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RKKR
The Southern Legion The Umbra Combine
381
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Posted - 2013.09.16 14:50:00 -
[1] - Quote
CCP, please delete forums. Thanks! |
RKKR
The Southern Legion The Umbra Combine
381
|
Posted - 2013.09.16 14:57:00 -
[2] - Quote
As of CPM would be able to talk to the whole community? Here is an idea: just remove all the trolls, starting with the blue-tagged trollposts. |
RKKR
The Southern Legion The Umbra Combine
382
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Posted - 2013.09.16 15:15:00 -
[3] - Quote
Kain Spero wrote:As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case.
Kain, while you're here...can you get a DEV to talk more about this unlimited amount of equipment issue? |
RKKR
The Southern Legion The Umbra Combine
382
|
Posted - 2013.09.16 15:27:00 -
[4] - Quote
Aeon Amadi wrote:RKKR wrote:Kain Spero wrote:As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case. Kain, while you're here...can you get a DEV to talk more about this unlimited amount of equipment issue? The unlimited amount of equipment was always there, even in closed beta. At one point I had actually stress tested it and made logistics fits with a variety of different assets to see if there was any limitation - the result was putting down so many nanohives and drop uplinks that it reduced the frame-rate rather extensively; hence my reasoning for believing that the root of many of the original PC FPS issues was directly associated with the mass deployment of equipment. It's nothing new and it certainly is time consuming placing it all down. One thing that many people forget though is that no matter how much equipment there is it can always be removed (far faster than deployed even) with Flux Grenades.
Thanks for answering but it's still unclear:
Is that different equipment? Or the same type of hive? Is that per player or per team?
I never had "unlimited equipment" and find it a bit sad that no DEV feels like clarifying it (so escalation is the only option )
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RKKR
The Southern Legion The Umbra Combine
384
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Posted - 2013.09.16 16:22:00 -
[5] - Quote
Skihids wrote:RKKR wrote:Aeon Amadi wrote:RKKR wrote:Kain Spero wrote:As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case. Kain, while you're here...can you get a DEV to talk more about this unlimited amount of equipment issue? The unlimited amount of equipment was always there, even in closed beta. At one point I had actually stress tested it and made logistics fits with a variety of different assets to see if there was any limitation - the result was putting down so many nanohives and drop uplinks that it reduced the frame-rate rather extensively; hence my reasoning for believing that the root of many of the original PC FPS issues was directly associated with the mass deployment of equipment. It's nothing new and it certainly is time consuming placing it all down. One thing that many people forget though is that no matter how much equipment there is it can always be removed (far faster than deployed even) with Flux Grenades. Thanks for answering but it's still unclear: Is that different equipment? Or the same type of hive? Is that per player or per team? I never had "unlimited equipment" and find it a bit sad that no DEV feels like clarifying it (so escalation is the only option ) It's pretty clear to me that LogiBro considers multiple types of equipment to be "unlimited" even though it is very clearly limited to the number of types available multiplied by the per type deployed allowed. This reveals a certain amount of hyperbole. The only "fix" to that is to pop any equipment that isn't also equipped on your next suit, and the only explanation is that each piece requires constant CPU and PG from your suit (how a deployed hive all the way across the battlefield gets PG from my suit I'll never understand. If that's the case it should pop the moment my suit disolves and well before I respawn). Let's just take it to the logical conclusion and pop every bit of deployed equipment the moment a merc dies.
Isn't it funny that was already being discussed in that thread before CCP LogiBro posted it in the weekly bug thread?
Didn't they just hire a new community guy? Maybe he can give some training?
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RKKR
The Southern Legion The Umbra Combine
384
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Posted - 2013.09.16 16:31:00 -
[6] - Quote
Needless Sacermendor wrote:RKKR wrote:Thanks for answering but it's still unclear: Is that different equipment? Or the same type of hive? Is that per player or per team? I never had "unlimited equipment" and find it a bit sad that no DEV feels like clarifying it (so escalation is the only option ) I haven't specifically tested it ... but I understand each item has it's own maximum deployable quantity ... so for instance a proto guaged nanohive you can drop 3 ... then when you drop a fourth the first one disappears ... but you can then drop a proto triage hive or 2 or 3 up to the maximum ... then you can go switch suits and drop 3 advanced K2 hives and 3 advanced K17/D hive and so on and so on until you have every type of hive deployed to it's maximum ... Then you can change to your drop uplink set of fittings and spam the field with them (though people seem to use these first cos they get more points) There just needs to be a global limit per player of say 6 or 7 hives and 3 or 4 Uplinks (not sure what the limits are on these) but enough so you can make a fitting with 2 slots filled with the same type, hive or uplink, and not exceed the maximum 2 proto versions allows, so for a proto guaged and proto triage I think it's 7 (or it might be 6 I forget) ... if you restock or change fitting your first deployed hive disappears when you start deploying more ... same for uplinks.
I know how it works, I just don't see the problem and or how it is a bug/glitch. Hell, back in beta the famous logi rookie thread told us to jump in with uplinks first, throw them down and switch to other stuff at the supply depot (or whenever you died). No big deal then and now it's a bug?
If CCP thinks their is a problem to the current system and then they should just say they are changing it (we would however question there so called prioritities) not create a false bug. |
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