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Quil Evrything
DUST University Ivy League
141
|
Posted - 2013.09.18 16:53:00 -
[1] - Quote
Thought I'd post my notes on differences between passive and active scans, for the benefit of people who have, or are planning to, spec into passive scanning (or active scanning!)
People are welcome to post their own observations here. I just ask that you post specific factual things, rather than vague waffling.
My single observation so far: Passive scans can go through thin walls, but not (very dense) solid objects such as clone repositories, or large rock boulders. Active scans go through *anything*, as far as I can tell.
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Taeryn Frost
Zumari Force Projection Caldari State
115
|
Posted - 2013.09.18 16:58:00 -
[2] - Quote
Hmm, the only thing I can count on for passive scanners is that they will never show the enemy that is going to kill you. |
Beren Hurin
Onslaught Inc RISE of LEGION
1629
|
Posted - 2013.09.18 16:59:00 -
[3] - Quote
Quil Evrything wrote:Thought I'd post my notes on differences between passive and active scans, for the benefit of people who have, or are planning to, spec into passive scanning (or active scanning!)
People are welcome to post their own observations here. I just ask that you post specific factual things, rather than vague waffling.
My single observation so far: Passive scans can go through thin walls, but not (very dense) solid objects such as clone repositories, or large rock boulders. Active scans go through *anything*, as far as I can tell.
Your passive scan is 10m by default. Also, only logistics suits and scout suits can detect mediumheavy//light suits with passive scanners. |
Quil Evrything
DUST University Ivy League
141
|
Posted - 2013.09.18 17:05:00 -
[4] - Quote
Siighhh... I thought that stuff would be obvious. but if we need a "state the obvious" post in here, then let me get it out of the way now.
Active scanner range can be 65, 100, or 150m, depending on the type. (usually 100m, even for basic) The default level 1 active scanner will not pick up scout or lights suits
Passive scan by default, for almost every suit, sucks (picks up almost nothing), UNLESS YOU a) are in a scout or light suit. and or b) invest heavily in scan precision skills, and possibly equip precision modules
The range also sucks (10m default for all suits), UNLESS YOU a) invest heavily in range modules, and skills b) are a gallente, in a gallente scout suit, skilled up.
If you are a gallente, in a gallente scout suit, with scout suit skilled to 5, and range skilled to 5, then even the level 1 suit, can get you a passive scan range of 50 meters, with 2xprototype range. 37m with 1 range modules equipped. |
Needless Sacermendor
Red Fox Brigade
485
|
Posted - 2013.09.18 17:39:00 -
[5] - Quote
Quil Evrything wrote:b) are a gallente, in a gallente scout suit, skilled up. Your Faction has no bearing on anything ... anyone can train the Gallente Scout suit skill and gets the exact same suit n stats as a Gallente character would. |
Quil Evrything
DUST University Ivy League
141
|
Posted - 2013.09.18 17:48:00 -
[6] - Quote
Needless Sacermendor wrote:Quil Evrything wrote:b) are a gallente, in a gallente scout suit, skilled up. Your Faction has no bearing on anything ... anyone can train the Gallente Scout suit skill and gets the exact same suit n stats as a Gallente character would.
Not gallente "faction", gallente "race". some suits have racial bonuses. I forget where in-game this is mentioned, but see http://wiki.dust514.info/index.php?title=Skills#Dropsuit_Command_Sheet
The Gallente Scout Dropsuits line
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PR DIABOLITO NY
Internal Rebellion
19
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Posted - 2013.09.18 20:06:00 -
[7] - Quote
Quil Evrything wrote:Needless Sacermendor wrote:Quil Evrything wrote:b) are a gallente, in a gallente scout suit, skilled up. Your Faction has no bearing on anything ... anyone can train the Gallente Scout suit skill and gets the exact same suit n stats as a Gallente character would. Not gallente "faction", gallente "race". some suits have racial bonuses. (actually, ALL suits of that tier, have them. See the chart referenced below) I forget where in-game this is mentioned, but see http://wiki.dust514.info/index.php?title=Skills#Dropsuit_Command_SheetThe Gallente Scout Dropsuits line If it isnt required to be the matching race, to get the bonus, then why do they go out of their way to earmark the benefit by race?
Sorry, not trying to be dense, but where are you seeing them go out of their way to earmark it based of race of the merc? All I am seeing is based on race of the suit. All you have to do is skill up in a certain race's suit, irregardless of what race your merc is.
As for passive vs. active, I am noticing that passive is very line of sight based. Meaning, red-berries really only show up if they are in the front 180 degrees of view.
