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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
88
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Posted - 2013.09.19 00:42:00 -
[31] - Quote
Grims Tooth wrote:I only notice my passive scanner when I am hacking a red CRU. If I keep my eye on the minimap, i can instantly tell if an enemy has spawned on the CRU. This is the only situation I have found that the passive scan is actually useful. Generally I can just hear them - tis a chilling sound... |
PR DIABOLITO NY
Internal Rebellion
19
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Posted - 2013.09.19 02:25:00 -
[32] - Quote
Bojo The Mighty wrote:Llast 326 wrote:Bojo The Mighty wrote:Passive Scanning occurs only in your forward Quadrant. If so then the people in the rear aspect of my radar are residual from looking around? I think I am going to play around some next time I am on and see. Off to the hills to find a tunnel visioned sniper to run experiment with facing Sometimes people pop on your radar outside because they preform an action that gives themself away. I can't verify what actions do, but I've been researching.
Apparently shooting does not or does so randomly. Just played a match where a shotgunner was directly in front of me from 50m and ran in on me. He was shooting and did not show up until he shot me in the face at <10m. Epic fail!!
Diabolito |
Quil Evrything
DUST University Ivy League
149
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Posted - 2013.09.19 02:53:00 -
[33] - Quote
Bojo The Mighty wrote:Passive Scanning occurs only in your forward Quadrant.
This is not true.
wierd-weapon-related-scan occurs in your forward quadrant. That is not "passive scanning". that is something that CCP has not given a name to.
As for true passive-scan, either you're testing the wrong thing, or your testing methodologies are flawed.
Your theory about "somethigng gives you away" does not explain how I saw people on my radar, behind me, when I had only been facing forward for the last 20 seconds (so no residuals) and they did not fire at me.
I've done careful testing (in prior version) and a test enemy approaching from behind, or from the side, appeared at the expected place on my radar, without them doing ANYTHING other than simply moving. Within 10m, that is.
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
258
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Posted - 2013.09.19 03:27:00 -
[34] - Quote
I am intrigue by this thick object aspect you brought up.
In the gallente research facility map, I am able to be on the second floor from point Charlie and see the hostiles through several walls on the bottom floor. So we are talking about several layers of walls as I am able to see them spiral up the stairwell. I do not have any levels in gal scout, no modules to increase range, and only have passive range up to lvl 4.
What are examples of "thick" objects are you referring too so I can pay attention to see if I notice this and test try a few of these myself |
Sgt Kirk
SyNergy Gaming EoN.
1832
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Posted - 2013.09.19 03:38:00 -
[35] - Quote
Monkey MAC wrote:Sgt Kirk wrote:After many test I have deduced that your passive radar system does not work. It only shows enemies if you have them in your immediate line of sight. and what's the point of that then?
People will show up if they are near friendly installations or objectives though. Never got that. Sorry kirk it works for me, have you put any sp into prescsion? Im on lvl 2 and I see dead people, scouts, I mean scouts! oh wait same thing!! I have level one and carry a precision enhancer because I'm gallente and I have a useless third highslot.
It seems to be working with people who have scout suits so I guess scout suits do fine. Or gallente Assaults are just terrible at scanning
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Quil Evrything
DUST University Ivy League
149
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Posted - 2013.09.19 04:13:00 -
[36] - Quote
Oswald Rehnquist wrote:I am intrigue by this thick object aspect you brought up.
In the gallente research facility map, I am able to be on the second floor from point Charlie and see the hostiles through several walls on the bottom floor. So we are talking about several layers of walls as I am able to see them spiral up the stairwell. I do not have any levels in gal scout, no modules to increase range, and only have passive range up to lvl 4.
layers are irrelevant. regular walls may as well be glass, I think.
