I want a coaxial MG that will OHK every dropsuit in the game, and aturret that can level an entire complex by itself.
Is this your alt? Who are you? All tanker worth a damn know eachother and nobody knows who you are, apparently. Please reveal yourself.
Huh. In so many other threads you were whining about how IRL should have no effect on tanks in Dust, and yet here you are.
in case you haven't noticed... he just likes to complain and troll... it worked.. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2155
|
Posted - 2013.09.20 21:48:00 -
[22] - Quote
Arkena Wyrnspire wrote:CharCharOdell wrote: Tanks were slow in WWI. Tanks are fast, now. A MBT, now, is a combination of a King Tiger and a Hellcat. Compared to what tanks are IRL, tanks are gimped. If you want to nerf tank speed bc they move slightly slower, IRL, then I want a coaxial MG that will OHK every dropsuit in the game, and aturret that can level an entire complex by itself.
Is this your alt? Who are you? All tanker worth a damn know eachother and nobody knows who you are, apparently. Please reveal yourself.
Huh. In so many other threads you were whining about how IRL should have no effect on tanks in Dust, and yet here you are.
Admittedly the three current tenets of Tank Design IRL are Fire Power, Armour, and Mobility.....
MOBILITY is not something tanks in this game have a great deal of excluding forwards. Current tanks if im not mistaken can move as fast backwards as they can forwards, turn rapidly, etc. |
BRIANNA BEACH
Pradox One
42
|
Posted - 2013.09.20 22:33:00 -
[23] - Quote
I think if anything
The sillier thing ive seen is how a lav that is meant to be a 4x4 can't go up a measly sand dune without copping out
Dahurrr |
Fizzer94
L.O.T.I.S.
204
|
Posted - 2013.09.20 22:50:00 -
[24] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:CharCharOdell wrote: Tanks were slow in WWI. Tanks are fast, now. A MBT, now, is a combination of a King Tiger and a Hellcat. Compared to what tanks are IRL, tanks are gimped. If you want to nerf tank speed bc they move slightly slower, IRL, then I want a coaxial MG that will OHK every dropsuit in the game, and aturret that can level an entire complex by itself.
Is this your alt? Who are you? All tanker worth a damn know eachother and nobody knows who you are, apparently. Please reveal yourself.
Huh. In so many other threads you were whining about how IRL should have no effect on tanks in Dust, and yet here you are. Admittedly the three current tenets of Tank Design IRL are Fire Power, Armour, and Mobility..... MOBILITY is not something tanks in this game have a great deal of excluding forwards. Current tanks if im not mistaken can move as fast backwards as they can forwards, turn rapidly, etc. This is true. RL tanks are probably the single best vehicle to be in if you are traveling on land without highways. The tanks in Dust would likely not pass our militaries standards if we had technology like the people of new eden have. Also the tanks in World of Tanks had 200-300 Hoorsepower. Ours have a lot more, they are powered by fusion after all.. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2161
|
Posted - 2013.09.20 22:54:00 -
[25] - Quote
Fizzer94 wrote:True Adamance wrote:Arkena Wyrnspire wrote:CharCharOdell wrote: Tanks were slow in WWI. Tanks are fast, now. A MBT, now, is a combination of a King Tiger and a Hellcat. Compared to what tanks are IRL, tanks are gimped. If you want to nerf tank speed bc they move slightly slower, IRL, then I want a coaxial MG that will OHK every dropsuit in the game, and aturret that can level an entire complex by itself.
Is this your alt? Who are you? All tanker worth a damn know eachother and nobody knows who you are, apparently. Please reveal yourself.
Huh. In so many other threads you were whining about how IRL should have no effect on tanks in Dust, and yet here you are. Admittedly the three current tenets of Tank Design IRL are Fire Power, Armour, and Mobility..... MOBILITY is not something tanks in this game have a great deal of excluding forwards. Current tanks if im not mistaken can move as fast backwards as they can forwards, turn rapidly, etc. This is true. RL tanks are probably the single best vehicle to be in if you are traveling on land without highways. The tanks in Dust would likely not pass our militaries standards if we had technology like the people of new eden have. Also the tanks in World of Tanks had 200-300 Hoorsepower. Ours have a lot more, they are powered by fusion after all.. We can only assume so. I would rather tanks come in say 3 forms.
Black Ops- Mobility primary, Armour Secondary
Marauders Armour Primary, Fire Power Secondard
Enforcers Firepower Primary, Mobility Secondary
This way HAV are more role specific at mon MLT and STD levels. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
154
|
Posted - 2013.09.20 23:13:00 -
[26] - Quote
Bubbles moon wrote:I don't want to nerf tanks CCP does I'm offering an alternative path than just making them suck everywhere... making them suck off road... Unless you fit mods to go offroad
I've been tanking for over a year it's just on the new map there are places where tanks move too fast it's bad game design it hurts the game. It overpowers tanks to have them able to move so quickly when not evena single tnk in WoT goes as fast as a tank in this game. It's dumb.
Tanks are slow, they are tanks.
After burners should make a real difference
Terrian needs to be taken into account so the game is more dynamic and has more combat awareness. Your comparing a nuclear turbine to a combustion engine FYI. O.0 of course these tanks are going to be faster. |
KalOfTheRathi
Black Phoenix Mercenaries
736
|
Posted - 2013.09.20 23:26:00 -
[27] - Quote
Bubbles moon wrote: -- snip a high level of cruft -- Nah, not really.
