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Zylak's Used Clones
12
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Posted - 2013.09.17 13:18:00 -
[1] - Quote
The 3 most common vehicles in an infantry engagement today are the armed wheeled vehicle, the tank, and the attack helicopter. I really don't think the dropship reflects the attack helicopter's role; it is a transport with some guns. The "Eve attack chopper" need not have rotors, but should pilot basicly the same way - simpler than an airplane. Make it a 2 seat vehicle (as to not step on the dropship's toes), the pilot has a forward facing weapon (missile launcher is standard today) and the gunner has a turret. Whatever this vehicle looks like, it should control like a helicopter; "rotor" throttle (up/down, L1/L2), "rotor" tilt (left stick, forward/back/strafe, just like infantry) and rotate craft (right stick, up and down unused). The nose tilts down with forward motion and is related to speed, vice versa for reverse motion. The turret position would have to be related to the overall design but as long as it can fire forward in an arc and tilt up/down it is useful. Please consider adding this essential battlefield tool. One last note - make sure the pilot, who fires a "dummy" gun, can use a 1st person perspective or he'll never hit anything |
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THE OWL SOCIETY DARKSTAR ARMY
13
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Posted - 2013.09.20 14:03:00 -
[2] - Quote
I don't think the dropship controls like a helicopter. If you like those sorts of sims you know what I'm talking about. I don't think any of the dropships really fill an attack helicopter role, more importantly. I squad with a Viper pilot who feels the same. For now, I would be satisfied with customizable controls for vehicles (and infantry) and pretend I'm in an attack helicopter ha ha. The turret must be able to fire forward to be similar to an attack helicop- I don't think any dropship has that... correct? |
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THE OWL SOCIETY DARKSTAR ARMY
13
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Posted - 2013.09.21 08:25:00 -
[3] - Quote
So I'm glad at least some of you agree that a dropship does not control like a helicopter. And I will repeat that it need not have rotors. Thrusters are more Eve-ish. I'm thinking of a light craft that can hover in one spot, has a small 360 degree blaster turret on the bottom maybe, def a forward weapon for the pilot. It would depend on manuverability, speed and cunning more than armor. Could be a feast for a swarm launcher if the pilot isn't slick enough to evade the 2nd salvo but hey that's the world of attack "helicopters". |
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THE OWL SOCIETY DARKSTAR ARMY
13
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Posted - 2013.09.21 08:34:00 -
[4] - Quote
This would be a craft that engages briefly and then hauls arse to reshield. Many of these craft would die because the pilot gets greedy and stays in a bad spot for an extra few seconds shooting into a building or trying to get a bead on a dodgey scout sniper. Also useful to drop off a single passenger (multiple passengers is for dropship - let them keep the one thing they are useful for as they wait for a dropship buff... sigh...) |
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THE OWL SOCIETY DARKSTAR ARMY
13
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Posted - 2013.09.21 13:17:00 -
[5] - Quote
I challenge any who think a dropship can be used as an attack vehicle to prove it. In almost 10 million skill points worth of battle, I have been killed by a dropship turret once that I am aware of. Once. Killed by an AR? Hundreds of times. Mostly dropships just die; easy war points. If anyone here thinks the dropship is equal to an attack "helicopter" show it to the rest of us cuz nobody fears the "attack dropship". And, to address other comments, yes, a mouse/keyboard is an advantage, and seeing as how D514 is trying to bring in console players that play "for free" to start I am pretty sure they don't have a mouse/keyboard on their ps3. Most don't have a pc - it's the smartphone/cloud era now. CCP had no choice but to allow the mouse to get off the ground with Dust, but to entice new "free" console players to play more than 5 games the mouse has gotta go to corp battles only or something similar. We need new players, who use ps3 controllers, to stick around, and it ain't happenin'. Player count may have even dropped in the last month. It sucks to us "old heads", but we gotta make it console/noob friendly right now if we want a game we enjoy to survive. |
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THE OWL SOCIETY DARKSTAR ARMY
13
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Posted - 2013.09.21 13:19:00 -
[6] - Quote
I challenge any who think a dropship can be used as an attack vehicle to prove it. In almost 10 million skill points worth of battle, I have been killed by a dropship turret once that I am aware of. Once. Killed by an AR? Hundreds of times. Mostly dropships just die; easy war points. If anyone here thinks the dropship is equal to an attack "helicopter" show it to the rest of us cuz nobody fears the "attack dropship". And, to address other comments, yes, a mouse/keyboard is an advantage, and seeing as how D514 is trying to bring in console players that play "for free" to start I am pretty sure they don't have a mouse/keyboard on their ps3. Most don't have a pc - it's the smartphone/cloud era now. CCP had no choice but to allow the mouse to get off the ground with Dust, but to entice new "free" console players to play more than 5 games the mouse has gotta go to corp battles only or something similar. We need new players, who use ps3 controllers, to stick around, and it ain't happenin'. Player count may have even dropped in the last month. It sucks to us "old heads", but we gotta make it console/noob friendly right now if we want a game we enjoy to survive. |
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