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BL4CKST4R
WarRavens League of Infamy
1322
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Posted - 2013.09.19 11:39:00 -
[31] - Quote
Impossible challenge, any combination of plates and repairers will always be more efficient and cheaper to fit. |
Chunky Munkey
Amarr Templars Amarr Empire
1531
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Posted - 2013.09.19 11:45:00 -
[32] - Quote
BL4CKST4R wrote:Impossible challenge, any combination of plates and repairers will always be more efficient and cheaper to fit.
I'm inclined to agree. I put the challenge up to either demonstrate they're UP, or to find a setup where they're actually useful. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
945
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Posted - 2013.09.19 22:09:00 -
[33] - Quote
Chunky Munkey wrote:I-Shayz-I wrote:Logistics mk.0 4 complex reactive plates
Armor: 444 Armor Repair: 13.00 Movement Speed: 4.87 Sprint Speed: 7.08 CPU: 144/512 PG: 64/102
Best me in speed, I dare you. _______________________
The best solution I can find was:
Logistics mk.0 1 complex armor plate 1 enhanced armor plate 2 complex armor repairers
Armor: 449 Armor Repair: 17.5 Movement speed: 4.64 Sprint speed: 6.75 CPU: 140/512 PG: 40/102
Reactive plates just suck in general. I would never use this fitting as I'd rather be slower with more armor repair, or less armor repair and a TON more health.
The only real advantage to using them in mass quantities is the amount of health they provide while not slowing you down a ton. The problem with it, is that you end up using a huge amount of fitting space just to be slightly faster. Of course, using ferroscale would be better at having more health, and even faster speed, but you wouldn't have much armor repair at all. Thanks for making a legitimate attempt. You're the first. Since I have the suit you've used, I'll edit this post to meet the challenge some time after the server is back up. Edit: For beating your speed, the best I managed was 3complex ferroscale and a complex rep. + 18 CPU -11 PG +0.2 sprint speed -16hp -2hp/s The biggest pro would be the PG reduction. The biggest con is the repair speed. But like you said, that speed bonus is minimal when you compare the potential bonuses elsewhere: Two plates & two reps = +6 CPU -18 PG -0.47 sprint speed +32hp +3.5hp/s The only real con here is movement speed. With the exception of that, a reactive fitting is beaten in all areas bar the negligible 6CPU. These stats were also calculated at lvl3 skills. If they were done at lvl5 the reactives would fare even worse. BUFF REACTIVE PLATES!!!!!!!!!
Hey now, you said you could use basic plates and reps...not ferroscale :/
Man, I thought I actually had a chance there... |
Bojo The Mighty
Zanzibar Concept
1909
|
Posted - 2013.09.19 22:12:00 -
[34] - Quote
G/1 Series Scout In your two lows set up two reactive plates. It's better than a ferroscale + armor rep, at basic level, because you receive more HP and 2 HP/S repped of armor with no movement penalty.
When I tank..... |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3360
|
Posted - 2013.09.19 22:14:00 -
[35] - Quote
Reactive plates are one of my last gripes with armour. If you're challenging people to beat vanilla plate/rep combos with reactives, your isk is safe. |
Chunky Munkey
Amarr Templars Amarr Empire
1537
|
Posted - 2013.09.19 22:14:00 -
[36] - Quote
I-Shayz-I wrote:Chunky Munkey wrote:I-Shayz-I wrote:Logistics mk.0 4 complex reactive plates
Armor: 444 Armor Repair: 13.00 Movement Speed: 4.87 Sprint Speed: 7.08 CPU: 144/512 PG: 64/102
Best me in speed, I dare you. _______________________
The best solution I can find was:
Logistics mk.0 1 complex armor plate 1 enhanced armor plate 2 complex armor repairers
Armor: 449 Armor Repair: 17.5 Movement speed: 4.64 Sprint speed: 6.75 CPU: 140/512 PG: 40/102
Reactive plates just suck in general. I would never use this fitting as I'd rather be slower with more armor repair, or less armor repair and a TON more health.