Because there is no way you have been paying attention* while tanking and make those statements. Also you obviously have no idea about software development or video game design. You just described more work than the team has for the next year.
This is a game. A Video Game. About Immortal Mercs In Space.
Get your Earth bound ideas out of your too tightly constricted brain.
Welcome to New Eden.
* Afterburners are for Drop Ships. Nox works as do the Fusion accelerators. AB does should not equip on a tank. So you don't really tank, as you don't even know the basics. |
Doc Noah
Algintal Core Gallente Federation
561
|
Posted - 2013.09.21 01:07:00 -
[28] - Quote
Tanks should have problems driving over 1 cm rocks and go slow-mo when climbing down steep hills with a chance of dying from falling into a tiny gap.
Its only fair. |
Godin Thekiller
Hellstorm Inc League of Infamy
772
|
Posted - 2013.09.21 01:12:00 -
[29] - Quote
True Adamance wrote:Arkena Wyrnspire wrote:CharCharOdell wrote: Tanks were slow in WWI. Tanks are fast, now. A MBT, now, is a combination of a King Tiger and a Hellcat. Compared to what tanks are IRL, tanks are gimped. If you want to nerf tank speed bc they move slightly slower, IRL, then I want a coaxial MG that will OHK every dropsuit in the game, and aturret that can level an entire complex by itself.
Is this your alt? Who are you? All tanker worth a damn know eachother and nobody knows who you are, apparently. Please reveal yourself.
Huh. In so many other threads you were whining about how IRL should have no effect on tanks in Dust, and yet here you are. Admittedly the three current tenets of Tank Design IRL are Fire Power, Armour, and Mobility..... MOBILITY is not something tanks in this game have a great deal of excluding forwards. Current tanks if im not mistaken can move as fast backwards as they can forwards, turn rapidly, etc.
Turn rate is ****, and speed/acceleration w/o nitro is also ****. |
Godin Thekiller
Hellstorm Inc League of Infamy
772
|
Posted - 2013.09.21 01:15:00 -
[30] - Quote
True Adamance wrote:Fizzer94 wrote:True Adamance wrote:Arkena Wyrnspire wrote:CharCharOdell wrote: Tanks were slow in WWI. Tanks are fast, now. A MBT, now, is a combination of a King Tiger and a Hellcat. Compared to what tanks are IRL, tanks are gimped. If you want to nerf tank speed bc they move slightly slower, IRL, then I want a coaxial MG that will OHK every dropsuit in the game, and aturret that can level an entire complex by itself.
Is this your alt? Who are you? All tanker worth a damn know eachother and nobody knows who you are, apparently. Please reveal yourself.
Huh. In so many other threads you were whining about how IRL should have no effect on tanks in Dust, and yet here you are. Admittedly the three current tenets of Tank Design IRL are Fire Power, Armour, and Mobility..... MOBILITY is not something tanks in this game have a great deal of excluding forwards. Current tanks if im not mistaken can move as fast backwards as they can forwards, turn rapidly, etc. This is true. RL tanks are probably the single best vehicle to be in if you are traveling on land without highways. The tanks in Dust would likely not pass our militaries standards if we had technology like the people of new eden have. Also the tanks in World of Tanks had 200-300 Hoorsepower. Ours have a lot more, they are powered by fusion after all.. We can only assume so. I would rather tanks come in say 3 forms. Black Ops- Mobility primary, Armour Secondary Marauders Armour Primary, Fire Power Secondard Enforcers Firepower Primary, Mobility Secondary This way HAV are more role specific at mon MLT and STD levels.
These three principles go right along with the HAV ideas in this.
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Bubbles moon
Algintal Core Gallente Federation
37
|
Posted - 2013.10.18 23:00:00 -
[31] - Quote
I'm glad to see they slowed down tanks. Now add in more powerful speed mods and the minmatar tank so I can have my fast tank pleeeease |
Bubbles moon
Algintal Core Gallente Federation
37
|
Posted - 2013.10.18 23:02:00 -
[32] - Quote
Dovallis Martan JenusKoll wrote:Bubbles moon wrote:I don't want to nerf tanks CCP does I'm offering an alternative path than just making them suck everywhere... making them suck off road... Unless you fit mods to go offroad
I've been tanking for over a year it's just on the new map there are places where tanks move too fast it's bad game design it hurts the game. It overpowers tanks to have them able to move so quickly when not evena single tnk in WoT goes as fast as a tank in this game. It's dumb.
Tanks are slow, they are tanks.
After burners should make a real difference
Terrian needs to be taken into account so the game is more dynamic and has more combat awareness. Your comparing a nuclear turbine to a combustion engine FYI. O.0 of course these tanks are going to be faster. Speaking of faster... Tanks have horrendous turning speed ingame. Considering that the treads can turn independently, these tanks only turn at 40% the expected rate. I used to have a toy RC car that had two sticks one for left wheels one for right. It was moderately fast as toys back then went, but when I pushed the sticks on opposing directions, that little car spun like a top. The reason being is that when it was spinning like that it didn't have to move its center of gravity thus allowing faster turning than acceleration. Dust tanks have this same separation due to the treads but somehow they loose power when turning. Never even considered this, yes tanks do turn far to slow |
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