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Chunky Munkey
Amarr Templars Amarr Empire
1525
|
Posted - 2013.09.18 23:10:00 -
[1] - Quote
I started skilling armour with 1.4, and have yet to see any overall benefit to reactive plates. I find the ferroscales lacking too, but I'll leave that for now.
Here's the challenge:
I want to you good folks to present me with any combination of reactive plates only.
My job will be to try and match, or best your setup using any combination of plates & reppers.
Conditions:
Setups must have a minimum limit of 2modules, and a maximum limit of 5. I have to match or best your setup using the same or fewer modules.
You have to post the total stats of your setup. That's Isk, CPU, PG, movement penalty, HP and HP/s. I'm not doing your maths. All the above stats will be considered in comparing setups.
Passive skill bonuses will be counted. Lvl5 for everything.
I will give out 100,000isk for every original setup I cannot match or best. I will give out 500,000isk to any original setup good enough for me to steal.
The final decision on who wins rests with the community and my debate skills, but if I get trolled then scrooge here will take his Isk elsewhere. If I don't pay out for a winning fit, you reserve the right to call me all sorts of names.
If I can't be beat, I'm going to start calling for a reactive plate buff. |
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:13:00 -
[2] - Quote
Chunky Munkey wrote:I started skilling armour with 1.4, and have yet to see any overall benefit to reactive plates. I find the ferroscales lacking too, but I'll leave that for now.
Here's the challenge:
I want to you good folks to present me with any combination of reactive plates only.
My job will be to try and match, or best your setup using any combination of plates & reppers.
Conditions:
Setups must have a minimum limit of 2modules, and a maximum limit of 5. I have to match or best your setup using the same or fewer modules.
You have to post the total stats of your setup. That's Isk, CPU, PG, movement penalty, HP and HP/s. I'm not doing your maths. All the above stats will be considered in comparing setups.
Passive skill bonuses will be counted. Lvl5 for everything.
I will give out 100,000isk for every original setup I cannot match or best. I will give out 500,000isk to any original setup good enough for me to steal.
The final decision on who wins rests with the community and my debate skills, but if I get trolled then scrooge here will take his Isk elsewhere. If I don't pay out for a winning fit, you reserve the right to call me all sorts of names.
If I can't be beat, I'm going to start calling for a reactive plate buff.
If youre after a reactive only setup, your missing the point of the plates. They need an additional +1hp/s rep atbadv, proto level |
Sgt Kirk
SyNergy Gaming EoN.
1806
|
Posted - 2013.09.18 23:13:00 -
[3] - Quote
lol reactive plates |
Sgt Kirk
SyNergy Gaming EoN.
1806
|
Posted - 2013.09.18 23:14:00 -
[4] - Quote
should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well. |
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:16:00 -
[5] - Quote
Sgt Kirk wrote:should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well.
Thats what I said, at the moment its Std: 1 Adv: 1 Proto: 2
I thought it already counted re skill
|
Sgt Kirk
SyNergy Gaming EoN.
1807
|
Posted - 2013.09.18 23:32:00 -
[6] - Quote
Monkey MAC wrote:Sgt Kirk wrote:should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well. Thats what I said, at the moment its Std: 1 Adv: 1 Proto: 2 I thought it already counted re skill nope.
It's pretty stupid isn't it.
Ferroscale plates are actually worth something now.
Now all they have to do is get reactive plates right. |
Chunky Munkey
Amarr Templars Amarr Empire
1525
|
Posted - 2013.09.18 23:37:00 -
[7] - Quote
Sgt Kirk wrote:should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well.
If they were outright superior to combinations of plates & reps, but required equal skill in both, they'd be the go-to plates, especially for Gallente. Right now, as this thread suggests, there's just no place for them. |
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:45:00 -
[8] - Quote
Chunky Munkey wrote:Sgt Kirk wrote:should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well. If they were outright superior to combinations of plates & reps, but required equal skill in both, they'd be the go-to plates, especially for Gallente. Right now, as this thread suggests, there's just no place for them.
