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Skipper Jones
Militaires-Sans-Frontieres
768
|
Posted - 2013.09.19 21:51:00 -
[1] - Quote
Crouch, and wait for a few seconds.
Snipers shouldn't be able to zoom in and be pin-point accurate is soon as they do. They are fine as they are. |
Skipper Jones
Militaires-Sans-Frontieres
768
|
Posted - 2013.09.19 22:25:00 -
[2] - Quote
Awry Barux wrote:Skipper Jones wrote:Crouch, and wait for a few seconds.
Snipers shouldn't be able to zoom in and be pin-point accurate is soon as they do. They are fine as they are. See my previous post for my reasons why you're incorrect: crouching and waiting for two seconds is not an option, and snipers are not fine as they are. Please provide an argument for your point, rather than simply asserting that you are right and I am wrong. Every other weapon can zoom and be pin-point accurate as soon as they do, including full automatic weapons like the AR. Why would a rifle designed specifically for precision work be unable to do so?
I'm pretty sure you are the one asserting your opinion as fact sir.
You want a reason? Fine.
The reason that other weapons have pinpoint accuracy as soon as the aim down sights is that the need it. In the frontlines you can't wait 2 seconds for your gun to stop wobbling. A sniper rifle shouldn't be in the frontlines/CqC. Snipers have more time to shoot and aim. I know many snipers (including myself) that can be a mobile sniper. Stay behind the action. If you aren't in the direct line of fire you DO have those 2 extra seconds to spare.
You may say "quickscoping isn't gonna happen. I'm right and you're wrong. I'm better than you"...... Quickscoping can and will happen. Most shots take two-three sniper bullets to kill, you are correct on that. Ask yourself this though. Can a magazine of sniper rounds take out a suit? The answer is yes. A Tactical sniper rifle can take out most suits within its 3 clip magazine. With pinpoint accuracy for a gun that can 2 shot kill is COMPLETELY unbalanced.
Assault weapons take a few bullets to kill someone. Even the TAC AR/ SR needs 5 or so bullets to take out someone. That is WITH accurate pinpoint accuracy upon aiming down your sight. Think about a gun that has the same even better accuracy that can drop a suit in 2 shots. WAY OP. Get real dude.
Snipers serve their role. They aren't supposed to be up close and personal with the enemy. When you're chilling back there with you sniper rifle you have the time to wait two seconds and crouch. You can even move closer and still have time to sit and aim. If you have a problem with getting killed while trying to zoom-in and snipe, then that's player error. You should move back a little bit and stop complaining. |
Skipper Jones
Militaires-Sans-Frontieres
768
|
Posted - 2013.09.19 23:12:00 -
[3] - Quote
Awry Barux wrote: Anyone who tries to quickscope is just going to get wrecked by superior AR DPS. Lowering/removing sway is not going to turn the sniper into some sort of CQC/frontline monster. Use maths.
Yes it will. The situation will not always be a head-on fire fight between the Sniper rifle and the AR. (When I say SR I mean Scrambler rifle. Do you know what a Scrambler rifle is?) Remember that a AR user will not connect every shot, so DPS partially goes out the window there. Anybody can get of 2 Sniper shots in enough time to be able to kill a suits. Remember suits have varying health as well. So DPS can not be your only fall back on inserting quickscoping in this game.
Awry Barux wrote:On the subject of having those two seconds to spare, there's really nowhere in the new socket to both have room for those 2 seconds and have a properly useful sightline. Mostly, my complaints are limited to the terribleness that is the new map. I can use the old sniper playstyle and find a perch, but then there's no good view of where the fighting is occurring. To get a good view, you have to get within 100M of the enemy. This, in turn, makes stealth not an option- any decent opponent is active scanning 360 degrees for prey within that 100M range. It's not that it's actually impossible to snipe- it's possible, I can still do decently, but the new map represents a clear game balance shift away from snipers and towards CQC infantry work. It's almost laughably easy to do well on the new map with a BPO AR and a standard assault suit. With the reduction or removal of sway, the SR becomes *somewhat* usable within 100M, but is still the lowest-DPS non-splash light weapon, and a competent AR user will still wipe the floor with you.
Easy solution. Don't snipe on that map. Skill into another gun. Not that hard of a task to-do. Snipe on certain maps, Assault on others.
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Skipper Jones
Militaires-Sans-Frontieres
768
|
Posted - 2013.09.19 23:31:00 -
[4] - Quote
Quil Evrything wrote:Skipper Jones wrote:Anybody can get of 2 Sniper shots in enough time to be able to kill a suits.
