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ladwar
Dead Six Initiative Lokun Listamenn
1635
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Posted - 2013.09.18 22:52:00 -
[1] - Quote
i think we all see the problem here... armor reps.
that is all, well i did have one more thing to say, with vehicles getting pushed from 1.5 they should atleast change resistance for explosives to give gunnlogi missile tanks a chance to take down armor tanks. as it stands its the norm for armor tanks to recharge their health while taking large missile fire. |
ladwar
Dead Six Initiative Lokun Listamenn
1635
|
Posted - 2013.09.18 23:32:00 -
[2] - Quote
Void Echo wrote:ladwar wrote:i think we all see the problem here... armor reps.
that is all, well i did have one more thing to say, with vehicles getting pushed from 1.5 they should atleast change resistance for explosives to give gunnlogi missile tanks a chance to take down armor tanks. as it stands its the norm for armor tanks to recharge their health while taking large missile fire. without the armor reps we have armor tanks wouldn't last 1/10th of the amount of time they survive now. after the prophesized vehicle change hopefully the stats all get fixed but we will have survivability also.
face it the reps are the problem. when a light rep does more then what heavy rep should do they are broken. do the math, its true. if armor tank only used one light rep that would be more effective then a shield using a heavy booster. even armor LLAVs have more recovering ability then shield tanks. armor tanks survive 10x worse then what shield tanks can. |
ladwar
Dead Six Initiative Lokun Listamenn
1636
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Posted - 2013.09.18 23:47:00 -
[3] - Quote
KING CHECKMATE wrote:
He runs around in a 7800 HP tank
the eHP is around 11,000 before you count reppers, so a 20,000 eHP armor tank. not OP or anything at all.
proto SL 6 rounds base fire 6 330damage missiles= 14,300~ abouts and takes i forgot, 12 second about to fire. |
ladwar
Dead Six Initiative Lokun Listamenn
1636
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Posted - 2013.09.19 00:40:00 -
[4] - Quote
i love how no one is going to fight my math on how they are OP....
" the eHP is around 11,000 before you count reppers, so a 20,000 eHP armor tank. not OP or anything at all.
proto SL 6 rounds base fire 6x330damage missiles= 14,300~ abouts and takes i forgot, 12 second about to fire.and that's with the bonus damage to armor.
the hard counter to armor tanks is more effective on shields... how hard of a counter is it then?"
does it mean i won? |
ladwar
Dead Six Initiative Lokun Listamenn
1641
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Posted - 2013.09.19 07:03:00 -
[5] - Quote
i accept my victory. no one wanted to fight me on the clear mathematical fact that the armor reps are the problem. its ok, i accept everyone's surrender.
" the eHP is around 11,000 before you count reppers, so a 20,000 eHP armor tank. not OP or anything at all.
proto SL 6 rounds base fire 6x330damage missiles= 14,300~ abouts and takes i forgot, 12 second about to fire.and that's with the bonus damage to armor.
the hard counter to armor tanks is more effective on shields... how hard of a counter is it then?"
that is all.
Fizzer94 wrote: But armor is supposed to be(or at least traditionally is) low reps and big buffer.Right now armor has a biggish buffer and HUGE reps. A complex level heavy repair module repairs like 4000-5000 HP really fast.
they repair between 5100-6300 btw. |
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