They aren't meant to be superior, like I said youre missing the point, you get a plate that does a little of both, its not a buy 1 get 1 free kinda plate!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1396
|
Posted - 2013.09.18 23:48:00 -
[9] - Quote
alright il give you my setup... message in game or post it here? |
pyramidhead 420
Krullefor Organization Minmatar Republic
37
|
Posted - 2013.09.18 23:49:00 -
[10] - Quote
thank you for bringing up reactive plates. hopefully enough people want to use these in their setups, that they wont rest until they're useful. i subscribed and will be back with any setups i find, but i doubt ill find any "good" fittings, using reactive plates vs plates and reppers :)
CCP THIS----> STD: 1 hp --------------> ADV: 2 hp ---------------> PRO: 3hp |
|
Chunky Munkey
Amarr Templars Amarr Empire
1526
|
Posted - 2013.09.18 23:50:00 -
[11] - Quote
Monkey MAC wrote:Chunky Munkey wrote:Sgt Kirk wrote:should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well. If they were outright superior to combinations of plates & reps, but required equal skill in both, they'd be the go-to plates, especially for Gallente. Right now, as this thread suggests, there's just no place for them. They aren't meant to be superior, like I said youre missing the point, you get a plate that does a little of both, its not a buy 1 get 1 free kinda plate!!
What is the point of the plates then??? If their only worth is in being used one at a time, they're probably the most useless mods in the game. |
Chunky Munkey
Amarr Templars Amarr Empire
1526
|
Posted - 2013.09.18 23:54:00 -
[12] - Quote
Void Echo wrote:alright il give you my setup... message in game or post it here? were we talking dropsuits or vehicles?
Dropsuits. I don't have the foggiest idea how to fit vehicles.
You should post it here, otherwise you have no proof if I fob you off. |
Meeko Fent
Seituoda Taskforce Command Caldari State
945
|
Posted - 2013.09.19 00:00:00 -
[13] - Quote
Wait, a fit using only reactive plates?
Amarr Med Basic Frame.
X1 Mil Shield recharger X1 Standard Shield Extender
X1 Complex Reactives
ADV AScR Scrambler Pistol
Bam. That's my current fit.
It's pretty comparable to my other reg plates fit, only that it has armor rep too.
Reactive plates are great on suits with only one low, so they infill that niche very nicely.
Ferros plates are great for characters that want their speed, but also put SP in plates.
See.
While those who can fit a plate and a repper are well off, many suits have a slim slot allocation.
Only change to Reactives, lessen the fit requirements a little.
Those things can really put a damper on a otherwise solid fit. |
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.19 00:00:00 -
[14] - Quote
Chunky Munkey wrote:Monkey MAC wrote:Chunky Munkey wrote:Sgt Kirk wrote:should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well. If they were outright superior to combinations of plates & reps, but required equal skill in both, they'd be the go-to plates, especially for Gallente. Right now, as this thread suggests, there's just no place for them. They aren't meant to be superior, like I said youre missing the point, you get a plate that does a little of both, its not a buy 1 get 1 free kinda plate!! What is the point of the plates then??? If their only worth is in being used one at a time, they're probably the most useless mods in the game.
Because it supplements you plates or reps.
You see I run 1 plate, 1 reactive plate on a minisuit for about 260 armour and 2hp/s Now at the moment 40hp isnt worth loosing the extra 2hp/s of a repper, but I'd trade 1hp/s for it!! |
ladwar
Dead Six Initiative Lokun Listamenn
1636
|
Posted - 2013.09.19 00:11:00 -
[15] - Quote
min scout proto 1 basic reactive 1 proto profile dampener 2 enhanced shield extenders 1 enhanced energizer gek nova knifes active scanner. done fork over some ISK.
