Korvin Lomont wrote:
ThatGÇÖs basicly what suggested in some other threads as well. Simply change the (DPS) stats if breach and assault (thhe breach should be the caldari mimic weapon and therefore have long range low dps.
But I think when the GAR gets the Range of the breach by maintaining the DPS the AsCR needs a look a well as both weapons have quite similar dps. So the GAR would need a slighty dps buff while keeping the damage per clip. Either a buff to Rof or a buff to Damage while reducing the Clipsize.
Or the AsCR needs a DPS nerf as wellGǪ.
*edit* The old damage (prior the 10% buff) for the Exile was 31 damage per shot so the 10% damage buff is already in the weapon stats.
IGÇÖm a little baffled as to what youGÇÖre trying to say here. If youGÇÖre swapping the DPS stats of the breach and assault rifles, thatGÇÖs a significant nerf to the assault variant. Yet then you go on to talk about buffing the GARGÇÖs DPS?
I assume youGÇÖre trying to think of the necessary differences between racial weapons. ThatGÇÖs certainly a necessary consideration GÇô The ASCR and AR are currently very similar, with less than a few percent difference in DPS and range.
Addressing the idea of swapping the DPS stats GÇô
Straight out reducing the DPS of the assault rifle isnGÇÖt a very good idea. As seen in the statistics in the OP, the damage output of the weapon is similar to a number of other weapons, including sidearms. I understand it has a better damage application than those GÇô thatGÇÖs what I would suggest reducing, if anything, but the damage output isnGÇÖt notably higher than any other weapon. If the damage were to be nerfed, the archetype of short range high damage weaponry canGÇÖt be fulfilled by the assault rifle. To fit that archetype better, it would be a better idea to reduce the damage
applicationof the assault rifle. Of course, if you simply swapped the stats then the breach could be a good deal closer to that ideal, but that hardly fits with what itGÇÖs meant to be GÇô A Caldari mimic, long range, low dps. I have to say I quite like the idea of a lower clip size on the GAR, though.
Perhaps if the ranges of the breach and assault rifles were swapped, then that would work. I personally dislike that solution as I see hard limiting mechanics on accuracy as bad mechanics (If youGÇÖre completely on target, then you should hit the target GÇô thatGÇÖs why I advocate making it harder to be on target) but it would certainly work. But bear in mind that bringing down the range that much brings the AR well into sidearm territory for ranges GÇô The scrambler pistol can outdps it significantly in that range, vastly more so if it scores headshots, as just one example.
The ASCR has to be nerfed equally with the GAR, yes, or itGÇÖll simply replace the AR. The only real reason the AR is seen more often is because of more frequent SP allocation and easier access. In this case, the damage application is acceptable for the theme of the weapon, but the DPS would be too high.
To summarise:
1.The breach wouldnGÇÖt fit the Caldari mimic ideal if the DPS was switched GÇô itGÇÖs much closer to the Gallente ideal. If the ranges were swapped, that would work better thematically.
2.Bringing down the range significantly would crush the current damage application advantage that the AR has GÇô but when pushed into sidearm range, the current DPS is outmatched significantly by most weapons in that range. Contrary to popular belief, as I hope I demonstrated in the OP, the DPS on the AR is not that stellar.
3.The ASCR must also be considered, as you rightly said (Unless IGÇÖm misinterpreting your post).
This is as much of a general points post as a response to your post tbh, because I was a little confused as to your initial viewpoint so I went off on a number of tangents.