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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
ShinyJay
Destruction Reapers The Superpowers
100
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Posted - 2013.09.17 15:15:00 -
[1] - Quote
Monkey MAC wrote:Yes its not the best example, and clearly rigged. But your right my point is indeed that snipers can work at ~100m effectively, while you may have taken a guy down at 96mI doubt it would have been as fast as a sniper, and other drawbacks from said rifle will put you at disadvantage!!
Now I cannot deny you have theory of sniping down, nor would I, but also consider that in a game full of immortal mercenaries the traditional tactics don't always work.
For example, that spot inside the research facility also allows you to see out onto barren land, and if sit near the reactor column in the middle you can see another swathe of open terrain to snipe across again!
The best spots are the ones anyone can get to, but it also allows you to reposition faster as well, swings amd roundabouts you know?
but are they good for snipers to be? or tac AR? because of the direction this game is taking, it's like it's forcing me to use the AR of any variant for all of my needs. if CCP is gonna go that direction, tweak the snipers a bit to help them get along the new terrain so they can do part of their job well. i don't mind if my sniper can't operate well between 1-90 meters, but if we have to be that close now, make it fair for snipers to be able to handle it. |
ShinyJay
Destruction Reapers The Superpowers
100
|
Posted - 2013.09.17 15:20:00 -
[2] - Quote
Monkey MAC wrote:ShinyJay wrote:Monkey MAC wrote:Yes its not the best example, and clearly rigged. But your right my point is indeed that snipers can work at ~100m effectively, while you may have taken a guy down at 96mI doubt it would have been as fast as a sniper, and other drawbacks from said rifle will put you at disadvantage!!
Now I cannot deny you have theory of sniping down, nor would I, but also consider that in a game full of immortal mercenaries the traditional tactics don't always work.
For example, that spot inside the research facility also allows you to see out onto barren land, and if sit near the reactor column in the middle you can see another swathe of open terrain to snipe across again!
The best spots are the ones anyone can get to, but it also allows you to reposition faster as well, swings amd roundabouts you know? but are they good for snipers to be? or tac AR? because of the direction this game is taking, it's like it's forcing me to use the AR of any variant for all of my needs. if CCP is gonna go that direction, tweak the snipers a bit to help them get along the new terrain so they can do part of their job well. i don't mind if my sniper can't operate well between 1-90 meters, but if we have to be that close now, make it fair for snipers to be able to handle it. What like an assault varient, we could ask for that I guess?
or a toned down sway while moving and ADS, something that helps that sniper a bit. the assault variant of the sniper is the tac AR though, since it's suppose to act like one |
ShinyJay
Destruction Reapers The Superpowers
100
|
Posted - 2013.09.17 15:38:00 -
[3] - Quote
another thing that may help snipers out, is to re work it completely. not many will like it, but something has to be done. make the sniper's new absolute range around 200-250m, change the damage a bit, keep the crouch sway as is, tone down the ADS while moving sway a bit. not the best changes, possibly bad changes, but it should help out depending on the damage output. |
ShinyJay
Destruction Reapers The Superpowers
100
|
Posted - 2013.09.17 17:05:00 -
[4] - Quote
when i made that sniper suggestion, i myself am a dedicated sniper, i was thinking that sway wouldn't be removed when moving, but toned down a bit. even if it was a strafe gun, the 3-5 bullets would still be it's drawback anyways. I'm just tired of looking around for a perch that is away from combat with no vision. i have to be with my squad in order to snipe effectively and efficently, but they always get in the way of my scope and shots. the way i see it, people want snipers to play at assault ranges and only a few meters beyond it, without tweaking the sniper for such engagement. |
ShinyJay
Destruction Reapers The Superpowers
100
|
Posted - 2013.09.17 17:35:00 -
[5] - Quote
Jathniel wrote:ShinyJay wrote:when i made that sniper suggestion, i myself am a dedicated sniper, i was thinking that sway wouldn't be removed when moving, but toned down a bit. even if it was a strafe gun, the 3-5 bullets would still be it's drawback anyways. I'm just tired of looking around for a perch that is away from combat with no vision. i have to be with my squad in order to snipe effectively and efficently, but they always get in the way of my scope and shots. the way i see it, people want snipers to play at assault ranges and only a few meters beyond it, without tweaking the sniper for such engagement. if the sniper isn't up close as an easy kill. they want it far away unable to shoot at anything important. i'm just a guy that's trying to put a resistance on behalf of snipers, and by extension, niche players in general. but if something is problematic, im willing to recognize that. (like forge guns, though i haven't used one since 1.4 so i can't say for certain if there has been any change to it.) the forge gun and it's guaranteed long-range OHK is part of the reason why snipers are in this mess right now actually...
i used the forge gun myself, it's easy and hard to snipe with considering the projectile is slow and the targets are always moving. it's the splash damage people hate about it and the assault forge, which i haven't used yet. I'm all for making thing fair for all roles and hate what is being done to snipers, but if CCP is gonna ignore us and push for assault's only, then sniper rifles need to change how they work |
ShinyJay
Destruction Reapers The Superpowers
100
|
Posted - 2013.09.17 19:13:00 -
[6] - Quote
CLONE117 wrote:ok how is sniping random players scattered through out the map in the redzone a support role?..
and how is it helpfull if they dont help infantry..or how annoying is it when they are so far away into the redzone its next to impossible to counter snipe them?....
sniping was never helpfull..
the only helpful sniper was the counter sniper taking out enemy snipers..
but because of this the game will quickly turn into a sniper fest...
ccp seems to be trying to prevent the game from turning into an annoying sniper fest...
the sniper should only be able to use that precision to take out ppl in cover...
not dominate the entire field with the safety of not being spotted and shot at......
and seeing how some of those snipers that are reachable by infantry run away the second u start walking towards them while in a slow heavy suit yeah i see plenty reason for why ccp made the new maps the way they are...
well snipers can't take out people in cover unless they try to flank them without getting noticed, and even then it's done better by an assault person. so what CCP did instead of a sniper fest is an assault rifle/CQC fest. anything can be annoying, and people take it out on snipers because they can't see them. a sniper's job is to not be spotted, pick out people of importance to kill, overwatch and support, and in some cases defend. i don't support red line sniping, but that wasn't intentional the way it is. people just saw and use it. to me, all i see now are mindless CQC people who hate thinking outside the box when it comes to something they can't deal with. that is what i see from most people online |
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