George Moros
WarRavens League of Infamy
107
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Posted - 2013.09.16 18:10:00 -
[1] - Quote
Assert Dominance wrote:Too much grinding and too much changes. Proto'd a scout suit to find out its just absolute garbage and complete waste. Put 3 mil into tanks for them to just change altogether 2 months later (not saying 1.5 will ruin tanking) but fortunately i have been playing dust since beta and reaching almost 23 mil sp and had opportunity to experiment. Imo its utterly impossible at this stage in this "beta" to make a "careful" and "well planned" descision when spending skill points. Everything in this game is decieving. Id love to spec into new weapons that come out in the near future, but who knows it might be op and overcompensated with weird random generated numbers making it useless. Idk about anyone else, but im saving my sp for a very long time.
It is generally not a good idea to "put all your eggs in one basket" regardless of imbalances/rebalances or anything of the sort. Any specific role, no matter how good (or even OP) it is, won't be an ideal choice in every situation. I'm not saying you should be "Jack of all trades, master of none", but having at least 2-3 options when deploying is a very good thing to have.
As for the game being "deceiving", and not being able to make well planned long-term decisions with regard to skilling up, well, this is something you're just gonna have to get used to. And this is not just me trying to politely tell you to HTFU. You may say that DUST is still in beta, or anything similar, but the reality is that such changes will occur even after 5-6 years (one may certainly hope DUST will have EVE-like longevity). In EVE, CCP is constantly rebalancing ships, modules... pretty much everything. They do it for two reasons. First is that you can never have a perfectly balanced game, especially one that has so many possible variations. Second is that after some time things can get a little stale, and rebalancing helps to freshen them up.
In the last year, EVE, a 10 year old gaming system, has seen so massive changes to some of the most popular ships (and whole classes of ships) that would make DUST's rebalancing passes seem like a rock-solid, unchangeable system. Many ships completely changed their role and focus (some for better, some for worse), and practically every subcapital ship has seen (or will see) some changes.
All those massive changes were seen as something positive (for the most part) by the majority of EVE playerbase. IMHO, there are several reasons why EVE community reacts very differently than DUST's in such situations.
First, they know that the changes are made with intention to improve the game, not to damage it. Even if CCP screws something up (and they did, and do, and will), players know that overall, things have improved.
Second, a good portion of EVE playerbase has enough skills trained that they simply don't care if one setup turns out to be worse or less desirable than before. They'll simply switch to anything else that suits their fancy.
Lastly, and with all due respect to this community, but EVE playerbase is much more mature than DUST's. I'm not saying that you won't find people whining on EVE forums over this and that. But they tend to not do it so often, and even when they do, it's done in a much more constructive fashion. You'll find much less "this is OP, nerf that!", "CCP sucks!" and/or "EVE is dead!" on EVE forums. |