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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2938
|
Posted - 2013.09.16 14:36:00 -
[1] - Quote
Taken from Hans (or Heinrich, if you know him from Dust) Jagerblitzen's report - September 13, 2012: http://hansshotfirst.blogspot.com/2013/09/cpm-activity-report-7-sept-13-2013.html
"What this means for you, the community GÇô is fairly significant. More than ever, you're going to need to put some trust in us to say the right thing to CCP during those fewer, and more critical, moments of interaction. In other words, if you've got concerns, suggestions, ideas, requests GÇô you're far better off taking the time to talk to one of us on Skype, or IRC, or to send us a mail, than you would be sitting around posting angrily on the forums that the devs aren't telling you everything about what they're working on."
Just saying, there's no better reassurance that something will be brought up than going directly to a CPM member and expressing the issues at hand by comparison to throwing up the idea on the forums and getting a bunch of troll comments and argumentative behavior.
This thread links to their communication info: https://forums.dust514.com/default.aspx?g=posts&t=83435&find=unread
Now I'm sure they're going to hate me for posting this up in the general discussion considering that a lot of you (like me) are very vocal and want to make sure your opinion is heard, but considering the change in pace and flow of the CPM's interaction with future cycles this is probably the best way to get it across. Run-on sentences aside, the forums are a massacre when it comes to information accrual and even worse for expressing your thoughts on the matter.
I'm sure we can all agree it's much more preferable to simply receive a sanity check than to be victim to forum bashing - of which even I'm guilty of doing to some of my peers.
TL;DR - Talk to your CPM members if you want an issue to be brought up. Forums are a joke. |
Skihids
Bullet Cluster
2091
|
Posted - 2013.09.16 14:44:00 -
[2] - Quote
And they will bring it up if they personally feel your concerns have merit... |
RKKR
The Southern Legion The Umbra Combine
381
|
Posted - 2013.09.16 14:50:00 -
[3] - Quote
CCP, please delete forums. Thanks! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2939
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Posted - 2013.09.16 14:51:00 -
[4] - Quote
Skihids wrote:And they will bring it up if they personally feel your concerns have merit...
This is true, not all ideas are feasible. I'm sure we'd all love to have walking-in-stations with the Eve pilots and be able to test fire weapons in our quarters but those are some really development intensive things that take away from fixes and things of priority.
Your best bet is to keep the long-term heavily development intensive ideas on the forums and the low hanging fruit to be brought up with the CPM.
I've had some in depth conversations with the CPM and I have to say that you definitely find your go-to guy. There's six of them to choose from and it's highly unlikely that they'll all feel the same about certain subjects.
Even then, you have to consider this - if the CPM feel your concerns don't have merit, why would the average player? |
RKKR
The Southern Legion The Umbra Combine
381
|
Posted - 2013.09.16 14:57:00 -
[5] - Quote
As of CPM would be able to talk to the whole community? Here is an idea: just remove all the trolls, starting with the blue-tagged trollposts. |
Duran Lex
Amarr Templars Amarr Empire
270
|
Posted - 2013.09.16 15:04:00 -
[6] - Quote
Whats the point?
Anything that the KB/M users want, they just have to complain as loudly as they can while spouting lies about being ignorant of that fact that the KB/M is physically superior to the DS3, simply based upon human limitations.
Cry loud enough and CCP gives the baby their bottle of milk. |
Kain Spero
TeamPlayers EoN.
2030
|
Posted - 2013.09.16 15:11:00 -
[7] - Quote
As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case. |
RKKR
The Southern Legion The Umbra Combine
382
|
Posted - 2013.09.16 15:15:00 -
[8] - Quote
Kain Spero wrote:As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case.
Kain, while you're here...can you get a DEV to talk more about this unlimited amount of equipment issue? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2940
|
Posted - 2013.09.16 15:20:00 -
[9] - Quote
RKKR wrote:Kain Spero wrote:As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case. Kain, while you're here...can you get a DEV to talk more about this unlimited amount of equipment issue?
The unlimited amount of equipment was always there, even in closed beta.
At one point I had actually stress tested it and made logistics fits with a variety of different assets to see if there was any limitation - the result was putting down so many nanohives and drop uplinks that it reduced the frame-rate rather extensively; hence my reasoning for believing that the root of many of the original PC FPS issues was directly associated with the mass deployment of equipment.
It's nothing new and it certainly is time consuming placing it all down.
One thing that many people forget though is that no matter how much equipment there is it can always be removed (far faster than deployed even) with Flux Grenades. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2940
|
Posted - 2013.09.16 15:21:00 -
[10] - Quote
Kain Spero wrote:As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case.
Re-reading my post seems to paint the forums in a negative light and honestly, after some consideration, I suppose it is a little obtuse. I certainly don't want to say that the forums in and of themselves are bad, just the majority of the community responses.
