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CLONE117
Planetary Response Organization Test Friends Please Ignore
360
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Posted - 2013.09.14 23:00:00 -
[1] - Quote
i dont see objective spawning as a massive issue...
most ppl will normally spawn on the uplinks surounding the objective and only the objective if nothing else is left to spawn in on....
but im pretty sure that players hate being forced to run every where...
and the go buy lav phrase is pointless because lavs cost isk...
isk that could be used to buy much better things..like a gun..
crus r also useless after capturing the surrounding area and i would rather have them destroyed.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
360
|
Posted - 2013.09.14 23:22:00 -
[2] - Quote
we also have the fact that currently still the team with the cru will have an easier time taking an objective...
u can go sneak around to the other side of the map and hack an objective with out worry...
having more crus would just mean it would be just one big nade spam and spawn kill fest....
the cru right now as it is is really just an annoyance factor as far as im concerned...
if some players want to camp an enemy cru and watch ll of the objectives turn red then that provides enough reason on why to destroy them...
the way it is currently its hack the cru first..then hack the objective...if u go for the objective first...then while your trying to hack a random player can spawn on the objective and get a free easy kill...
its one reason for being a problem...
another is that if the enemy team owns the cru and the cru and they clustered up there..they can pretty much hold it for the entire match...
the objective spawning it self isnt really much of a problem...
since by the time u go to spawn onto an objective already being hacked u wont be able to spawn intime..
since most hacks take less than 10 secs..
and most spawns take around 10 secs.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
363
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Posted - 2013.09.16 18:40:00 -
[3] - Quote
i doubt that players will kill them selves on purpose and lose a full proto suit....
just to spawn in on an objective that is already being hacked....
uplink zerging is pretty much the only thing that makes objectives hard to take...
majority of the time a player can sneak up to an objective hack the cru then take an objective while solo....
the over whelming force is essentialy caused by mass amounts of players spawning in on uplinks and the cru while the team defending the objective can be over whelmed quickly...if they dont set any ambush points/ killzones..
objective spawning cant realy be camped since u will spawn in random places at an objective..
this gives any1 spawning at an objective the ability to try to defend or run away and hack some other objective..
but with seeing how zerg tactics work so great on here objective spawning should stay...
most teams will rush for the center point then move ahead...
and if you r having trouble trying to take a certain objective then that mean that the other enemy objective dont have as many players spawning/ defending them which will allow your team to sneak around and hack those objectives and then completely swarm that one single objective...
all this idea would seem to do is create more redline matches...
and redline matches r the most annoying matches...
by the fact that there is nothing to really shoot at while the other team is redlined...
or if you r being redlined..then that means u pretty much have no chance at turning the battles around...
and so majority of your team when in that position will start sniping....
dropships r killed so easily its not funny..
and since turrets r now aggressive thats even much less reason to bring out a derpship..
at anytime other than the start of the match...
the cru can be destroyed but seeing how rendering distance is horrible on tanks now u will have to get in close just to see that large cru with a rail turret......
this really only makes skirmishes more annoying. since if we couldnt spawn on any of the objectives.
we would have to spawn from the redzone over and over again....
and run that same long distance to the first objective...
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CLONE117
Planetary Response Organization Test Friends Please Ignore
367
|
Posted - 2013.09.19 20:43:00 -
[4] - Quote
objective spawning needs to stay....
the crus and other such stuff do in fact add some tactics into the game....and this is how t works...majority of both teams r focused on a single point heavy fighting going around...and crus on both sides of the lines.....
a single player can run off into the distance..
come back on the enemy side....sneak up onto the enemy cru..hack it....
then suddenly the other team gets pushed straight out of the objective since they no longer have a side and now must cluster up around the uplinks and spamm as many of them as possible if they want to keep it...
and doing this will result in lots of deathes for them,,,
because they would essentaily be spawn camped right at the objective.....
they could desperately try to hold onto it getting killed one by one..or they could spawn back and let the other team have the objective...
and come up with a tactic to retake the area.... ...
this is basically how domination works..
and now for skirmish....
objective spawning isnt a problem..
the cru is bad luck any ways for when uve captured an area....
having lots of them scattered randomly around the map it self would practically make the game less fun...
now objective spawning itself...
its fine for skirmish..
skirmish is played on a really big map...
and when players focus on certain areas of the map normally both team are there fighting each other...
one team could have taken the objective while the other team would have taken the cru near it....
and so both team would be swarming over the same objective...
now to go into details...
the team holding the cru is pretty much at an advantage when they hold it at the objective..
the other team that holds the objective would have to either use lots of force to dislodge the dug in enemy position at the cru or destroy the cru it self...by using an easily counterable hav....
but since most players wont bother to get a tank out and blow it up..it puts the cru holders at the advantage in the short term....
the other thing about why objective spawning should stay is as simple as this....
why the hell would any 1 want to waste isk on a stupid weak lav or dropships just to move around the map only to get blown up by some player with av out?...
its a big waste of isk...the dropships are primarily used as an elevator for snipers or player who want to place a few uplinks down....
why should a player in a slow moving heavy suit be forced to WALK across the entire map only to be sniped while out in the open moving towards an objective?
that spawning on objectives is there so incase u get killed by something u can respawn with your team and function as reinforcements...
clearing out an entire objective is as easy as spamming all those grenades....
or grabbing a tank and mowing any1 who trys to spawn in....
a team can get swarmed by the attackers and overwhelmed pretty fast...
while hold up inside a building.. and gathering outside that same building would be the rest of the enemy team which have already set up several killzone areas that prevent from leaving the objective...so the players defending the objective almost nearly have no choice but to make last stand...
where most of the time it results in an objective being hacked and the team defending it dead...
but there is that chance where they could successfully defend and push the enemy team out away from the objective and turn the battle around into their favor.. |
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