i dare you to beat that one for minja-ing. |
Chunky Munkey
Amarr Templars Amarr Empire
1527
|
Posted - 2013.09.19 00:20:00 -
[16] - Quote
Monkey MAC wrote:Chunky Munkey wrote:Monkey MAC wrote:Chunky Munkey wrote:Sgt Kirk wrote:should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well. If they were outright superior to combinations of plates & reps, but required equal skill in both, they'd be the go-to plates, especially for Gallente. Right now, as this thread suggests, there's just no place for them. They aren't meant to be superior, like I said youre missing the point, you get a plate that does a little of both, its not a buy 1 get 1 free kinda plate!! What is the point of the plates then??? If their only worth is in being used one at a time, they're probably the most useless mods in the game. Because it supplements you plates or reps. You see I run 1 plate, 1 reactive plate on a minisuit for about 260 armour and 2hp/s Now at the moment 40hp isnt worth loosing the extra 2hp/s of a repper, but I'd trade 1hp/s for it!!
So, just as I already said, they're only useful if you have 1 slot free. |
321p
Storm Wind Strikeforce Caldari State
3
|
Posted - 2013.09.19 00:26:00 -
[17] - Quote
Heres the way I see them as useful:
If you are a sniper or forge sniper (or any other long distance fit for that matter) having ANYTHING that repairs your armor passively is a necessity. In this case you could pick one of those plates since they give you a reping ability, but you also get a bonus to your armor overall amount which you would otherwise lack / adds suitability. The key to this is if there is no threat to you for hiding behind cover and leting your armor recharge 1-2 hp/s
This tactic would not be as useful in an upfront assault fit, where the speed armor repair matters more. |
Chunky Munkey
Amarr Templars Amarr Empire
1527
|
Posted - 2013.09.19 00:37:00 -
[18] - Quote
321p wrote:Heres the way I see them as useful:
If you are a sniper or forge sniper (or any other long distance fit for that matter) having ANYTHING that repairs your armor passively is a necessity. In this case you could pick one of those plates since they give you a reping ability, but you also get a bonus to your armor overall amount which you would otherwise lack / adds suitability. The key to this is if there is no threat to you for hiding behind cover and leting your armor recharge 1-2 hp/s
This tactic would not be as useful in an upfront assault fit, where the speed armor repair matters more.
But a combo of reps & plates would do the job better. And on a heavy you've got enough base armour to forego extra hp for full reps. |
ladwar
Dead Six Initiative Lokun Listamenn
1636
|
Posted - 2013.09.19 00:39:00 -
[19] - Quote
Chunky Munkey wrote:321p wrote:Heres the way I see them as useful:
If you are a sniper or forge sniper (or any other long distance fit for that matter) having ANYTHING that repairs your armor passively is a necessity. In this case you could pick one of those plates since they give you a reping ability, but you also get a bonus to your armor overall amount which you would otherwise lack / adds suitability. The key to this is if there is no threat to you for hiding behind cover and leting your armor recharge 1-2 hp/s
This tactic would not be as useful in an upfront assault fit, where the speed armor repair matters more. But a combo of reps & plates would do the job better. And on a heavy you've got enough base armour to forego extra hp for full reps. yo, i beat you, hand over them ISK. |
Chunky Munkey
Amarr Templars Amarr Empire
1527
|
Posted - 2013.09.19 00:43:00 -
[20] - Quote
ladwar wrote:Chunky Munkey wrote:321p wrote:Heres the way I see them as useful:
If you are a sniper or forge sniper (or any other long distance fit for that matter) having ANYTHING that repairs your armor passively is a necessity. In this case you could pick one of those plates since they give you a reping ability, but you also get a bonus to your armor overall amount which you would otherwise lack / adds suitability. The key to this is if there is no threat to you for hiding behind cover and leting your armor recharge 1-2 hp/s
This tactic would not be as useful in an upfront assault fit, where the speed armor repair matters more. But a combo of reps & plates would do the job better. And on a heavy you've got enough base armour to forego extra hp for full reps. yo, i beat you, hand over them ISK.