I'll edit it in a bit. |
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RKKR
The Southern Legion The Umbra Combine
382
|
Posted - 2013.09.16 15:27:00 -
[11] - Quote
Aeon Amadi wrote:RKKR wrote:Kain Spero wrote:As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case. Kain, while you're here...can you get a DEV to talk more about this unlimited amount of equipment issue? The unlimited amount of equipment was always there, even in closed beta. At one point I had actually stress tested it and made logistics fits with a variety of different assets to see if there was any limitation - the result was putting down so many nanohives and drop uplinks that it reduced the frame-rate rather extensively; hence my reasoning for believing that the root of many of the original PC FPS issues was directly associated with the mass deployment of equipment. It's nothing new and it certainly is time consuming placing it all down. One thing that many people forget though is that no matter how much equipment there is it can always be removed (far faster than deployed even) with Flux Grenades.
Thanks for answering but it's still unclear:
Is that different equipment? Or the same type of hive? Is that per player or per team?
I never had "unlimited equipment" and find it a bit sad that no DEV feels like clarifying it (so escalation is the only option )
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DiGreatDestroyer
Conspiratus Immortalis Covert Intervention
26
|
Posted - 2013.09.16 16:02:00 -
[12] - Quote
Quote on quote
"Because we're terrible at the game, we've never driven vehicles, worn a scout suit, or played other shooters. We're carebears, noobs, EVE fanboys, and we have no business talking about balance"
Ehh... i dont know about you guys, but maybe we need to change the CPM, maybe chose people that really play the game?
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Skihids
Bullet Cluster
2092
|
Posted - 2013.09.16 16:14:00 -
[13] - Quote
RKKR wrote:Aeon Amadi wrote:RKKR wrote:Kain Spero wrote:As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case. Kain, while you're here...can you get a DEV to talk more about this unlimited amount of equipment issue? The unlimited amount of equipment was always there, even in closed beta. At one point I had actually stress tested it and made logistics fits with a variety of different assets to see if there was any limitation - the result was putting down so many nanohives and drop uplinks that it reduced the frame-rate rather extensively; hence my reasoning for believing that the root of many of the original PC FPS issues was directly associated with the mass deployment of equipment. It's nothing new and it certainly is time consuming placing it all down. One thing that many people forget though is that no matter how much equipment there is it can always be removed (far faster than deployed even) with Flux Grenades. Thanks for answering but it's still unclear: Is that different equipment? Or the same type of hive? Is that per player or per team? I never had "unlimited equipment" and find it a bit sad that no DEV feels like clarifying it (so escalation is the only option )
It's pretty clear to me that LogiBro considers multiple types of equipment to be "unlimited" even though it is very clearly limited to the number of types available multiplied by the per type deployed allowed. This reveals a certain amount of hyperbole.
The only "fix" to that is to pop any equipment that isn't also equipped on your next suit, and the only explanation is that each piece requires constant CPU and PG from your suit (how a deployed hive all the way across the battlefield gets PG from my suit I'll never understand. If that's the case it should pop the moment my suit disolves and well before I respawn).
Let's just take it to the logical conclusion and pop every bit of deployed equipment the moment a merc dies. |
RKKR
The Southern Legion The Umbra Combine
384
|
Posted - 2013.09.16 16:22:00 -
[14] - Quote
Skihids wrote:RKKR wrote:Aeon Amadi wrote:RKKR wrote:Kain Spero wrote:As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case. Kain, while you're here...can you get a DEV to talk more about this unlimited amount of equipment issue? The unlimited amount of equipment was always there, even in closed beta. At one point I had actually stress tested it and made logistics fits with a variety of different assets to see if there was any limitation - the result was putting down so many nanohives and drop uplinks that it reduced the frame-rate rather extensively; hence my reasoning for believing that the root of many of the original PC FPS issues was directly associated with the mass deployment of equipment. It's nothing new and it certainly is time consuming placing it all down. One thing that many people forget though is that no matter how much equipment there is it can always be removed (far faster than deployed even) with Flux Grenades. Thanks for answering but it's still unclear: Is that different equipment? Or the same type of hive? Is that per player or per team? I never had "unlimited equipment" and find it a bit sad that no DEV feels like clarifying it (so escalation is the only option ) It's pretty clear to me that LogiBro considers multiple types of equipment to be "unlimited" even though it is very clearly limited to the number of types available multiplied by the per type deployed allowed. This reveals a certain amount of hyperbole. The only "fix" to that is to pop any equipment that isn't also equipped on your next suit, and the only explanation is that each piece requires constant CPU and PG from your suit (how a deployed hive all the way across the battlefield gets PG from my suit I'll never understand. If that's the case it should pop the moment my suit disolves and well before I respawn). Let's just take it to the logical conclusion and pop every bit of deployed equipment the moment a merc dies.