DEVS-Also, why are we not allowed to cancel an active scan in progress? I mean, if we try to change out for a weapon, we have to wait until scan is finished. I mean waiting for 5-10 sec!! That is almost as bad as just committing suicide. I would rather have the ability to be able to change out and lose the scan than sit there and lose 5 or 6 suits because I cant get to my weapon. I dont mind using a scanner even though you dont get points, but if it is now going to get me killed cause I cant put it away, I may rethink using it.
Diabolito |
Quil Evrything
DUST University Ivy League
142
|
Posted - 2013.09.18 20:18:00 -
[8] - Quote
sigh. going to not reply to the whole racial thing here. that would be a long thread. Instead, focusing down on actual scan issues for this thread;
PR DIABOLITO NY wrote: As for passive vs. active, I am noticing that passive is very line of sight based. Meaning, red-berries really only show up if they are in the front 180 degrees of view.
That is NOT "passive scan". That is something that is not at all documented, and rarely mentioned. that is your field-of-view, weapon-based scan...... thing. (And it's not 180 degrees. It's 90 degrees. 45 left of sight, and 45 right of sight)
Really stupidly and irritatingly, it has seemingly infinite precision. And ludicrously far range. This really needs to be removed.
Back to the implicit question in your post: If redberries disappear from your rader when out of your field-of-view, that means 1 of 2 things. Either:
1. They're further out than 10 meters from you. Which is quite likely: 10 meters is TINY. The first circle on your rader denotes 20 meters, if I recall correctly
2. you dont have enough passive scan precision to detect them.
This seems to happen to you a lot, so I'd guess you run around in assault/medium/heavy suits all the time. In which case, this thread really doesnt have much for you, other than to point out that, while you cant see the scout sneaking up behind you, they can see YOU when you try to do it, juuust fiiine.... |
Sgt Kirk
SyNergy Gaming EoN.
1791
|
Posted - 2013.09.18 20:20:00 -
[9] - Quote
After many test I have deduced that your passive radar system does not work. It only shows enemies if you have them in your immediate line of sight. and what's the point of that then?
People will show up if they are near friendly installations or objectives though. Never got that. |
Sgt Kirk
SyNergy Gaming EoN.
1791
|
Posted - 2013.09.18 20:23:00 -
[10] - Quote
Quil Evrything wrote:sigh. going to not reply to the whole racial thing here. that would be a long thread. Instead, focusing down on actual scan issues for this thread; PR DIABOLITO NY wrote: As for passive vs. active, I am noticing that passive is very line of sight based. Meaning, red-berries really only show up if they are in the front 180 degrees of view.
That is NOT "passive scan". That is something that is not at all documented, and rarely mentioned. that is your field-of-view, weapon-based scan...... thing. (And it's not 180 degrees. It's 90 degrees. 45 left of sight, and 45 right of sight) Really stupidly and irritatingly, it has seemingly infinite precision. And ludicrously far range. This really needs to be removed. Back to the implicit question in your post: If redberries disappear from your rader when out of your field-of-view, that means 1 of 2 things. Either: 1. They're further out than 10 meters from you. Which is quite likely: 10 meters is TINY. The first circle on your rader denotes [b]20 meters[b/], if I recall correctly 2. you dont have enough passive scan precision to detect them. This seems to happen to you a lot, so I'd guess you run around in assault/medium/heavy suits all the time. In which case, this thread really doesnt have much for you, other than to point out that, while you cant see the scout sneaking up behind you, they can see YOU when you try to do it, juuust fiiine.... While this is how it "SHOULD" work in a perfect world sadly it's not.
Even if you have your precision up, along with your range enhancer you will not see the other person.
-I've tested this with my buddy in a FW match. Passive scanners are broken and do not work. I've already addressed this to CCP a week ago with no reply yet. |
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Quil Evrything
DUST University Ivy League
142
|
Posted - 2013.09.18 20:32:00 -
[11] - Quote
Sgt Kirk wrote: While this is how it "SHOULD" work in a perfect world sadly it's not.
Even if you have your precision up, along with your range enhancer you will not see the other person.
-I've tested this with my buddy in a FW match. Passive scanners are broken and do not work. I've already addressed this to CCP a week ago with no reply yet.
I tested it myself, dual-boxing. (managed to get them in same match, opposing team.)
Stood in the open. One char behind the other. One was scout, one was not. When the non-scout approached the scout, appeared on the (very tiny) radar section within 10m. did the "back, forward, back" test. Yup. matched up.
Turned them both around, let residual radar image fade out. scout approached.... NOTHING.