I call Bull on this. seems like you've never seriously played sniper, and are just hating on it because that's not what you play. Skipper Jones wrote: Easy solution. Don't snipe on that map. Skill into another gun. Not that hard of a task to-do. Snipe on certain maps, Assault on others.
And this confirms it. Your response, is basically, "quit playing sniper, because I dont think its a worthwhile job. Use a different weapon instead.". You're a troll. The best way to deal with trolls is not to feed them. So i suggest people do not reply to him further on this thread, reguardless of what he posts.
LOL I've played snipers many many times and have no problems controlling the aim. I do quite well with it and rarely die trying. My Tac sniper can take out most suits with 2 shots.
You obviously didn't read his post and my response to it. I'll use caps and bold it so you can read it easier.
I SAID I DON'T SNIPE ON THAT MAP. IF HE HAS PROBLEMS SNIPING ON THAT MAP THEN HE SHOULDN'T BE SNIPING ON THAT MAP |
Skipper Jones
Militaires-Sans-Frontieres
768
|
Posted - 2013.09.19 23:37:00 -
[5] - Quote
Quil Evrything wrote:Skipper Jones wrote:Anybody can get of 2 Sniper shots in enough time to be able to kill a suits.
I call Bull on this. seems like you've never seriously played sniper, and are just hating on it because that's not what you play. .
Umm... With pinpoint accuracy and little recoil and quick rate of fire, you can easily get of two shots in the time it take to get killed with a AR.
You obviously haven't played anything out side of your sniper class. I have the experience of most if not all guns. Enough experience to tell you about them. Instead of trying to prove your point with numbers that are useless when in the heat of battle. |
Skipper Jones
Militaires-Sans-Frontieres
768
|
Posted - 2013.09.20 00:04:00 -
[6] - Quote
Awry Barux wrote:Skipper Jones wrote:Awry Barux wrote: Anyone who tries to quickscope is just going to get wrecked by superior AR DPS. Lowering/removing sway is not going to turn the sniper into some sort of CQC/frontline monster. Use maths. Yes it will. The situation will not always be a head-on fire fight between the Sniper rifle and the AR. (When I say SR I mean Scrambler rifle. Do you know what a Scrambler rifle is?) Remember that a AR user will not connect every shot, so DPS partially goes out the window there. Anybody can get of 2 Sniper shots in enough time to be able to kill a suits. Remember suits have varying health as well. So DPS can not be your only fall back on inserting quickscoping in this game. Awry Barux wrote:On the subject of having those two seconds to spare, there's really nowhere in the new socket to both have room for those 2 seconds and have a properly useful sightline. Mostly, my complaints are limited to the terribleness that is the new map. I can use the old sniper playstyle and find a perch, but then there's no good view of where the fighting is occurring. To get a good view, you have to get within 100M of the enemy. This, in turn, makes stealth not an option- any decent opponent is active scanning 360 degrees for prey within that 100M range. It's not that it's actually impossible to snipe- it's possible, I can still do decently, but the new map represents a clear game balance shift away from snipers and towards CQC infantry work. It's almost laughably easy to do well on the new map with a BPO AR and a standard assault suit. With the reduction or removal of sway, the SR becomes *somewhat* usable within 100M, but is still the lowest-DPS non-splash light weapon, and a competent AR user will still wipe the floor with you. Easy solution. Don't snipe on that map. Skill into another gun. Not that hard of a task to-do. Snipe on certain maps, Assault on others. 0. Yes, I know what a scrambler rifle is. To most on the forums, the scrambler rifle is the SCR, and the sniper rifle is the SR. 1. What happens when the sniper misses? Good luck having 100% accuracy on a strafing AR user. Miss 1 shot, and any decently tanked fit will require a 4-second reload before killing. For example, a MLT Cal Medium frame with 2x MLT extenders and a MLT armor plate has about 500 EHP. That's 3 shots right there. 2. All weapons should be viable on all maps. That's called good game balance. 3. I've skilled into SCRs and ARs as well, and do use them on the new map. Like I said, it's laughably easy to do well with those weapons, as 99% of engagements on the new map occur within those optimals. With a scanner and half decent gun game, it's just easy mode. Either the map design needs to change or weapons need to be adjusted.
OR you can adjust. You know not everything has to revolve around you doing what you want. Some maps, such as the one you speak of, are not made for snipers. They shouldn't make snipers a more assault type weapon if one map was designed for more CQC battle.
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