If you can see a person-shape through 1 pane of glass, then stacking 5 of them will not obscure you from seeing someone is there :)
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Monkey MAC
killer taxi company General Tso's Alliance
561
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Posted - 2013.09.19 07:25:00 -
[37] - Quote
Sgt Kirk wrote:Monkey MAC wrote:Sgt Kirk wrote:After many test I have deduced that your passive radar system does not work. It only shows enemies if you have them in your immediate line of sight. and what's the point of that then?
People will show up if they are near friendly installations or objectives though. Never got that. Sorry kirk it works for me, have you put any sp into prescsion? Im on lvl 2 and I see dead people, scouts, I mean scouts! oh wait same thing!! I have level one and carry a precision enhancer because I'm gallente and I have a useless third highslot. It seems to be working with people who have scout suits so I guess scout suits do fine. Or gallente Assaults are just terrible at scanning
No all assults have same scan prescion, and it appears to work 360 degrees, you just have to remember it's not very big!! |
Monkey MAC
killer taxi company General Tso's Alliance
561
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Posted - 2013.09.19 07:27:00 -
[38] - Quote
Quil Evrything wrote:Oswald Rehnquist wrote:I am intrigue by this thick object aspect you brought up.
In the gallente research facility map, I am able to be on the second floor from point Charlie and see the hostiles through several walls on the bottom floor. So we are talking about several layers of walls as I am able to see them spiral up the stairwell. I do not have any levels in gal scout, no modules to increase range, and only have passive range up to lvl 4.
layers are irrelevant. Apparently, floors count even less than walls. If you can see a person-shape through 1 pane of glass, then stacking 5 of them will not obscure you from seeing someone is there :)
Maybe not 5 but 25 will!! |
Quil Evrything
DUST University Ivy League
149
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Posted - 2013.09.19 16:18:00 -
[39] - Quote
Sgt Kirk wrote: I have level one and carry a precision enhancer because I'm gallente and I have a useless third highslot.
It's still almost a useless slot :-p You'll only be able to pick up other assaults on passive scan. Unless they have a few points in dampening, in which case you wont. even if they dont have a module equipped .
So, you 'll be able to tell if a greenhorn asault is sneaking up on you. But who sneaks up on anyone in an assault suit???
You wont be able to passive-scan a light suit, let alone a scout suit. They're the ones that will be sneaking up on you.
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Reav Hannari
Red Rock Outriders
1362
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Posted - 2013.09.19 16:32:00 -
[40] - Quote
Quil Evrything wrote:Bojo The Mighty wrote:Passive Scanning occurs only in your forward Quadrant. This is not true. wierd-weapon-related-scan occurs in your forward quadrant. That is not "passive scanning". that is something that CCP has not given a name to. As for true passive-scan, either you're testing the wrong thing, or your testing methodologies are flawed. Your theory about "somethigng gives you away" does not explain how I saw people on my radar, behind me, when I had only been facing forward for the last 20 seconds (so no residuals) and they did not fire at me. I've done careful testing (in prior version) and a test enemy approaching a base scout dropsuit from behind, or from the side, appeared at the expected place on my radar, without them doing ANYTHING other than simply moving. As soon as they impinged 10m, that is.
We tested this and he was incorrect. The short passive range is deceptive and has lead to a few incorrect assumptions about how scanning works, such as seeing through things. I now think it's as simple as compare profile to sensitivity if in passive range. Walls, terrain, and activity have no bearing on detection.
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Yan Darn
DUST University Ivy League
157
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Posted - 2013.09.19 16:46:00 -
[41] - Quote
Reav Hannari wrote:Quil Evrything wrote:Bojo The Mighty wrote:Passive Scanning occurs only in your forward Quadrant. This is not true. wierd-weapon-related-scan occurs in your forward quadrant. That is not "passive scanning". that is something that CCP has not given a name to. As for true passive-scan, either you're testing the wrong thing, or your testing methodologies are flawed. Your theory about "somethigng gives you away" does not explain how I saw people on my radar, behind me, when I had only been facing forward for the last 20 seconds (so no residuals) and they did not fire at me. I've done careful testing (in prior version) and a test enemy approaching a base scout dropsuit from behind, or from the side, appeared at the expected place on my radar, without them doing ANYTHING other than simply moving. As soon as they impinged 10m, that is. We tested this and he was incorrect. The short passive range is deceptive and has lead to a few incorrect assumptions about how scanning works, such as seeing through things. I now think it's as simple as compare profile to sensitivity if in passive range. Walls, terrain, and activity have no bearing on detection.