So my guess is that either you miscalculated the relative precisions, or you had some wall between you that was an intrinsic dampener and affected your results.
disclaimer: I tested it a couple weeks ago before the upgrade, not this week. but I've seen passive scan work Just Fine for me running around as scout by myself. Matter of fact, it saved my butt when I was shooting from cover just a few days ago, and noticed someone sneaking up on me on radar. Sprinted ahead a bit, turned around and capped em :) Sadly, they were part of a team, so I didnt escape fully.
So I have every reason to believe it's working okay.
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Grims Tooth
Deadly Blue Dots RISE of LEGION
16
|
Posted - 2013.09.18 20:33:00 -
[12] - Quote
I only notice my passive scanner when I am hacking a red CRU. If I keep my eye on the minimap, i can instantly tell if an enemy has spawned on the CRU. This is the only situation I have found that the passive scan is actually useful. |
Quil Evrything
DUST University Ivy League
142
|
Posted - 2013.09.18 20:38:00 -
[13] - Quote
Grims Tooth wrote:I only notice my passive scanner when I am hacking a red CRU. If I keep my eye on the minimap, i can instantly tell if an enemy has spawned on the CRU. This is the only situation I have found that the passive scan is actually useful.
However.. keep in mind that the CRU counts as a "very solid object". If they are directly on the other side, you WONT SEE THEM. (or maybe the thing is just so big, they're out of range. )
But anyways, that's another reason why doing the side-to-side dance is good. if you're right up to it, on the middle part, your passive scan is blocked from a large part of your area. I think.
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Llast 326
An Arkhos
98
|
Posted - 2013.09.18 20:48:00 -
[14] - Quote
Just a note about passive scanners that never seems to be mentioned, they show you where the enemy Drop Uplinks and Nano Hives are. As a Gal infiltrator I find and eliminate a lot of these. |
Quil Evrything
DUST University Ivy League
142
|
Posted - 2013.09.18 20:54:00 -
[15] - Quote
Llast 326 wrote:Just a note about passive scanners that never seems to be mentioned, they show you where the enemy Drop Uplinks and Nano Hives are. As a Gal infiltrator I find and eliminate a lot of these.
Funny you should mention that. Seems that some suits have an easier time seeing them (without active scanners) than others.
scout suits, for example (or at least, MY scout suits ) can see them fairly easily. When in passive scanning range.
So they probably have a scan profile of around 45
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Yan Darn
DUST University Ivy League
150
|
Posted - 2013.09.18 21:04:00 -
[16] - Quote
Quil Evrything wrote:Grims Tooth wrote:I only notice my passive scanner when I am hacking a red CRU. If I keep my eye on the minimap, i can instantly tell if an enemy has spawned on the CRU. This is the only situation I have found that the passive scan is actually useful. However.. keep in mind that the CRU counts as a "very solid object". If they are directly on the other side, you WONT SEE THEM. (or maybe the thing is just so big, they're out of range. ) But anyways, that's another reason why doing the side-to-side dance is good. if you're right up to it, on the middle part, your passive scan is blocked from a large part of your area. I think.
I think it's the size - I have Gallente Scout 3/Range Amp 3 - I play Benny Hill round CRUs all the time - will have to pay attention to density of other objects. I know I do a Benny Hill routine around solid 'portacabin' things a lot. I really have to hug them sometimes, but I think that is due to the redberries distance from the box in the other side.
I have to admit - I ***** about scan range on scouts all the time, but I know it allows me to escape/kill reds a lot, but you really have to pay attention to available cover and potential LOS.
I feel bad, especially against heavies - sometimes I feel they realise they can't outflank me, when they give up and run off (i've kept this up for a least a full two minutes, due to my squad being pinned down elsewhere), I think they know they know I'm just going to unload my AR in the back of their heads...
Also, I've picked up reds several floors above me (new map, inside bit...hard to describe right now), I don't what density floors have - or if it is just the magic of infinite vertical scan range. |
Llast 326
An Arkhos
98
|
Posted - 2013.09.18 21:13:00 -
[17] - Quote
Quil Evrything wrote:Llast 326 wrote:Just a note about passive scanners that never seems to be mentioned, they show you where the enemy Drop Uplinks and Nano Hives are. As a Gal infiltrator I find and eliminate a lot of these. Funny you should mention that. Seems that some suits have an easier time seeing them (without active scanners) than others. scout suits, for example (or at least, MY scout suits ) can see them fairly easily. When in passive scanning range. So they probably have a scan profile of around 45 I could not estimate the number myself as my passive was always better than that before 1.4, but having watched Assaults wonder past them it must be to low for them to see. |
Maken Tosch
DUST University Ivy League
4227
|
Posted - 2013.09.18 21:20:00 -
[18] - Quote
Quil Evrything wrote:Sgt Kirk wrote: While this is how it "SHOULD" work in a perfect world sadly it's not.
