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Disturbingly Bored
The Strontium Asylum
720
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Posted - 2013.09.13 18:33:00 -
[1] - Quote
Nick nugg3t wrote:its not the skill system thats boring. it is the lack of things to skill into.
If you like medium suits and light weapons, you have a candy store of options to choose from, currently.
Everyone runs Gallente or Caldari + AR anyway.
Makes me wonder if everyone will run Amarr Heavy still once racial fatties are introduced in 2015...
THAT SAID: I think Dust's point about the slog and grind isn't quite valid. I run around in a Laser/SMG/AV nade/scanner Assault suit for ***** n' giggles now, and while I don't murder the same as if I'm going Boundless HMG, I can still get reasonable kills and WP during a match. It cost me a total of 100,000ish SP to fit what I wanted over what I already had for Heavy.
I think PC is the only part of DUST that demands min/maxing to post a good match. You can go broad and still have fun (especially with the low TTK now). It's the people trying to top each other on the leaderboards and shedding blood over plots of land that are wearing themselves out.
Getting core skills up in the first place though... that stuff's a grind. |
Disturbingly Bored
The Strontium Asylum
720
|
Posted - 2013.09.13 19:33:00 -
[2] - Quote
DUST Fiend wrote:And, as I said in the OP, having a slow skill reallocation system would go a long way towards helping noobs take some strain off of incorrect or no longer enjoyable decisions, without completely invalidating the weight of your decisions.
Gotcha man. And I'll confess, I did always like the idea of a slow respec system. Having a rolling bank of 1 skill level to undo per week would be pretty neat, without encouraging FOTM hopping after every patch. |
Disturbingly Bored
The Strontium Asylum
729
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Posted - 2013.09.15 20:20:00 -
[3] - Quote
Iron Wolf Saber wrote:A non-instant system would also be preferable as it still drives home the consequences of choosing poorly but not so permanently.
This also severely reduces the pay to win factor to which is already a stigma that the boosters currently suffer from as obnoxiously rich players cannot buy their way to the best fits and by the time they unsped all the no longer FOTM SP and train it into the new one that may get nerfed again thus starting the whole cycle over again.
Agreed, IWS.
Justed noticed Dust FIEND edited the OP with his system idea. +1 Dust, and I totally support.
I think one "respec skill point" per week is reasonable, and I'm in the camp that totally loathes the idea of respecs. |
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