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Bendtner92
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1063
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Posted - 2013.09.14 22:47:00 -
[1] - Quote
I fully agree with the removal of objective spawning. There's so many reason to not have it and I'm not going to do that here, this has been explained in countless other threads by several people. Seriously just do this change asap.
I don't quite agree with the removal of drop uplinks. I think they''ll be fine as a actual valuable tactical tool once changes have been done to them:
1) It is way too easy to just spam uplinks around an objective creating a situation where it's nearly impossible for the other team to take the objective. There needs to be something in place that prevents the mass use of uplinks around an objective.
2) Uplinks also have way too low a spawntime. There's no way you should be able to spawn in less than ten seconds when using uplinks, since these give you the ability to spawn directly on top of objectives if you place them there (unlike CRUs).
3) There's also the fact that logistics suits are being used as assault suits, which means that all these people are able to carry uplinks with no problem whatsoever. This situation makes points 1 and 2 a lot worse than they would be if assaults suits were better at their role than logistics sutis.
So to sum it up you shouldn't be able to spam as many uplinks as you want around an objective, uplinks should have a higher spawntime and the logistics vs assault suit situation needs to be fixed. |
Bendtner92
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1064
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Posted - 2013.09.14 23:06:00 -
[2] - Quote
CLONE117 wrote:i dont see objective spawning as a massive issue...
most ppl will normally spawn on the uplinks surounding the objective and only the objective if nothing else is left to spawn in on....
but im pretty sure that players hate being forced to run every where...
and the go buy lav phrase is pointless because lavs cost isk...
isk that could be used to buy much better things..like a gun.. I'm not going to list reasons for the removal of objective spawning. This has been done countless of times in other threads.
There should be more CRUs placed around the maps to make sure people don't have to run from their bases or the other nearest objective all the time, but this also wouldn't make people spawn directly on objectives since these CRUs should be placed away from and/or between objectives and NOT almost on top of objective like most CRUs currently are.
Another thing is I really think that the current maps are designed for 48 player battles, if not even as much as 64 player battles. I really think that 32 players on the current maps are too little, and this actually makes us run more around the maps than we would if we had 48 or 64 player battles instead. |
Bendtner92
Imperfects Negative-Feedback
1066
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Posted - 2013.09.15 00:59:00 -
[3] - Quote
1. Give Uplinks a 20 second spawntime. That's right, 20 seconds! For Standard Uplinks at least. I guess it would be fine for (some) Advanced and Proto Uplinks to have slightly lower spawntime, but not less than around 15 seconds on any Uplinks.
2. Implement something that prevents mass use of Uplinks in the same area. This could be a minimum distance between each Uplink, say about 50 meters from each other. If you deploy an Uplink within 50 meters of another it won't activate. It could be something entirely different as well, total team limit for example.
3. Make all classes viable. Scouts need to be viable. Heavies need to be viable. Assaults need to be viable. This way you get less people using Logistics suits, and thus less people will be carrying Uplinks (and other equipment) throughout a match, and the ones that do (Logis) will be extremely valuable to still have in the match.
4. No more objective spawning.
5. WP for mCRU spawns.
6. Remove/move all CRUs that are right on top of objectives and place more CRUs away and/or between objectives (This also applies to Supply Depots as well, but that's another case). You should only be able to spawn on/near an objective if your team has either an Uplink or a mCRU there.
7. Up the players in battle to at least 24 players on each team (might not be possible with current playercount though). Current maps are better designed for 48 or 64 player battles. I don't think the servers would melt if we had at least 48 player battles starting tomorrow. This would also solve the 6-man squads for a 16 player team issue because you could then have four full squads.
This would make the current Skirmish gamemode a huge improvement I think. Actual attacker vs defender gamemodes are still what we need, but this would improve Skirmish 2.0 by a lot.
Having transports would still be essential as you need to get people from objective to objective and running would take a while, and possibly even more than that for the slow suits. |
Bendtner92
Imperfects Negative-Feedback
1080
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Posted - 2013.09.19 17:08:00 -
[4] - Quote
Cross Atu wrote:I keep hearing the assertion that removing spawn points and spawn point types, be they Uplinks, Objectives, or CRUs (depending on thread) would make the game "more tactical". What I have not been hearing in any of these several threads is a detailed description of how. I believe objective spawning should be removed entirely. When you kill someone he shouldn't be able to just spawn back onto the objective, unless he has another spawnpoint present (Uplinks or mCRUs). Objective spawning cheapens the general gameplay and also promotes zerging as you then need to have a lot of bodies on an objective to take it, even if there's only a few guys defending it.
The recently (well, not so recently anymore I guess) added spawncloak also makes this somewhat worse, since people can now spawn in and look around while being cloaked (they also usually don't take any damage a second or so after moving), which makes it extremely hard to take an objective unless you outnumber them by several people. The spawncloak is a good thing because it does prevent Uplink and CRU camping to some extent, but it really cheapens objective spawning even more in my opinion.
Removing objective spawning will lead to a higher need for Uplinks or mCRUs close to objectives, or at least transport from other spawn areas to the objectives and would also spread the firefights a little out instead of all of them pretty much happening on top of objectives all the time.
The removal of objective spawning should come with the addition of more CRUs around the maps. The new maps in 1.4 actually do have more CRUs than the old ones, but I feel that they could add even more without a problem, if they decide to remove objective spawning. There should be a fair amount of base/stationary spawnpoints around the maps, but I don't think objective spawning should be among these spawnpoints.
CCP seems to have had decisions about this since they did decide to remove it for the Domination gamemode. I don't know why they limited it to Domination and not brought it to Skirmish as well, especially since Domination is pretty much just Skirmish with a single objective.
Objective spawning is the only thing I want removed. Uplinks should be rebalanced, but certainly not removed in my opinion. They're fine as something you can drop as close to objectives as you want, but something needs to be done about their low spawntime and mass use around objectives. |
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