Even if you have your precision up, along with your range enhancer you will not see the other person.
-I've tested this with my buddy in a FW match. Passive scanners are broken and do not work. I've already addressed this to CCP a week ago with no reply yet.
I tested it myself, dual-boxing. (managed to get them in same match, opposing team.) Stood in the open. One char behind the other. One was scout, one was not. When the non-scout approached the scout, appeared on the (very tiny) radar section within 10m. did the "back, forward, back" test. Yup. matched up. Turned them both around, let residual radar image fade out. scout approached.... NOTHING. So my guess is that either you miscalculated the relative precisions, or you had some wall between you that was an intrinsic dampener and affected your results. disclaimer: I tested it a couple weeks ago before the upgrade, not this week. but I've seen passive scan work Just Fine for me running around as scout by myself. Matter of fact, it saved my butt when I was shooting from cover just a few days ago, and noticed someone sneaking up on me on radar. Sprinted ahead a bit, turned around and capped em :) Sadly, they were part of a team, so I didnt escape fully. So I have every reason to believe it's working okay.
Were you able to test how dense the material (in this case a wall or a CRU) needs to be before the passive scan becomes useless regardless of scan range of the passive scanner?
By the way, I did the following math assuming stacking penalties are applied. You can see the stacking penalties here: https://docs.google.com/spreadsheet/ccc?key=0Aq6pdGj-zwyedDBIcnBpQXJLZlRBazQzUUU4YWExNGc#gid=6
Let's say you trained up Gallente Scout Dropsuit to Level 5 along with Range Amplification to Level 5. Both skill books give a 10% bonus per level for scan range. That's 50% for both skills at level 5. Since scouts have a scan range of 10m by default, that brings the range to 22.5m. That is just about a pixel or two beyond the inner-most circle of your mini map.
Now lets slap on 4 complex range amplifiers onto the the Scout GK.0 (it will fit and still have room for a gun) with each module giving you a bonus of 45% per module. Again, assuming stacking penalties are applied, here are the numbers.
22.5m (after skill books) 22.5*1.45=32.6m (rounded down) - The first module suffers no penalty 32.6*1.39=45.3m - module's effectiveness reduced to 87% 45.6*1.25=57m - 57% effective 57*1.12=63.8m - 28% effective
Now let's assume there are no stacking penalties applied:
22.5 -> 32.6m 32.6 -> 47.2m 47.2 -> 68.4m 68.4 -> 99.1m scan range
Even with the stacking penalties, 63.8m is a large area to passively scan.
EDIT:
I forgot to mention that I was able to passively scan through a large crate to see the merc on the other side. Also I can confirm that line of sight is not much of a factor here. I was able to see someone on the mini map without looking at their direction. |
Quil Evrything
DUST University Ivy League
143
|
Posted - 2013.09.18 21:35:00 -
[19] - Quote
Were you able to test how dense the material (in this case a wall or a CRU) needs to be before the passive scan becomes useless regardless of scan range of the passive scanner? .[/quote]
Not sure how you'd begin to rate solidness in-game. I will mention a recent observation, that is sadly tied to the forward-field-of-view scanning, where I noticed that a (presumably very solid) iron support beam that was barely wider than my toon, would cut things off from my radar. It seems reasonable to assume that would also affect passive scanning.
I can't recall if LAVs cut it off. They might.
I had a wonderful moment a few weeks back, where I snuck up on two guys hacking an objective, crouched down behind their LAV, and committed grand theft LAV. Can't remember for SURE if they dropped off my passive scan, though. Would be worth testing. Who's gonna be brave enough to check it ? :D
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Maken Tosch
DUST University Ivy League
4227
|
Posted - 2013.09.18 21:57:00 -
[20] - Quote
Quil Evrything wrote:Not sure how you'd begin to rate solidness in-game.
Well, you can rate solidness by how thick the object is. For example a 1m thick wall versus a 5m thick crate.
As I mentioned before, there was an instance in which I was able to see an enemy merc through one of those large crates. In one case I swear that I thought I could see him through two crates. But that warrants more testing.
Then there was another case in which I was in the Line Harvest map in Domination.
