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Monkey MAC
killer taxi company General Tso's Alliance
552
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Posted - 2013.09.18 23:13:00 -
[1] - Quote
Chunky Munkey wrote:I started skilling armour with 1.4, and have yet to see any overall benefit to reactive plates. I find the ferroscales lacking too, but I'll leave that for now.
Here's the challenge:
I want to you good folks to present me with any combination of reactive plates only.
My job will be to try and match, or best your setup using any combination of plates & reppers.
Conditions:
Setups must have a minimum limit of 2modules, and a maximum limit of 5. I have to match or best your setup using the same or fewer modules.
You have to post the total stats of your setup. That's Isk, CPU, PG, movement penalty, HP and HP/s. I'm not doing your maths. All the above stats will be considered in comparing setups.
Passive skill bonuses will be counted. Lvl5 for everything.
I will give out 100,000isk for every original setup I cannot match or best. I will give out 500,000isk to any original setup good enough for me to steal.
The final decision on who wins rests with the community and my debate skills, but if I get trolled then scrooge here will take his Isk elsewhere. If I don't pay out for a winning fit, you reserve the right to call me all sorts of names.
If I can't be beat, I'm going to start calling for a reactive plate buff.
If youre after a reactive only setup, your missing the point of the plates. They need an additional +1hp/s rep atbadv, proto level |
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:16:00 -
[2] - Quote
Sgt Kirk wrote:should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well.
Thats what I said, at the moment its Std: 1 Adv: 1 Proto: 2
I thought it already counted re skill
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Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.18 23:45:00 -
[3] - Quote
Chunky Munkey wrote:Sgt Kirk wrote:should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well. If they were outright superior to combinations of plates & reps, but required equal skill in both, they'd be the go-to plates, especially for Gallente. Right now, as this thread suggests, there's just no place for them.
They aren't meant to be superior, like I said youre missing the point, you get a plate that does a little of both, its not a buy 1 get 1 free kinda plate!! |
Monkey MAC
killer taxi company General Tso's Alliance
552
|
Posted - 2013.09.19 00:00:00 -
[4] - Quote
Chunky Munkey wrote:Monkey MAC wrote:Chunky Munkey wrote:Sgt Kirk wrote:should be
STD: 1 hp ADV: 2 hp PRO: 3 hp
Also your armor repair skills should enhance it as well. If they were outright superior to combinations of plates & reps, but required equal skill in both, they'd be the go-to plates, especially for Gallente. Right now, as this thread suggests, there's just no place for them. They aren't meant to be superior, like I said youre missing the point, you get a plate that does a little of both, its not a buy 1 get 1 free kinda plate!! What is the point of the plates then??? If their only worth is in being used one at a time, they're probably the most useless mods in the game.
Because it supplements you plates or reps.
You see I run 1 plate, 1 reactive plate on a minisuit for about 260 armour and 2hp/s Now at the moment 40hp isnt worth loosing the extra 2hp/s of a repper, but I'd trade 1hp/s for it!! |
Monkey MAC
killer taxi company General Tso's Alliance
578
|
Posted - 2013.09.19 22:48:00 -
[5] - Quote
Chunky Munkey wrote:Viktor Zokas wrote:Why make this thread? Reactives suck, they aren't worth using. You get more armor and more rep amount using any combination of reps and normal plates. /thread That's exactly why I made this thread. This is an issue that needs highlighting. I just tried to make it a little more interesting than QQing over my armour tanking dilemmas.
What would you buff them to out of interest?
I was thinking hp / hp/s / move penalty
35 / 1 / 0 55 / 2 / 1 70 / 3 / 2
Not enough to out right beat plate + repper, but enough to be useful!! |
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