Isn't it funny that was already being discussed in that thread before CCP LogiBro posted it in the weekly bug thread?
Didn't they just hire a new community guy? Maybe he can give some training?
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Needless Sacermendor
Red Fox Brigade
483
|
Posted - 2013.09.16 16:23:00 -
[15] - Quote
RKKR wrote:Thanks for answering but it's still unclear: Is that different equipment? Or the same type of hive? Is that per player or per team? I never had "unlimited equipment" and find it a bit sad that no DEV feels like clarifying it (so escalation is the only option ) I haven't specifically tested it ... but I understand each item has it's own maximum deployable quantity ... so for instance a proto guaged nanohive you can drop 3 ... then when you drop a fourth the first one disappears ... but you can then drop a proto triage hive or 2 or 3 up to the maximum ... then you can go switch suits and drop 3 advanced K2 hives and 3 advanced K17/D hive and so on and so on until you have every type of hive deployed to it's maximum ...
Then you can change to your drop uplink set of fittings and spam the field with them (though people seem to use these first cos they get more points)
There just needs to be a global limit per player of say 6 or 7 hives and 3 or 4 Uplinks (not sure what the limits are on these) but enough so you can make a fitting with 2 slots filled with the same type, hive or uplink, and not exceed the maximum 2 proto versions allows, so for a proto guaged and proto triage I think it's 7 (or it might be 6 I forget) ... if you restock or change fitting your first deployed hive disappears when you start deploying more ... same for uplinks. |
Needless Sacermendor
Red Fox Brigade
483
|
Posted - 2013.09.16 16:26:00 -
[16] - Quote
Skihids wrote:Let's just take it to the logical conclusion and pop every bit of deployed equipment the moment a merc dies. I'm sure I remember them doing that at one stage in beta ... but then my memory isn't what it used to be |
RKKR
The Southern Legion The Umbra Combine
384
|
Posted - 2013.09.16 16:31:00 -
[17] - Quote
Needless Sacermendor wrote:RKKR wrote:Thanks for answering but it's still unclear: Is that different equipment? Or the same type of hive? Is that per player or per team? I never had "unlimited equipment" and find it a bit sad that no DEV feels like clarifying it (so escalation is the only option ) I haven't specifically tested it ... but I understand each item has it's own maximum deployable quantity ... so for instance a proto guaged nanohive you can drop 3 ... then when you drop a fourth the first one disappears ... but you can then drop a proto triage hive or 2 or 3 up to the maximum ... then you can go switch suits and drop 3 advanced K2 hives and 3 advanced K17/D hive and so on and so on until you have every type of hive deployed to it's maximum ... Then you can change to your drop uplink set of fittings and spam the field with them (though people seem to use these first cos they get more points) There just needs to be a global limit per player of say 6 or 7 hives and 3 or 4 Uplinks (not sure what the limits are on these) but enough so you can make a fitting with 2 slots filled with the same type, hive or uplink, and not exceed the maximum 2 proto versions allows, so for a proto guaged and proto triage I think it's 7 (or it might be 6 I forget) ... if you restock or change fitting your first deployed hive disappears when you start deploying more ... same for uplinks.
I know how it works, I just don't see the problem and or how it is a bug/glitch. Hell, back in beta the famous logi rookie thread told us to jump in with uplinks first, throw them down and switch to other stuff at the supply depot (or whenever you died). No big deal then and now it's a bug?
If CCP thinks their is a problem to the current system and then they should just say they are changing it (we would however question there so called prioritities) not create a false bug. |
Seymor Krelborn
DUST University Ivy League
931
|
Posted - 2013.09.16 17:20:00 -
[18] - Quote
while I respect the job the cpm appears to be attempting to do, I question how effective they have truly been...
if ccp listens to the cpm, then the changes to the game thus far have been sub par at best, making me wonder how much the cpm really understands this game, however, if ccp had been ignoring the cpm and the result has been the state of the game thus far, this shows how ineffective the cpm has been in influencing ccp...
either way it leaves me not feeling completely confident in the cpm, and less so in ccp.... |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2941
|
Posted - 2013.09.16 17:33:00 -
[19] - Quote
Needless Sacermendor wrote:Skihids wrote:Let's just take it to the logical conclusion and pop every bit of deployed equipment the moment a merc dies. I'm sure I remember them doing that at one stage in beta ... but then my memory isn't what it used to be
Yes, and it was annoying as hell; causing great amount of grief and tears.
Hence why they changed it and rightly so.
It's cool to have the equipment remain after death but I can understand why you'd be angry that there's multiple types of deployed equipment all over the battlefield. Nothing worse than there being more drop-uplinks than map on the spawn screen. It really, truly gets annoying and I personally think it takes away from the tactical and strategic element of the game. |
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