Map: https://forums.dust514.com/default.aspx?g=posts&t=80593&find=unread
I tucked myself into a dark crevice underneath end of the pipe. It's in the bottom of Grid G8 where you see the missile installation sitting next to the pipe. You know, the concrete end-cap where you can hide uplinks in and provides three-way protection. My passive scan was able to see an enemy merc through all that very thick concrete on the other side. It seems to me that the thickness of the material is irrelevant. At least that's what my experience is telling me. |
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Quil Evrything
DUST University Ivy League
143
|
Posted - 2013.09.18 22:05:00 -
[21] - Quote
Maken Tosch wrote:Quil Evrything wrote:Not sure how you'd begin to rate solidness in-game. Well, you can rate solidness by how thick the object is. ... ... It seems to me that the thickness of the material is irrelevant. At least that's what my experience is telling me.
Seems you are contradicting yourself a bit. or at least what I wrote :)
By 'solidness' I really mean 'density'. Something can be very thick, without being dense.
Im guessing that "something made of lots of metal" blocks it. In contrast, concrete, does not(? maybe ?)
Yet, rock, does. odd...
hmm... orr.. the rock was just so friggin big it put them outside my somewhat meagre range.
People with the proto-levels of passive scan range need to do more testing :p My standard scout only has 21m range at best.
(although my double-equip fit has 28m I suppose. Hmm...)
PS: the suport iron beam that blocked my thing, was 2m wide, but probably only 1m deep.
very high though. |
Bojo The Mighty
Zanzibar Concept
1851
|
Posted - 2013.09.18 22:06:00 -
[22] - Quote
Passive Scanning occurs only in your forward Quadrant. |
Llast 326
An Arkhos
98
|
Posted - 2013.09.18 22:12:00 -
[23] - Quote
Bojo The Mighty wrote:Passive Scanning occurs only in your forward Quadrant. If so then the people in the rear aspect of my radar are residual from looking around? I think I am going to play around some next time I am on and see. Off to the hills to find a tunnel visioned sniper to run experiment with facing |
Bojo The Mighty
Zanzibar Concept
1851
|
Posted - 2013.09.18 22:20:00 -
[24] - Quote
Llast 326 wrote:Bojo The Mighty wrote:Passive Scanning occurs only in your forward Quadrant. If so then the people in the rear aspect of my radar are residual from looking around? I think I am going to play around some next time I am on and see. Off to the hills to find a tunnel visioned sniper to run experiment with facing Sometimes people pop on your radar outside because they preform an action that gives themself away. I can't verify what actions do, but I've been researching. |
Llast 326
An Arkhos
99
|
Posted - 2013.09.18 22:26:00 -
[25] - Quote
Bojo The Mighty wrote:Llast 326 wrote:Bojo The Mighty wrote:Passive Scanning occurs only in your forward Quadrant. If so then the people in the rear aspect of my radar are residual from looking around? I think I am going to play around some next time I am on and see. Off to the hills to find a tunnel visioned sniper to run experiment with facing Sometimes people pop on your radar outside because they preform an action that gives themself away. I can't verify what actions do, but I've been researching. Your research and input is always a welcome sight. |
Monkey MAC
killer taxi company General Tso's Alliance
547
|
Posted - 2013.09.18 22:31:00 -
[26] - Quote
Sgt Kirk wrote:After many test I have deduced that your passive radar system does not work. It only shows enemies if you have them in your immediate line of sight. and what's the point of that then?
People will show up if they are near friendly installations or objectives though. Never got that.
Sorry kirk it works for me, have you put any sp into prescsion? Im on lvl 2 and I see dead people, scouts, I mean scouts!
oh wait same thing!! |
lrian Locust
DUST University Ivy League
123
|
Posted - 2013.09.18 22:45:00 -
[27] - Quote
Maken Tosch wrote:Even with the stacking penalties, 63.8m is a large area to passively scan. Not really, as anyone can kill you from 88m in half a second flat. Besides, dumping all your skill points in dampening and sacrificing 4 complex mods is too much.
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Monkey MAC
killer taxi company General Tso's Alliance
551
|
Posted - 2013.09.18 22:50:00 -
[28] - Quote
lrian Locust wrote:Maken Tosch wrote:Even with the stacking penalties, 63.8m is a large area to passively scan. Not really, as anyone can kill you from 88m in half a second flat. Besides, dumping all your skill points in dampening and sacrificing 4 complex mods is too much.
I think I should point out the passive scan isn't designed to let you see everything going on unless your a scout, its a short range tactical scanner, to allow you to maintain combat after loosing visual, not to allow complete visual command!! |
Athena Sentinel
Villore Sec Ops Gallente Federation
43
|
Posted - 2013.09.18 22:50:00 -
[29] - Quote
Quil Evrything wrote:Siighhh... I thought that stuff would be obvious. but if we need a "state the obvious" post in here, then let me get it all out of the way now.
