Draco Cerberus
Hellstorm Inc League of Infamy
315
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Posted - 2013.09.17 13:55:00 -
[1] - Quote
I am not normally a sniper but feel that it is in need of some sort of a buff terrain wise. Some thing to hide in or behind like that cloak CCP Wolfman promised or the suggested equipment "Dragon's Teeth" would be useful for snipers and provide some cover while they are picking where they are shooting. The whole idea that snipers need pads that CCP seems to have is ludicrous and to be perfectly clear it is completely ridiculous if they are going to protect everyone at the objective from snipers and not going to put a pad that is above the objective with good overwatch ability (like the top of the rings on the city map).
A sniper, by CCP design, has limited visibility close range with his rifle, scope sway at lower levels making moving to a new spot tedious and time consuming, and defenseless against anyone not in their scope's viewfinder. How does CCP want them to function? As a rag doll flopping on the ground waiting for an assault medic to come pick them up for wp? The "Designated Sniper Pads" are just as deadly perches for someone using an AR/MD/Forge/SMG/Knives when going to pick up the dead team mate too and for the one, possibly 2 bullets a sniper can put out from the locations that he needs to use a DS to get to (to subsequently get the thing shot down) are not worth firing for a death and the chance at no kills.
Sniping is a role that thrives on cover and is really designed with finding that perfect sniping cover in mind where you don't have to move for hours on end because movement makes you a target and easier to see in which case you are less effective. Considering we cannot go prone limiting sniper cover is a mistake, a very very bad mistake. In fact cover for all classes of player should be available on every map not just wide open buildings. IRL factories have machines to hide behind, gravel pits and forests have hills to hide behind and possibly some trees around the outside (tree trunks can block a 30/30 round easily enough) and the military in any country on any continent would likely not tell their sniper to "go down on one knee so you can't run and position yourself in the middle of a group of enemies forget about cover son your job is to snipe them before they get close enough to shoot".
The changes to shared squad vision are a big issue, in my mind, as well due to the benefit previously gained by having "eyes up high" to see troop movements. They were an at range spotter that could direct the squad to the enemy groups from anywhere on the map. Now, with the active scan sniper unbuff, we have people running in, scanning running scanning scanning scanning and asking where are the enemies right up until they get within range of the scanner. I find this annoying and would like at least to benefit from shared squad vision. I pay enough for my suits that I should at least have some benefit of intel about enemy positions without having to be within rifle range to find them. |