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The Attorney General
ZionTCD
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Posted - 2013.09.19 15:30:00 -
[1] - Quote
Funkmaster Whale wrote: I have a Logi fit that I regularly use to stock myself prior to setting up with a FG. Granted, it delays me about ~2 minutes in getting set up but I can certainly deal without a Logi. Having one just saves me time is all.
That delay often proves fatal if the other team has anyone who understands that battles are fought from the heights down, not from the ground up.
If one assumes that it requires two to function at its peak, or 20 million SP, etc. Then it might not seem as powerful.
That said, I support cutting the splash radius in half, or maybe only 40%, and splash damage to Chromo levels, if not just a little lower.
Ishukone assault FG with prof 5 and two damage mods does 381 splash damage over a 6m diameter. That is crazy. |
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The Attorney General
ZionTCD
957
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Posted - 2013.09.19 17:20:00 -
[2] - Quote
Actually, I just looked at the stats photos, and clearly, you did not have a good sniper or two on the other team. 3200 damage received is pathetically low, which explains why you were able to get that many kills.
I would also think that playing Dom on a Skim Junction map is probably the most ideal setup for a forger, because you can look right down on the objective and rain down hell. Given that you were facing a corp I have never even heard of, it is most likely that they bunched up and kept trying to horde the objective, making them ideal targets for the fg.
So the game is a combination of great map for the task, enemies dumb enough to not counter you, and also dumb enough to keep trying instead of changing strategy.
Perfect storm really.
It still serves as a good example for reducing the splash radius. |
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The Attorney General
ZionTCD
976
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Posted - 2013.09.19 22:22:00 -
[3] - Quote
Nelo Angel0 wrote:My "fixes" to the FG (not that i believe it needs any but eh noobs be mad):
-Decrease the range and increase DD -Decrease splash -increase toll taken on nanohives
Right now that's the most I can think of. However people can't simply decrease the splash/range and lower the DD as well that would be down right stupid. However the most practical thing to do would be the third option. The reason being the MAIN problem people tend to have with FGs is how much ammo they get back from nanohives which prolongs their ability to shoot infantry/vehicles. However, making it so that nanohives last a shorter amount of time when FGs take ammo from it and making it so that FG ammo is replenished slower makes the FG a more tactical weapon.
At least that's what i believe so far.
So if it doesn't need changes according to you, then why suggest them?
Especially since your suggestions make no sense.
If you reduce the range, you make it much more difficult to do what it is suppossed to do, which is AV work.
If you increase direct damage, you risk making it OP vs tanks, which are supposed to be the primary target. They are already OP vs dropships, so adding more DD would be no good.
Forget the toll on hives, because any reasonable PC setup involves a whole fittings worth of hives, just for the fatties.
No, the big difference is to severely cut the splash range and mildly cut the splash damage. This allows the FG to still be effective in its primary role, while limiting its effectiveness versus infantry. If someone can get a 3 pack of splashes, they deserve to kill infantry, and if they get a direct hit, they absolutely should kill any suit they hit.
What would reduce the QQ is to limit the ability of the FG to pump box after box of ammo onto an objective and kill anyone in a 6m circle. That is why it gets slagged. Not because it is OP versus vehicles(other than poor, poor dropships). |
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The Attorney General
ZionTCD
1013
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Posted - 2013.09.20 20:59:00 -
[4] - Quote
Jastad wrote:
Sorry Doc but i disagree with you back in cromo the FG was the same as it's now, the only difference is that there was a skylimit so scrubs (sniper or fg) cant hide on towers. I'm a ground forger and i forge on x=0 or on a high with ladders and easy accessible (not to mention at AR range)
Tower snipin ( Thale or FG) need to go to hell
Back in Chromo, FG's were much more OP than now, people just don't remember correctly.
They had double the current range, slightly less damage, but there were many rooftops where they could not be OB'd once they got up there. And when rendering was actually functioning, you could pick people off from long range like it was nothing.
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