I can't say i've done any testing, but this explanation fits entirely with my own experience. It'd be cool if CCP could clarify... |
Bojo The Mighty
Zanzibar Concept
1893
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Posted - 2013.09.19 17:26:00 -
[42] - Quote
The Test Results Reav's Guide
Yep I was wrong. What I was mislead by is I was frequently having radar blips appear in my front viewing angle even though I wasn't seeing them while my merc was. I made some wrong assumptions but it's all clarified now. |
Draco Cerberus
Hellstorm Inc League of Infamy
324
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Posted - 2013.09.19 17:50:00 -
[43] - Quote
Quil Evrything wrote:sigh. going to not reply to the whole racial thing here. that would be a long thread. Instead, focusing down on actual scan issues for this thread; PR DIABOLITO NY wrote: As for passive vs. active, I am noticing that passive is very line of sight based. Meaning, red-berries really only show up if they are in the front 180 degrees of view.
That is NOT "passive scan". That is something that is not at all documented, and rarely mentioned. that is your field-of-view, weapon-based scan...... thing. (And it's not 180 degrees. It's 90 degrees. 45 left of sight, and 45 right of sight) Really stupidly and irritatingly, it has seemingly infinite precision. And ludicrously far range. This really needs to be removed. Back to the implicit question in your post: If redberries disappear from your rader when out of your field-of-view, that means 1 of 2 things. Either: 1. They're further out than 10 meters from you. Which is quite likely: 10 meters is TINY. The first circle on your rader denotes 20 meters, if I recall correctly 2. you dont have enough passive scan precision to detect them. This seems to happen to you a lot, so I'd guess you run around in assault/medium/heavy suits all the time. In which case, this thread really doesnt have much for you, other than to point out that, while you cant see the scout sneaking up behind you, they can see YOU when you try to do it, juuust fiiine.... Leave it in. It saved me 2x last night because the merc blended with the scenery on a spin. |
Quil Evrything
DUST University Ivy League
150
|
Posted - 2013.09.19 17:56:00 -
[44] - Quote
Draco Cerberus wrote:Quil Evrything wrote:
That is NOT "passive scan". That is something that is not at all documented, and rarely mentioned. that is your field-of-view, weapon-based scan...... thing. (And it's not 180 degrees. It's 90 degrees. 45 left of sight, and 45 right of sight)
Really stupidly and irritatingly, it has seemingly infinite precision. And ludicrously far range. This really needs to be removed.
Leave it in. It saved me 2x last night because the merc blended with the scenery on a spin.
That's exactly why it should be removed.
ninja scout power!
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Elhaym Navarre
Onikanabo Brigade Caldari State
1
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Posted - 2013.09.24 18:33:00 -
[45] - Quote
So considering active scanning for a moment, how many have tried spinning in a circle while scanning, has it worked for you, and would you advise others to do the same?
Does the range only check what's being scanned as you turn or will it light everything up regardless? From what i've learned there is no vertical limitation on the scan nor wall it cannot pass through, only distance, visual -¦, and dB. Different scanners have different perks and such, but I'm very curious about accuracy when changing your direction during a scan and if it's at all effective. Thanks! |
Quil Evrything
DUST University Ivy League
179
|
Posted - 2013.09.24 18:36:00 -
[46] - Quote
It has been claimed that if you dont hold steady, that lightup time is shorter.
So... if you're using one of the short duration scanners, and you just want to know, "are there any enemies near me?" then spinning is fine.
If on the other hand, you're using one of the long light-time ones, then spinning is probably counter-productive.
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