Please read the conditions. |
|
ladwar
Dead Six Initiative Lokun Listamenn
1638
|
Posted - 2013.09.19 00:48:00 -
[21] - Quote
ah so your not going to give me ISK because were never going to give anyone ISK. i see how it is. |
Chunky Munkey
Amarr Templars Amarr Empire
1527
|
Posted - 2013.09.19 00:54:00 -
[22] - Quote
Well. Looks like the challenge stands for its first evening.
G'night all. |
Patrick57
GunFall Mobilization Covert Intervention
283
|
Posted - 2013.09.19 01:25:00 -
[23] - Quote
Chunky Munkey wrote:I started skilling armour with 1.4, and have yet to see any overall benefit to reactive plates. I find the ferroscales lacking too, but I'll leave that for now.
Here's the challenge:
I want to you good folks to present me with any combination of reactive plates only.
My job will be to try and match, or best your setup using any combination of plates & reppers.
Conditions:
Setups must have a minimum limit of 2modules, and a maximum limit of 5. I have to match or best your setup using the same or fewer modules.
You have to post the total stats of your setup. That's Isk, CPU, PG, movement penalty, HP and HP/s. I'm not doing your maths. All the above stats will be considered in comparing setups.
Passive skill bonuses will be counted. Lvl5 for everything.
I will give out 100,000isk for every original setup I cannot match or best. I will give out 500,000isk to any original setup good enough for me to steal.
The final decision on who wins rests with the community and my debate skills, but if I get trolled then scrooge here will take his Isk elsewhere. If I don't pay out for a winning fit, you reserve the right to call me all sorts of names.
If I can't be beat, I'm going to start calling for a reactive plate buff. I know someone that has more than 700 armor on a Gallente Scout suit. Try and top that. |
Meeko Fent
Seituoda Taskforce Command Caldari State
945
|
Posted - 2013.09.19 02:57:00 -
[24] - Quote
Meeko Fent wrote:Wait, a fit using only reactive plates?
Amarr Med Basic Frame.
X1 Mil Shield recharger X1 Standard Shield Extender
X1 Complex Reactives
ADV AScR Scrambler Pistol
Bam. That's my current fit.
It's pretty comparable to my other reg plates fit, only that it has armor rep too.
Reactive plates are great on suits with only one low, so they infill that niche very nicely.
Ferros plates are great for characters that want their speed, but also put SP in plates.
See.
While those who can fit a plate and a repper are well off, many suits have a slim slot allocation.
Only change to Reactives, lessen the fit requirements a little.
Those things can really put a damper on a otherwise solid fit. Hey, what about Me!!! |
Toby Flenderson
research lab The Superpowers
30
|
Posted - 2013.09.19 03:16:00 -
[25] - Quote
Monkey MAC wrote:Chunky Munkey wrote:Sgt Kirk wrote:should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well. If they were outright superior to combinations of plates & reps, but required equal skill in both, they'd be the go-to plates, especially for Gallente. Right now, as this thread suggests, there's just no place for them. They aren't meant to be superior, like I said youre missing the point, you get a plate that does a little of both, its not a buy 1 get 1 free kinda plate!!
I agree with Monkey. This challenge rests on the premise that you have skilled into both armor and plates. The appeal to the reactive plates is to give you some repair without needing to skill into the armor repair modules. It's not necessarily meant to replace the use of plates/repairs separately rather than to allow you access to repair without spending any more SP. To buff the react ices would negate the tradeoff of the efficiency without costing you the SP. |
Toby Flenderson
research lab The Superpowers
30
|
Posted - 2013.09.19 03:17:00 -
[26] - Quote
I should say though that this is still a fun idea for a challenge. I literally just got complex repairs today and since then I've been doing this on my own trying to figure out combinations. I'm curious to see if anyone comes up with something I haven't thought of either |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
944
|
Posted - 2013.09.19 04:47:00 -
[27] - Quote
Logistics mk.0 4 complex reactive plates
Armor: 444 Armor Repair: 13.00 Movement Speed: 4.87 Sprint Speed: 7.08 CPU: 144/512 PG: 64/102
Best me in speed, I dare you. _______________________
The best solution I can find was:
Logistics mk.0 1 complex armor plate 1 enhanced armor plate 2 complex armor repairers
Armor: 449 Armor Repair: 17.5 Movement speed: 4.64 Sprint speed: 6.75 CPU: 140/512 PG: 40/102
Reactive plates just suck in general. I would never use this fitting as I'd rather be slower with more armor repair, or less armor repair and a TON more health. |
Chunky Munkey
Amarr Templars Amarr Empire
1531
|
Posted - 2013.09.19 11:14:00 -
[28] - Quote
Patrick57 wrote: I know someone that has more than 700 armor on a Gallente Scout suit. Try and top that.
