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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3611
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Posted - 2013.09.19 22:07:00 -
[1] - Quote
Class specific bonuses!
Assault - +2% Light Weapon damage per level Logistics - +3% equipment efficacy per level (uplink spawns, nanohive clusters, repair tool HP/s, injector HP amount) Sentinel - +3% Shield / Armor (based on race) resistance per level when deployed* Commando - 3% reduction in CPU / PG usage of Light Weapons per level (give them more slots, for the love of God) Pilot - +2% Vehicle Module efficacy per level Scout - +2% walk / sprint speed per level
Couple them with racial bonuses!
Gallente - +3% Armor Repairer efficiency per level Caldari - +3% Shield Extender efficiency per level Amarr - +2% Shield / Armor Extender efficiency per level Minmatar - +3% Shield Regulator efficiency per level
And tack on some suit weight bonuses!
Light - -3% suit profile per level (benefits Scouts more, but how often will you use a pilot suit outside of a vehicle?) Medium - +2% weapon reload speed per level (both light and sidearm) Heavy - +2% Armor & Shield per level
*Deployed mode? What the flying ****nipples are you talking about?
Glad you asked, and what a lovely bulge you have! Heavies, by their description, are meant for point defense. Adding a resistance bonus when "deployed" will encourage them to be used defensively, rather than as a slow-as-**** Assault.
Basically, after being crouched for five seconds, the Heavy insert lore fluff, increasing its resistance to all forms of hostile fire (ALL forms - grenades, handheld weapons, vehicle turrets. If it does damage, the suit reduces it). Not completely immobile, but slowed to the point that it isn't very useful out in the open, while at the same time keeping hordes of swan-diving Heavies out of the game. I made it 3% to counter the Assaults 2% damage bonus, so it still does help, but not as much as against the other classes.
Change the skill tree!
-> Light -> Scout | ->Pilot | Gallente Technology -|-> Medium -> Logistics | -> Assault | -> Heavy -> Sentinel -> Commando
Amarr Sentinel? All level five skills? Enjoy your 15% deployed resistance, 10% buffed plates and extenders, and that 10% base shield & armor!
Minmatar Scout? All fives? Have fun with your 10% movement speed, 15% faster shield regulators, and your 15% reduced profile!
Caldari Logi? Die in a fire.
Can I be a dev now? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3613
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Posted - 2013.09.19 22:20:00 -
[2] - Quote
Bojo The Mighty wrote:You nerfed scout profiles. Now how are we supposed to avoid active scanners! True. Editing OP because scouts don't need nerfs. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3613
|
Posted - 2013.09.19 22:26:00 -
[3] - Quote
Forlorn Destrier wrote:TREY Trey wrote:Why are these horrible ideas? They aren't. I think he was referring to the thread title, which is what it is because I was expecting to be roasted alive with the flames. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3613
|
Posted - 2013.09.19 22:27:00 -
[4] - Quote
Bojo The Mighty wrote:TheAmazing FlyingPig wrote:Bojo The Mighty wrote:You nerfed scout profiles. Now how are we supposed to avoid active scanners! True. Editing OP because scouts don't need nerfs. Thank You, you were this close to becoming a Dev too with that silly stealth nerf...LOL how I kid. Also by armor repairer efficiency, do you mean it shrinks in CPU/PG useage (thus making it more efficient) or does it add HP repped per second (thus making it more efficient) More HP per second, so when maxed an ADV repper could just about replace a PRO one. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3615
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Posted - 2013.09.19 22:44:00 -
[5] - Quote
Sgt Kirk wrote:I think the specific Racial Amarr and Gallente bonuses are good and don't need to be changed.
The overall assault bonuses might be a little OP tbh. Switch that with maybe even another specific racial bonus. I think it's silly for all certain types of suits to have the same bonus throughout New Eden. I came up with the bonuses to encourage people to play to the strengths that the class name implies. Assaults should be able to quickly down a target with a built-in complex damage mod, and I also realize that people would want to stack more damage mods on top of that, creating a glass cannon. This is actually exactly what I was aiming for, the assault suit to be able to overwhelm a position with superior firepower (which would be held down much better by deployed Heavies, who can counter the Assault bonus and then some). |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3628
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Posted - 2013.09.20 00:16:00 -
[6] - Quote
Would be cool to see a dev tag on this one.
... provided it isn't a troll post :v |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3639
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Posted - 2013.09.20 01:16:00 -
[7] - Quote
CONSTRUCTIVE CONVERSATION!
Gonna reply to some of ya without quotes because I'm feeling a bit lazy.