Active scanner range can be 65, 100, or 150m, depending on the type. (usually 100m, even for basic) The default level 1 active scanner will not pick up scout or light suits
Passive scan by default, for almost every suit, sucks (picks up almost nothing), UNLESS YOU a) are in a scout or light suit. and or b) invest heavily in scan precision skills, and possibly equip precision modules Edit: note that since scout gets a slight damp bonus, scout and light suits by default can pick up light suits, but not scout suits.
The passive scan range also sucks (10m default for all suits), UNLESS YOU a) invest heavily in range modules, and skills b) are a gallente, in a gallente scout suit, skilled up.
If you are a gallente, in a gallente scout suit, with scout suit skilled to 5, and range skilled to 5, then even the level 1 suit, can get you a passive scan range of 50 meters, with 2xprototype range. 37m with 1 range modules equipped. 22m without modules, I think.
In short, passive scan sucks unless you are a scout. If you are a scout, then it can vary between "slightly useful" and "REALLY useful". But you have to be aware of the limitations, such as it not being able to see through dense materials.
Other then the negative over tones, this was very helpful information.. unless it is misinformation |
OZAROW
WarRavens League of Infamy
675
|
Posted - 2013.09.19 00:10:00 -
[30] - Quote
As far as I can tell with my suit precision is more effective than range. I'm a mini scout I have 3 in precision, 4 damp, 3 range. My suit beats the advanced scan with no mods an the 28 with a basic but I can't beat the 15 since I'm not gallente. An I use a scanner for the range an passively I do well with range.
But as far as I can tell the precision measure how low someone's db is, so I use a enhanced instead of a shield an it works just like the scanner I can see the chevron visibly an on radar, I ll probably boost the precision to five, if I stack mods it will work like the scanner if I want to not equip the scanner an use say uplinks instead.
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
88
|
Posted - 2013.09.19 00:42:00 -
[31] - Quote
Grims Tooth wrote:I only notice my passive scanner when I am hacking a red CRU. If I keep my eye on the minimap, i can instantly tell if an enemy has spawned on the CRU. This is the only situation I have found that the passive scan is actually useful. Generally I can just hear them - tis a chilling sound... |
PR DIABOLITO NY
Internal Rebellion
19
|
Posted - 2013.09.19 02:25:00 -
[32] - Quote
Bojo The Mighty wrote:Llast 326 wrote:Bojo The Mighty wrote:Passive Scanning occurs only in your forward Quadrant. If so then the people in the rear aspect of my radar are residual from looking around? I think I am going to play around some next time I am on and see. Off to the hills to find a tunnel visioned sniper to run experiment with facing Sometimes people pop on your radar outside because they preform an action that gives themself away. I can't verify what actions do, but I've been researching.
Apparently shooting does not or does so randomly. Just played a match where a shotgunner was directly in front of me from 50m and ran in on me. He was shooting and did not show up until he shot me in the face at <10m. Epic fail!!
Diabolito |
Quil Evrything
DUST University Ivy League
149
|
Posted - 2013.09.19 02:53:00 -
[33] - Quote
Bojo The Mighty wrote:Passive Scanning occurs only in your forward Quadrant.
This is not true.
wierd-weapon-related-scan occurs in your forward quadrant. That is not "passive scanning". that is something that CCP has not given a name to.
As for true passive-scan, either you're testing the wrong thing, or your testing methodologies are flawed.
Your theory about "somethigng gives you away" does not explain how I saw people on my radar, behind me, when I had only been facing forward for the last 20 seconds (so no residuals) and they did not fire at me.
I've done careful testing (in prior version) and a test enemy approaching from behind, or from the side, appeared at the expected place on my radar, without them doing ANYTHING other than simply moving. Within 10m, that is.
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
258
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Posted - 2013.09.19 03:27:00 -
[34] - Quote
I am intrigue by this thick object aspect you brought up.
In the gallente research facility map, I am able to be on the second floor from point Charlie and see the hostiles through several walls on the bottom floor. So we are talking about several layers of walls as I am able to see them spiral up the stairwell. I do not have any levels in gal scout, no modules to increase range, and only have passive range up to lvl 4.
What are examples of "thick" objects are you referring too so I can pay attention to see if I notice this and test try a few of these myself |
Sgt Kirk
SyNergy Gaming EoN.
1832
|
Posted - 2013.09.19 03:38:00 -
[35] - Quote
Monkey MAC wrote:Sgt Kirk wrote:After many test I have deduced that your passive radar system does not work. It only shows enemies if you have them in your immediate line of sight. and what's the point of that then?