The only real advantage to using them in mass quantities is the amount of health they provide while not slowing you down a ton. The problem with it, is that you end up using a huge amount of fitting space just to be slightly faster. Of course, using ferroscale would be better at having more health, and even faster speed, but you wouldn't have much armor repair at all. Thanks for making a legitimate attempt. You're the first. Since I have the suit you've used, I'll edit this post to meet the challenge some time after the server is back up. Edit: For beating your speed, the best I managed was 3complex ferroscale and a complex rep. + 18 CPU -11 PG +0.2 sprint speed -16hp -2hp/s The biggest pro would be the PG reduction. The biggest con is the repair speed. But like you said, that speed bonus is minimal when you compare the potential bonuses elsewhere: Two plates & two reps = +6 CPU -18 PG -0.47 sprint speed +32hp +3.5hp/s The only real con here is movement speed. With the exception of that, a reactive fitting is beaten in all areas bar the negligible 6CPU. These stats were also calculated at lvl3 skills. If they were done at lvl5 the reactives would fare even worse. BUFF REACTIVE PLATES!!!!!!!!! Hey now, you said you could use basic plates and reps...not ferroscale :/ Man, I thought I actually had a chance there...
Now now, that was just to beat the speed challenge you proposed. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3362
|
Posted - 2013.09.19 22:22:00 -
[37] - Quote
I'd also like to add that simply buffing reactive plates to be competitive with plate/rep combos isn't adequate.
Reactive plates and plate/reps affect the same attributes in very similar ways. Without a fundamental redesign, one will always be overshadowed by the other or be redundant. |
Sgt Kirk
SyNergy Gaming EoN.
1865
|
Posted - 2013.09.19 22:24:00 -
[38] - Quote
To be honest, even though I'm really glad they buffed plates in general I don't see why they didn't buff Reactive plates while they were on the subject of changing up plates.
as it stands, even if you only have one or two low slots available (Caldari, Minmatar) you should be able then it would be better on your CPU and PG to just get a specialised rep module.
The only reactive plate that's worth something, and I do use the word worth loosely, is the the complex and by then you're using up a TON of CPU/PG for what it's worth.
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Viktor Zokas
High-Damage
359
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Posted - 2013.09.19 22:38:00 -
[39] - Quote
Why make this thread? Reactives suck, they aren't worth using. You get more armor and more rep amount using any combination of reps and normal plates. /thread |
RedZer0 MK1
Opus Arcana
49
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Posted - 2013.09.19 22:42:00 -
[40] - Quote
Honestly if the CPU/PG was lower they would have a place. Anyway, the challenge can't be meet. There is just no place for reactive plates. |
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Chunky Munkey
Amarr Templars Amarr Empire
1537
|
Posted - 2013.09.19 22:42:00 -
[41] - Quote
Arkena Wyrnspire wrote:I'd also like to add that simply buffing reactive plates to be competitive with plate/rep combos isn't adequate.
Reactive plates and plate/reps affect the same attributes in very similar ways. Without a fundamental redesign, one will always be overshadowed by the other or be redundant.
I disagree. I don't think they need a redesign because all they need is to surpass the combo stats in order to see widespread usefulness. That way you can always have more reps, or more HP, but to have both you go with reactive.
All they would need to do is have reactives' stats be the exact average of the equivalent plate & rep, and then round up the decimals. So simple, but apparently beyond CCP. |
Patrick57
GunFall Mobilization Covert Intervention
285
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Posted - 2013.09.19 22:42:00 -
[42] - Quote
Chunky Munkey wrote:Patrick57 wrote: I know someone that has more than 700 armor on a Gallente Scout suit. Try and top that.
4 plates. Done. Next. D: |
Chunky Munkey
Amarr Templars Amarr Empire
1537
|
Posted - 2013.09.19 22:43:00 -
[43] - Quote
Viktor Zokas wrote:Why make this thread? Reactives suck, they aren't worth using. You get more armor and more rep amount using any combination of reps and normal plates. /thread
That's exactly why I made this thread. This is an issue that needs highlighting. I just tried to make it a little more interesting than QQing over my armour tanking dilemmas. |
Monkey MAC
killer taxi company General Tso's Alliance
578
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Posted - 2013.09.19 22:48:00 -
[44] - Quote
Chunky Munkey wrote:Viktor Zokas wrote:Why make this thread? Reactives suck, they aren't worth using. You get more armor and more rep amount using any combination of reps and normal plates. /thread That's exactly why I made this thread. This is an issue that needs highlighting. I just tried to make it a little more interesting than QQing over my armour tanking dilemmas.
What would you buff them to out of interest?
I was thinking hp / hp/s / move penalty
35 / 1 / 0 55 / 2 / 1 70 / 3 / 2
Not enough to out right beat plate + repper, but enough to be useful!! |
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