4 plates. Done. Next. |
Chunky Munkey
Amarr Templars Amarr Empire
1531
|
Posted - 2013.09.19 11:16:00 -
[29] - Quote
Meeko Fent wrote:Meeko Fent wrote:Wait, a fit using only reactive plates?
Amarr Med Basic Frame.
X1 Mil Shield recharger X1 Standard Shield Extender
X1 Complex Reactives
ADV AScR Scrambler Pistol
Bam. That's my current fit.
It's pretty comparable to my other reg plates fit, only that it has armor rep too.
Reactive plates are great on suits with only one low, so they infill that niche very nicely.
Ferros plates are great for characters that want their speed, but also put SP in plates.
See.
While those who can fit a plate and a repper are well off, many suits have a slim slot allocation.
Only change to Reactives, lessen the fit requirements a little.
Those things can really put a damper on a otherwise solid fit. Hey, what about Me!!!
You didn't meet the contitions. |
Chunky Munkey
Amarr Templars Amarr Empire
1531
|
Posted - 2013.09.19 11:24:00 -
[30] - Quote
I-Shayz-I wrote:Logistics mk.0 4 complex reactive plates
Armor: 444 Armor Repair: 13.00 Movement Speed: 4.87 Sprint Speed: 7.08 CPU: 144/512 PG: 64/102
Best me in speed, I dare you. _______________________
The best solution I can find was:
Logistics mk.0 1 complex armor plate 1 enhanced armor plate 2 complex armor repairers
Armor: 449 Armor Repair: 17.5 Movement speed: 4.64 Sprint speed: 6.75 CPU: 140/512 PG: 40/102
Reactive plates just suck in general. I would never use this fitting as I'd rather be slower with more armor repair, or less armor repair and a TON more health.
The only real advantage to using them in mass quantities is the amount of health they provide while not slowing you down a ton. The problem with it, is that you end up using a huge amount of fitting space just to be slightly faster. Of course, using ferroscale would be better at having more health, and even faster speed, but you wouldn't have much armor repair at all.
Thanks for making a legitimate attempt. You're the first. Since I have the suit you've used, I'll edit this post to meet the challenge some time after the server is back up. |
|
BL4CKST4R
WarRavens League of Infamy
1322
|
Posted - 2013.09.19 11:39:00 -
[31] - Quote
Impossible challenge, any combination of plates and repairers will always be more efficient and cheaper to fit. |
Chunky Munkey
Amarr Templars Amarr Empire
1531
|
Posted - 2013.09.19 11:45:00 -
[32] - Quote
BL4CKST4R wrote:Impossible challenge, any combination of plates and repairers will always be more efficient and cheaper to fit.
I'm inclined to agree. I put the challenge up to either demonstrate they're UP, or to find a setup where they're actually useful. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
945
|
Posted - 2013.09.19 22:09:00 -
[33] - Quote
Chunky Munkey wrote:I-Shayz-I wrote:Logistics mk.0 4 complex reactive plates
Armor: 444 Armor Repair: 13.00 Movement Speed: 4.87 Sprint Speed: 7.08 CPU: 144/512 PG: 64/102
Best me in speed, I dare you. _______________________
The best solution I can find was:
Logistics mk.0 1 complex armor plate 1 enhanced armor plate 2 complex armor repairers
Armor: 449 Armor Repair: 17.5 Movement speed: 4.64 Sprint speed: 6.75 CPU: 140/512 PG: 40/102
Reactive plates just suck in general. I would never use this fitting as I'd rather be slower with more armor repair, or less armor repair and a TON more health.