People will show up if they are near friendly installations or objectives though. Never got that. Sorry kirk it works for me, have you put any sp into prescsion? Im on lvl 2 and I see dead people, scouts, I mean scouts! oh wait same thing!! I have level one and carry a precision enhancer because I'm gallente and I have a useless third highslot.
It seems to be working with people who have scout suits so I guess scout suits do fine. Or gallente Assaults are just terrible at scanning
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Quil Evrything
DUST University Ivy League
149
|
Posted - 2013.09.19 04:13:00 -
[36] - Quote
Oswald Rehnquist wrote:I am intrigue by this thick object aspect you brought up.
In the gallente research facility map, I am able to be on the second floor from point Charlie and see the hostiles through several walls on the bottom floor. So we are talking about several layers of walls as I am able to see them spiral up the stairwell. I do not have any levels in gal scout, no modules to increase range, and only have passive range up to lvl 4.
layers are irrelevant. regular walls may as well be glass, I think.
If you can see a person-shape through 1 pane of glass, then stacking 5 of them will not obscure you from seeing someone is there :)
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Monkey MAC
killer taxi company General Tso's Alliance
561
|
Posted - 2013.09.19 07:25:00 -
[37] - Quote
Sgt Kirk wrote:Monkey MAC wrote:Sgt Kirk wrote:After many test I have deduced that your passive radar system does not work. It only shows enemies if you have them in your immediate line of sight. and what's the point of that then?
People will show up if they are near friendly installations or objectives though. Never got that. Sorry kirk it works for me, have you put any sp into prescsion? Im on lvl 2 and I see dead people, scouts, I mean scouts! oh wait same thing!! I have level one and carry a precision enhancer because I'm gallente and I have a useless third highslot. It seems to be working with people who have scout suits so I guess scout suits do fine. Or gallente Assaults are just terrible at scanning
No all assults have same scan prescion, and it appears to work 360 degrees, you just have to remember it's not very big!! |
Monkey MAC
killer taxi company General Tso's Alliance
561
|
Posted - 2013.09.19 07:27:00 -
[38] - Quote
Quil Evrything wrote:Oswald Rehnquist wrote:I am intrigue by this thick object aspect you brought up.
In the gallente research facility map, I am able to be on the second floor from point Charlie and see the hostiles through several walls on the bottom floor. So we are talking about several layers of walls as I am able to see them spiral up the stairwell. I do not have any levels in gal scout, no modules to increase range, and only have passive range up to lvl 4.
layers are irrelevant. Apparently, floors count even less than walls. If you can see a person-shape through 1 pane of glass, then stacking 5 of them will not obscure you from seeing someone is there :)
Maybe not 5 but 25 will!! |
Quil Evrything
DUST University Ivy League
149
|
Posted - 2013.09.19 16:18:00 -
[39] - Quote
Sgt Kirk wrote: I have level one and carry a precision enhancer because I'm gallente and I have a useless third highslot.
It's still almost a useless slot :-p You'll only be able to pick up other assaults on passive scan. Unless they have a few points in dampening, in which case you wont. even if they dont have a module equipped .
So, you 'll be able to tell if a greenhorn asault is sneaking up on you. But who sneaks up on anyone in an assault suit???
You wont be able to passive-scan a light suit, let alone a scout suit. They're the ones that will be sneaking up on you.
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Reav Hannari
Red Rock Outriders
1362
|
Posted - 2013.09.19 16:32:00 -
[40] - Quote
Quil Evrything wrote:Bojo The Mighty wrote:Passive Scanning occurs only in your forward Quadrant. This is not true. wierd-weapon-related-scan occurs in your forward quadrant. That is not "passive scanning". that is something that CCP has not given a name to. As for true passive-scan, either you're testing the wrong thing, or your testing methodologies are flawed. Your theory about "somethigng gives you away" does not explain how I saw people on my radar, behind me, when I had only been facing forward for the last 20 seconds (so no residuals) and they did not fire at me. I've done careful testing (in prior version) and a test enemy approaching a base scout dropsuit from behind, or from the side, appeared at the expected place on my radar, without them doing ANYTHING other than simply moving. As soon as they impinged 10m, that is.
We tested this and he was incorrect. The short passive range is deceptive and has lead to a few incorrect assumptions about how scanning works, such as seeing through things. I now think it's as simple as compare profile to sensitivity if in passive range. Walls, terrain, and activity have no bearing on detection.
