|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Michael Arck
Anubis Prime Syndicate
1063
|
Posted - 2013.09.15 04:21:00 -
[1] - Quote
Bamm said it best "We are the testers". They rely on our feedback as the recent hotfix should show |
Michael Arck
Anubis Prime Syndicate
1063
|
Posted - 2013.09.15 04:28:00 -
[2] - Quote
Fire9er Greko wrote:Michael Arck wrote:Bamm said it best "We are the testers". They rely on our feedback as the recent hotfix should show Obviously he says it best and that's how CCP has always done it so why do you guys expect it to be any different???
Well I take it that you mean the majority of the community. Not putting some halo over my head cause I know the road is not without the ups and downs, but I got faith in the project. I support CCP.
It seems most wants an overnight product. To build this, its going to take work from both sides. From the developers and from the community, whose voices can alter what Dust can become.
I just wished more people understood that and see that we are all working together to create better the experience.
|
Michael Arck
Anubis Prime Syndicate
1065
|
Posted - 2013.09.15 04:30:00 -
[3] - Quote
Zero Notion wrote:I would argue that Eve had a lot more content available at the time and while the bugs and issues might have been frustrating, you were able to branch out to some degree and try something entirely different (PvE, mining, exploring, whatever). Here? Not so much - it's far more frustrating because the content is to fight. Fight, fight, fight, fight. Yes, it's an FPS, but when the bugs and development are hindering your ability to do the only activity available to you, it becomes far more frustrating. There's no, "Oh, well, I guess I can go mine. Maybe explore this system here. Perhaps do some missions over there."
Does it really hinder or does the user hinder his own experience? |
Michael Arck
Anubis Prime Syndicate
1065
|
Posted - 2013.09.15 04:47:00 -
[4] - Quote
Zero Notion wrote:Quote:Does it really hinder or does the user hinder his own experience? Both? Lol. What a silly question. Look at what happened with AA - going back and forth as they attempt to tweak the system. Many liked the new system. Many hated it. It's the transitioning of mechanics and how they develop it that impacts your play style. Obviously that is out of our control. The philosophy of 'Adapt or die' is an absurd one in this context, as having to consistently try and adapt to core mechanics being altered can lead to quite a bit of frustration of players parts.
Not a silly question at all. For I was indifferent to the changes. Before the tweak, I worked on adjusting to the new dynamic. Post tweak, I'm going back to what I know. It's not uncommon for a user to enjoy the experience he can overlook the small because they see the greater picture. So it's really not absurd.
Honestly, CCP is small and this is their first foray into an FPS title. That should be recognized by the player on his own volition but it seems that the majority constantly fails to have this insight.
It should be impressive that the uproar caused an extended downtime. That means we are impacting the gameplay. And it helps to know as well that they stated that this will take a huge undertaking. CCP is relying on our feedback to better this game.
I do understand that players get frustrated. But once we have cooled our emotions, we need to take an mature look at this situation and see how we can better it. The changes should be expected. It's 1.4, how Dust is the same when it was "buy a mercenary pack to play"? Much has changed. Why are we still reacting so negatively instead of constructively?
If this was year 9 of this project and CCP had mass manpower, plus if this was their 3rd FPS title, I can definitely see what you're saying.
|
Michael Arck
Anubis Prime Syndicate
1065
|
Posted - 2013.09.15 04:58:00 -
[5] - Quote
Zero Notion wrote:Michael Arck wrote:Zero Notion wrote:Quote:Does it really hinder or does the user hinder his own experience? Both? Lol. What a silly question. Look at what happened with AA - going back and forth as they attempt to tweak the system. Many liked the new system. Many hated it. It's the transitioning of mechanics and how they develop it that impacts your play style. Obviously that is out of our control. The philosophy of 'Adapt or die' is an absurd one in this context, as having to consistently try and adapt to core mechanics being altered can lead to quite a bit of frustration of players parts. Not a silly question at all. For I was indifferent to the changes. Before the tweak, I worked on adjusting to the new dynamic. Post tweak, I'm going back to what I know. It's not uncommon for a user to enjoy the experience he can overlook the small because they see the greater picture. So it's really not absurd. Honestly, CCP is small and this is their first foray into an FPS title. That should be recognized by the player on his own volition but it seems that the majority constantly fails to have this insight. It should be impressive that the uproar caused an extended downtime. That means we are impacting the gameplay. And it helps to know as well that they stated that this will take a huge undertaking. CCP is relying on our feedback to better this game. I do understand that players get frustrated. But once we have cooled our emotions, we need to take an mature look at this situation and see how we can better it. The changes should be expected. It's 1.4, how Dust is the same when it was "buy a mercenary pack to play"? Much has changed. Why are we still reacting so negatively instead of constructively? If this was year 9 of this project and CCP had mass manpower, plus if this was their 3rd FPS title, I can definitely see what you're saying. It's a year plus into the game and they're re-working entire core systems. Vehicles. Dropsuits. Aiming. Hitboxes. Smoothing out frame rates. Kb/M and DS3 balance. Whether we are impacting changes or not isn't relative to what I'm discussing. However, that is always a concern, considering the individuals they are listening to now may not be playing in a year or two from now. A new breed of players may come and try it out who have different opinions on how the game 'should work'. Will they listen to them, too? Will they always attempt to adapt to the 'loudest majority' or will they observe impartial data that they have collected? How do they define the 'fun' factor?
Lol what do you mean "whether we are or not". The recent hot fix shows such. The problem with your argument is that you're not open to any other opinions besides your own.
This is why we meet the dead end constantly on these forums.
I don't know, I was a noob and I stuck it out. I took a break and came back, because I appreciated the big picture. Yes, I do recognize the majority might not have my faith.
Shrugs. I had fun before and I'm still having fun. |
Michael Arck
Anubis Prime Syndicate
1070
|
Posted - 2013.09.15 05:11:00 -
[6] - Quote
Great discussion. Thanks for your opinions and feedback. (Not being sarcastic, did read) |
|
|
|