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Lightning Bolt2
SVER True Blood Public Disorder.
217
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Posted - 2013.09.15 00:45:00 -
[1] - Quote
Skihids wrote:Mobile and objective spawning fundamentally alters game play for the worse by eliminating strategic play.
The current hue and cry over the number of uplinks on the field means people recognize this issue. What many fail to realize is that the number is immaterial. Even one mobile spawn point completely disrupts the game. CCP has also recognized the game breaking nature of objective spawning in its removal from Domination mode.
Teleportation creates an unbreakable supply line to an objective which requires overwhelming force to dislodge. Normal attrition isn't effective as troops are constantly replaced. This in turn cheapens the value of a clone. The average player will be more reckless and opt to bleed out sooner because they can easily and quickly get back in the fight.
It replaces the vehicle transport function. There is no incentive to drive or fly when you can teleport. Once the initial deployment is made vehicular transport is superfluous. Adding a pilot incentive won't help without giving passengers a reason to ride.
It turns the CRU into a second rate spawn point that is frequently left in enemy hands in order to camp for easy kills. A CRU should be a critical asset, not a camping destination.
Drop Uplinks and objective spawning should be removed and CRUs should actually be loaded with a specific number of clones. The current CRU is just another rendering of the drop uplink. Despite the name it doesn't contain any clones, it simply acts as a spawn beacon just like the DU. This makes the ticket nature of clone count obvious which breaks immersion and compromises strategy.
Teams should covet spare clones and fight over CRUs just as hard as over objectives. In the future commanders should consider just where to place them on the battlefield.
this is absolutely needed, DU users should get their SP back for it and have the DU changed to a squad-only teleporter (lets say STD, go to overview if you're within 30M of it, you can wait 5 secs to TP, "flux" version where it's 50-80M with 10 sec TP time, and a 20M version where it's 2 secs to TP) it would be awesome for some nice squad-based relay uplinks, besides it would fit the description. |
Lightning Bolt2
SVER True Blood Public Disorder.
217
|
Posted - 2013.09.15 01:08:00 -
[2] - Quote
Bendtner92 wrote: 3. Make all classes viable. Scouts need to be viable. Heavies need to be viable. Assaults need to be viable. This way you get less people using Logistics suits, and thus less people will be carrying Uplinks (and other equipment) throughout a match, and the ones that do (Logis) will be extremely valuable to still have in the match.
logis need a nerf combat-wise, a good one I heard is reduce the DMG they deal by 30%, or another make them sidearm only. either one of those will make the logi fit it's description (only fight when they have to) where it'll be harder to fight, and therefore not as effective in combat. they'll still be able to pull off insane tank but either way, they'll not be better than assaults at... assaulting! |
Lightning Bolt2
SVER True Blood Public Disorder.
220
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Posted - 2013.09.16 16:43:00 -
[3] - Quote
the OP says he wants DUs removed... but in the thread he's defending them... such a troll! |
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