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Yan Darn
DUST University Ivy League
157
|
Posted - 2013.09.19 16:46:00 -
[41] - Quote
Reav Hannari wrote:Quil Evrything wrote:Bojo The Mighty wrote:Passive Scanning occurs only in your forward Quadrant. This is not true. wierd-weapon-related-scan occurs in your forward quadrant. That is not "passive scanning". that is something that CCP has not given a name to. As for true passive-scan, either you're testing the wrong thing, or your testing methodologies are flawed. Your theory about "somethigng gives you away" does not explain how I saw people on my radar, behind me, when I had only been facing forward for the last 20 seconds (so no residuals) and they did not fire at me. I've done careful testing (in prior version) and a test enemy approaching a base scout dropsuit from behind, or from the side, appeared at the expected place on my radar, without them doing ANYTHING other than simply moving. As soon as they impinged 10m, that is. We tested this and he was incorrect. The short passive range is deceptive and has lead to a few incorrect assumptions about how scanning works, such as seeing through things. I now think it's as simple as compare profile to sensitivity if in passive range. Walls, terrain, and activity have no bearing on detection.
I can't say i've done any testing, but this explanation fits entirely with my own experience. It'd be cool if CCP could clarify... |
Bojo The Mighty
Zanzibar Concept
1893
|
Posted - 2013.09.19 17:26:00 -
[42] - Quote
The Test Results Reav's Guide
Yep I was wrong. What I was mislead by is I was frequently having radar blips appear in my front viewing angle even though I wasn't seeing them while my merc was. I made some wrong assumptions but it's all clarified now. |
Draco Cerberus
Hellstorm Inc League of Infamy
324
|
Posted - 2013.09.19 17:50:00 -
[43] - Quote
Quil Evrything wrote:sigh. going to not reply to the whole racial thing here. that would be a long thread. Instead, focusing down on actual scan issues for this thread; PR DIABOLITO NY wrote: As for passive vs. active, I am noticing that passive is very line of sight based. Meaning, red-berries really only show up if they are in the front 180 degrees of view.
That is NOT "passive scan". That is something that is not at all documented, and rarely mentioned. that is your field-of-view, weapon-based scan...... thing. (And it's not 180 degrees. It's 90 degrees. 45 left of sight, and 45 right of sight) Really stupidly and irritatingly, it has seemingly infinite precision. And ludicrously far range. This really needs to be removed. Back to the implicit question in your post: If redberries disappear from your rader when out of your field-of-view, that means 1 of 2 things. Either: 1. They're further out than 10 meters from you. Which is quite likely: 10 meters is TINY. The first circle on your rader denotes 20 meters, if I recall correctly 2. you dont have enough passive scan precision to detect them. This seems to happen to you a lot, so I'd guess you run around in assault/medium/heavy suits all the time. In which case, this thread really doesnt have much for you, other than to point out that, while you cant see the scout sneaking up behind you, they can see YOU when you try to do it, juuust fiiine.... Leave it in. It saved me 2x last night because the merc blended with the scenery on a spin. |
Quil Evrything
DUST University Ivy League
150
|
Posted - 2013.09.19 17:56:00 -
[44] - Quote
Draco Cerberus wrote:Quil Evrything wrote:
That is NOT "passive scan". That is something that is not at all documented, and rarely mentioned. that is your field-of-view, weapon-based scan...... thing. (And it's not 180 degrees. It's 90 degrees. 45 left of sight, and 45 right of sight)
Really stupidly and irritatingly, it has seemingly infinite precision. And ludicrously far range. This really needs to be removed.
Leave it in. It saved me 2x last night because the merc blended with the scenery on a spin.
That's exactly why it should be removed.
ninja scout power!
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Elhaym Navarre
Onikanabo Brigade Caldari State
1
|
Posted - 2013.09.24 18:33:00 -
[45] - Quote
So considering active scanning for a moment, how many have tried spinning in a circle while scanning, has it worked for you, and would you advise others to do the same?
Does the range only check what's being scanned as you turn or will it light everything up regardless? From what i've learned there is no vertical limitation on the scan nor wall it cannot pass through, only distance, visual -¦, and dB. Different scanners have different perks and such, but I'm very curious about accuracy when changing your direction during a scan and if it's at all effective. Thanks! |
Quil Evrything
DUST University Ivy League
179
|
Posted - 2013.09.24 18:36:00 -
[46] - Quote
It has been claimed that if you dont hold steady, that lightup time is shorter.
So... if you're using one of the short duration scanners, and you just want to know, "are there any enemies near me?" then spinning is fine.
If on the other hand, you're using one of the long light-time ones, then spinning is probably counter-productive.
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