The only real advantage to using them in mass quantities is the amount of health they provide while not slowing you down a ton. The problem with it, is that you end up using a huge amount of fitting space just to be slightly faster. Of course, using ferroscale would be better at having more health, and even faster speed, but you wouldn't have much armor repair at all. Thanks for making a legitimate attempt. You're the first. Since I have the suit you've used, I'll edit this post to meet the challenge some time after the server is back up. Edit: For beating your speed, the best I managed was 3complex ferroscale and a complex rep. + 18 CPU -11 PG +0.2 sprint speed -16hp -2hp/s The biggest pro would be the PG reduction. The biggest con is the repair speed. But like you said, that speed bonus is minimal when you compare the potential bonuses elsewhere: Two plates & two reps = +6 CPU -18 PG -0.47 sprint speed +32hp +3.5hp/s The only real con here is movement speed. With the exception of that, a reactive fitting is beaten in all areas bar the negligible 6CPU. These stats were also calculated at lvl3 skills. If they were done at lvl5 the reactives would fare even worse. BUFF REACTIVE PLATES!!!!!!!!!
Hey now, you said you could use basic plates and reps...not ferroscale :/
Man, I thought I actually had a chance there... |
Bojo The Mighty
Zanzibar Concept
1909
|
Posted - 2013.09.19 22:12:00 -
[34] - Quote
G/1 Series Scout In your two lows set up two reactive plates. It's better than a ferroscale + armor rep, at basic level, because you receive more HP and 2 HP/S repped of armor with no movement penalty.
When I tank..... |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3360
|
Posted - 2013.09.19 22:14:00 -
[35] - Quote
Reactive plates are one of my last gripes with armour. If you're challenging people to beat vanilla plate/rep combos with reactives, your isk is safe. |
Chunky Munkey
Amarr Templars Amarr Empire
1537
|
Posted - 2013.09.19 22:14:00 -
[36] - Quote
I-Shayz-I wrote:Chunky Munkey wrote:I-Shayz-I wrote:Logistics mk.0 4 complex reactive plates
Armor: 444 Armor Repair: 13.00 Movement Speed: 4.87 Sprint Speed: 7.08 CPU: 144/512 PG: 64/102
Best me in speed, I dare you. _______________________
The best solution I can find was:
Logistics mk.0 1 complex armor plate 1 enhanced armor plate 2 complex armor repairers
Armor: 449 Armor Repair: 17.5 Movement speed: 4.64 Sprint speed: 6.75 CPU: 140/512 PG: 40/102
Reactive plates just suck in general. I would never use this fitting as I'd rather be slower with more armor repair, or less armor repair and a TON more health.
The only real advantage to using them in mass quantities is the amount of health they provide while not slowing you down a ton. The problem with it, is that you end up using a huge amount of fitting space just to be slightly faster. Of course, using ferroscale would be better at having more health, and even faster speed, but you wouldn't have much armor repair at all. Thanks for making a legitimate attempt. You're the first. Since I have the suit you've used, I'll edit this post to meet the challenge some time after the server is back up. Edit: For beating your speed, the best I managed was 3complex ferroscale and a complex rep. + 18 CPU -11 PG +0.2 sprint speed -16hp -2hp/s The biggest pro would be the PG reduction. The biggest con is the repair speed. But like you said, that speed bonus is minimal when you compare the potential bonuses elsewhere: Two plates & two reps = +6 CPU -18 PG -0.47 sprint speed +32hp +3.5hp/s The only real con here is movement speed. With the exception of that, a reactive fitting is beaten in all areas bar the negligible 6CPU. These stats were also calculated at lvl3 skills. If they were done at lvl5 the reactives would fare even worse. BUFF REACTIVE PLATES!!!!!!!!! Hey now, you said you could use basic plates and reps...not ferroscale :/ Man, I thought I actually had a chance there...