@ Everything Dies
That was my goal with the Assaults - Make them a glass cannon that's great for quickly forcing people out of a position. The Sentinel bonus coupled with the Heavy bonus negates the Assaults bonus when deployed (and then a bit extra), making them a good counter when used for point defense. I want to see assaults mow people down, but also die fairly quickly if they decide to not play it safe. As for the current logi bonus... I do like the innate armor rep, and I think it lends itself well to the Logi. There could be two class suit bonuses, one frame size bonus, and a racial bonus.
@ Xender17
As much as I hate discussing respecs, a change like this would indeed require a respec. I won't actively advocate for one though, just know that if this were implemented, I'd feel that a respec was perfectly warranted.
@ OZAROW
The Scouts dampening bonus, I feel, is perfect for the intended usage of the scout (sneaky shotgun blast to the back of the skull). I picked the Regulator bonus because I see Minmatar as the race that would try to get every speed advantage possible. Pop out of a corner, blapblapblapblap, then quickly recover to move on to the next target. I've personally used them to pretty great effect on my Minmatar logi. The Assault bonus is there to be countered by the Heavy bonus (able to take down other assaults / logi's / light frames with ease, get owned by a deployed Heavy), both of which I will add racial secondary bonuses to in a bit.
@ Krom Ganesh
Great observation and idea. I'll add some racial class bonuses to the OP when I get a chance.
@ ladwar
I think the proposed Sentinel suit you laid out wouldn't benefit the point defense specialist area enough. I still think that a 3% resistance bonus per level after being crouched for 5 seconds would put the Sentinel in a great position to hold down objectives and pathways. I do like the changes to the class suits too.
The Amarr bonus seems pretty underwhelming. That would equate to 4 HP on a basic plate, which wouldn't do much of anything. The other ones look great.
The Medium reload speed seems good, but we don't need to nerf the light frames any more than they already are. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3644
|
Posted - 2013.09.20 01:25:00 -
[8] - Quote
Chunky Munkey wrote:I don't agree with the bonuses given, but they sure as hell make more sense than what we have.
The one that really tickles me is the Commando bonus: "Let's have a suit with a bonus to module use." "Now let's give it the lowest module capacity in the game." "Trollolol la la la."
"Let's make this suit a beastly armor tanker" "Now let's give it a feedback damage bonus for a weapon he'd never use" "HUEHUEHUEHUE" |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3652
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Posted - 2013.09.20 02:21:00 -
[9] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:[quote=TheAmazing FlyingPig] Light - -5% suit profile per level (benefits Scouts more, but how often will you use a pilot suit outside of a vehicle?) Change it to a 2-3% Scanning efficacy for all scanning modules so it covers vehicle scanners (or even probes) so it can be useful for the pilot suit as well. But scouts NEED the Profile Dampening : / Pretty much this. The scout relies entirely on not being noticed, lest someone decide to sneeze on them and completely wreck their wet paper EHP. I think the blanket bonus to all vehicle modules more than makes up for any shortcomings the pilot suit might have on foot (which he shouldn't be in the first place). |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3666
|
Posted - 2013.09.20 03:54:00 -
[10] - Quote
Master Jaraiya wrote:castba wrote:Do like the OP What about an actual racial or bloodline bonus, as in the race you select when creating your character? I never did understand why the race and bloodline you choose makes absolutely no difference. Surely using the bloodline descriptions, bonuses could be applied? Eg - Minmatar Brutor bloodline - the description goes on about them being a massive hulking physical species so maybe give them a bloodline bonus where if they are in "call for help" for 10 seconds, they can "gather themselves" and resume fighting without having to respawn, but with 0 shield and 0 armour (so one stray bullet would end that clone for good) I dunno, just buffs/abilities that would separate all the races and bloodlines would be nice. Careful, Eve players will lynch you for talking this way. Apparently they don't realize this is basics of an RPG. You gotta remember that Eve is the only reason this game exists in the first place, and input from both sides holds equal weight.
@ castba
The bloodline and race are purely there for a roleplaying aspect. There used to be a system where you would pick what role you wanted to fill (sentinel, arbiter, etc.), but this was traded out for the initial SP pool.
As for bloodline abilities / passives, I'm going to have to say no to that. This would split the playerbase and make certain bloodlines simply better to recruit than others, possibly alienating a portion of the playerbase from competitive gameplay (lol) unless they decide to reroll an alt and train him up. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3666
|
Posted - 2013.09.20 04:21:00 -
[11] - Quote
Viktor Hadah Jr wrote:So from an Amarrian assault scram rifle user that has to deal with heat build up i am not a fan of this since the current bonus helps me. As for the other classes and races i do not touch so i shall not comment, since i do not like to give opinions on things i do not use. ... Perhaps we could have a secondary bonus that applies to their racial weaponry? Too tired to come up with numbers, but yea. |
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