|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2938
|
Posted - 2013.09.16 14:36:00 -
[1] - Quote
Taken from Hans (or Heinrich, if you know him from Dust) Jagerblitzen's report - September 13, 2012: http://hansshotfirst.blogspot.com/2013/09/cpm-activity-report-7-sept-13-2013.html
"What this means for you, the community GÇô is fairly significant. More than ever, you're going to need to put some trust in us to say the right thing to CCP during those fewer, and more critical, moments of interaction. In other words, if you've got concerns, suggestions, ideas, requests GÇô you're far better off taking the time to talk to one of us on Skype, or IRC, or to send us a mail, than you would be sitting around posting angrily on the forums that the devs aren't telling you everything about what they're working on."
Just saying, there's no better reassurance that something will be brought up than going directly to a CPM member and expressing the issues at hand by comparison to throwing up the idea on the forums and getting a bunch of troll comments and argumentative behavior.
This thread links to their communication info: https://forums.dust514.com/default.aspx?g=posts&t=83435&find=unread
Now I'm sure they're going to hate me for posting this up in the general discussion considering that a lot of you (like me) are very vocal and want to make sure your opinion is heard, but considering the change in pace and flow of the CPM's interaction with future cycles this is probably the best way to get it across. Run-on sentences aside, the forums are a massacre when it comes to information accrual and even worse for expressing your thoughts on the matter.
I'm sure we can all agree it's much more preferable to simply receive a sanity check than to be victim to forum bashing - of which even I'm guilty of doing to some of my peers.
TL;DR - Talk to your CPM members if you want an issue to be brought up. Forums are a joke. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2939
|
Posted - 2013.09.16 14:51:00 -
[2] - Quote
Skihids wrote:And they will bring it up if they personally feel your concerns have merit...
This is true, not all ideas are feasible. I'm sure we'd all love to have walking-in-stations with the Eve pilots and be able to test fire weapons in our quarters but those are some really development intensive things that take away from fixes and things of priority.
Your best bet is to keep the long-term heavily development intensive ideas on the forums and the low hanging fruit to be brought up with the CPM.
I've had some in depth conversations with the CPM and I have to say that you definitely find your go-to guy. There's six of them to choose from and it's highly unlikely that they'll all feel the same about certain subjects.
Even then, you have to consider this - if the CPM feel your concerns don't have merit, why would the average player? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2940
|
Posted - 2013.09.16 15:20:00 -
[3] - Quote
RKKR wrote:Kain Spero wrote:As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case. Kain, while you're here...can you get a DEV to talk more about this unlimited amount of equipment issue?
The unlimited amount of equipment was always there, even in closed beta.
At one point I had actually stress tested it and made logistics fits with a variety of different assets to see if there was any limitation - the result was putting down so many nanohives and drop uplinks that it reduced the frame-rate rather extensively; hence my reasoning for believing that the root of many of the original PC FPS issues was directly associated with the mass deployment of equipment.
It's nothing new and it certainly is time consuming placing it all down.
One thing that many people forget though is that no matter how much equipment there is it can always be removed (far faster than deployed even) with Flux Grenades. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2940
|
Posted - 2013.09.16 15:21:00 -
[4] - Quote
Kain Spero wrote:As a CPM I gather feedback from all sorts of areas from in-game, Twitter, Skype, forums, to IRC. I don't really feel that any form of communication really supersedes others and each have their advantages.
I've often have folks on Skype direct me to a specific forum post that they feel has gotten lost in the shuffle and I've found this extremely useful.
While it's true that being in a rapid iteration cycle can make getting feedback in a timely fashion more difficult, the idea that CCP doesn't pay attention to the forums and they are somehow useless is just not the case.
Re-reading my post seems to paint the forums in a negative light and honestly, after some consideration, I suppose it is a little obtuse. I certainly don't want to say that the forums in and of themselves are bad, just the majority of the community responses.
I'll edit it in a bit. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2941
|
Posted - 2013.09.16 17:33:00 -
[5] - Quote
Needless Sacermendor wrote:Skihids wrote:Let's just take it to the logical conclusion and pop every bit of deployed equipment the moment a merc dies. I'm sure I remember them doing that at one stage in beta ... but then my memory isn't what it used to be
Yes, and it was annoying as hell; causing great amount of grief and tears.
Hence why they changed it and rightly so.
It's cool to have the equipment remain after death but I can understand why you'd be angry that there's multiple types of deployed equipment all over the battlefield. Nothing worse than there being more drop-uplinks than map on the spawn screen. It really, truly gets annoying and I personally think it takes away from the tactical and strategic element of the game. |
|
|
|