Now now, that was just to beat the speed challenge you proposed. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3362
|
Posted - 2013.09.19 22:22:00 -
[37] - Quote
I'd also like to add that simply buffing reactive plates to be competitive with plate/rep combos isn't adequate.
Reactive plates and plate/reps affect the same attributes in very similar ways. Without a fundamental redesign, one will always be overshadowed by the other or be redundant. |
Sgt Kirk
SyNergy Gaming EoN.
1865
|
Posted - 2013.09.19 22:24:00 -
[38] - Quote
To be honest, even though I'm really glad they buffed plates in general I don't see why they didn't buff Reactive plates while they were on the subject of changing up plates.
as it stands, even if you only have one or two low slots available (Caldari, Minmatar) you should be able then it would be better on your CPU and PG to just get a specialised rep module.
The only reactive plate that's worth something, and I do use the word worth loosely, is the the complex and by then you're using up a TON of CPU/PG for what it's worth.
|
Viktor Zokas
High-Damage
359
|
Posted - 2013.09.19 22:38:00 -
[39] - Quote
Why make this thread? Reactives suck, they aren't worth using. You get more armor and more rep amount using any combination of reps and normal plates. /thread |
RedZer0 MK1
Opus Arcana
49
|
Posted - 2013.09.19 22:42:00 -
[40] - Quote
Honestly if the CPU/PG was lower they would have a place. Anyway, the challenge can't be meet. There is just no place for reactive plates. |
|
Chunky Munkey
Amarr Templars Amarr Empire
1537
|
Posted - 2013.09.19 22:42:00 -
[41] - Quote
Arkena Wyrnspire wrote:I'd also like to add that simply buffing reactive plates to be competitive with plate/rep combos isn't adequate.
Reactive plates and plate/reps affect the same attributes in very similar ways. Without a fundamental redesign, one will always be overshadowed by the other or be redundant.
I disagree. I don't think they need a redesign because all they need is to surpass the combo stats in order to see widespread usefulness. That way you can always have more reps, or more HP, but to have both you go with reactive.
All they would need to do is have reactives' stats be the exact average of the equivalent plate & rep, and then round up the decimals. So simple, but apparently beyond CCP. |
Patrick57
GunFall Mobilization Covert Intervention
285
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Posted - 2013.09.19 22:42:00 -
[42] - Quote
Chunky Munkey wrote:Patrick57 wrote: I know someone that has more than 700 armor on a Gallente Scout suit. Try and top that.
4 plates. Done. Next. D: |
Chunky Munkey
Amarr Templars Amarr Empire
1537
|
Posted - 2013.09.19 22:43:00 -
[43] - Quote
Viktor Zokas wrote:Why make this thread? Reactives suck, they aren't worth using. You get more armor and more rep amount using any combination of reps and normal plates. /thread
That's exactly why I made this thread. This is an issue that needs highlighting. I just tried to make it a little more interesting than QQing over my armour tanking dilemmas. |
Monkey MAC
killer taxi company General Tso's Alliance
578
|
Posted - 2013.09.19 22:48:00 -
[44] - Quote
Chunky Munkey wrote:Viktor Zokas wrote:Why make this thread? Reactives suck, they aren't worth using. You get more armor and more rep amount using any combination of reps and normal plates. /thread That's exactly why I made this thread. This is an issue that needs highlighting. I just tried to make it a little more interesting than QQing over my armour tanking dilemmas.
What would you buff them to out of interest?
I was thinking hp / hp/s / move penalty
35 / 1 / 0 55 / 2 / 1 70 / 3 / 2
Not enough to out right beat plate + repper, but enough to be useful!! |
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