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DUST Fiend
OSG Planetary Operations Covert Intervention
6214
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Posted - 2013.09.13 17:26:00 -
[1] - Quote
So the respec debacle happened as and after Uprising launched. I went Dropship specialist, raged insanely hard, then respec'd into the most solid basic thing I could think of at the time (still wafting on rage fumes, mind you)
I went AR Shield Fatty.
Ok, so now I have a boat load of SP in ARs, Forge Guns, basic Heavies, all the shield skills, and I've kind of just been branching out from there because ADD / OCD and stuff sitting idle don't mix well with me. Anyways. What the skill system right now encourages you to do, if you're playing to not get stomped, is to focus on one weapon, one suit, one specialized playstyle.
A lot of the vets forget this, they forget / never even experienced what it's like to claw your way up this slow, boring skill tree in the face of insurmountable odds (proto squad red line ring a bell?) So, if the noobs are playing 'right' they're saving their SP, buying only gear that matches their skills, and only spending SP when unlocking the next level. For months, and months, and months (particularly free players). There is no deviation, minus that which you can attain through gimping yourself (remember, the noobs don't have skills to fall back on, and they might even be working on core skills, making this even worse).
So you've got new players, not allowed to experiment with new skills, buying the same boring gear game after game, stockpiling gear as it becomes available..playing match after match for that tiny boost in stats. No cool new looking gun, no actual change in game performance wise, save the statistical boost. At best you get a new color scheme. So all your gear is boring; static. All your skills are fairly boring (many don't even provide any boosts, and many more provide trivial boosts that are laughable at best, some of which don't even remotely match the suits or their supposed roles)
So at the end of the day, you've got the vets on one hand, rolling in cash (most anyways), with oodles of gear stockpiled, and the noobs, praying to god that their skill selection is actually worth a damn; that the gear they're dreaming about actually plays exactly as expected after months of going to that point.
There is no deviation. This is DUSTs problem. Your skills are static. The second you as a player evolve, the second YOU decide that a given playstyle no longer interests or appeals to you, too damn bad. You're forced to keep it. There needs to be a way to slowly reallocate skill points, to gradually pull them from one place and back into your SP pool. It's so damn boring, and offers no leeway for new and old players alike. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6214
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Posted - 2013.09.13 17:35:00 -
[2] - Quote
Sgt Kirk wrote:This may not be the game for you then. If you actually knew how to read, you'd notice that I'm talking primarily about noobs. I have 15 million SP with my cores flushed out, I'm in a stable position, it's just boring. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6217
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Posted - 2013.09.13 18:37:00 -
[3] - Quote
Disturbingly Bored wrote:I think Dust's point about the slog and grind isn't quite valid. I run around in a Laser/SMG/AV nade/scanner Assault suit for ***** n' giggles now, and while I don't murder the same as if I'm going Boundless HMG, I can still get reasonable kills and WP during a match. It cost me a total of 100,000ish SP to fit what I wanted over what I already had for Heavy.
I think PC is the only part of DUST that demands min/maxing to post a good match. You can go broad and still have fun (especially with the low TTK now). It's the people trying to top each other on the leaderboards and shedding blood over plots of land that are wearing themselves out.
Getting core skills up in the first place though... that stuff's a grind. Don't get me wrong, I run militia only gear about 80% of the time, and still top almost every pub I enter solo. So it's not like you NEED uber skills to do alright there.
I just hate having to look at skills I no longer enjoy or have any desire to use (I'm looking at you, AR skills, and both shield recharging skills). It's not like I can't use them, it's not like they've been nerfed to oblivion or is no longer FoTM, the simple truth is I just find it boring as hell and have no desire to rock that playstyle anymore, but unless I want to invalidate multiple millions of SP, I'm forced to play that way regardless.
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DUST Fiend
OSG Planetary Operations Covert Intervention
6219
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Posted - 2013.09.13 19:50:00 -
[4] - Quote
Disturbingly Bored wrote:DUST Fiend wrote:And, as I said in the OP, having a slow skill reallocation system would go a long way towards helping noobs take some strain off of incorrect or no longer enjoyable decisions, without completely invalidating the weight of your decisions. Gotcha man. And I'll confess, I did always like the idea of a slow respec system. Having a rolling bank of 1 skill level to undo per week would be pretty neat, without encouraging FOTM hopping after every patch. I was thinking somewhere around that time scale as well, though I'd kind of like for it to let you take 5 points out total (can be spread out) within any given month, but even just at a rate of 1 per week, that would be awesome. It's what I've personally pushed for, though it usually gets drowned out by either side of the respec crowds. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6223
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Posted - 2013.09.13 21:17:00 -
[5] - Quote
J'Jor Da'Wg wrote:Not to say there isn't a place for skills with large SP sinks but the general rule should be BREADTH of content, not LENGTH. This is definitely one of our problems. You look at EVE, and there is just a tremendous amount of options for each of the various options, of which there are quite a few. Then you come to the red headed step child, DUST, and you see a much different picture. Now don't get me wrong, I understand that CCP is working very hard on making this a reality, and that things haven't gone exactly....smoothly. However, they do need to know that as soon as they get the core ironed out, however long that ends up taking them, we need need neeeeeeeeed more options. More variations. More skills. More ways to tweak and customize. We need so much other stuff as well, but this is generally the core of your out of combat experience, working with fittings and skills.
It needs to be more in depth. It needs to have more content. It needs to evolve with you, instead of growing stagnant with time. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6226
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Posted - 2013.09.14 03:44:00 -
[6] - Quote
Vin Vicious wrote:It's boring because you went heavy suit with an AR Not really. Assault and logi's are boring as sin, and I'd rather not be nerfed by better hit detection, ala scouts.
Going AR fatty covered both my AV and my infantry, with the most reliable weapon I could hope to have moving into the future. It's boring because I have to sit there and look at all those SP I earned that's just sitting in a weapon I'd rather not use (AR) and shield skills that are essentially irrelevant me, since I armor tank. It's boring because instead of being able to do something with that, it just sits there, and collects dust.
I've played just about every playstyle this game has to offer since I started in May last year. I went with what I felt would be the sturdiest build for me moving forward, and I ******* WANT MY GOD DAMN GALLENTE HEAVY
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DUST Fiend
OSG Planetary Operations Covert Intervention
6228
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Posted - 2013.09.14 11:30:00 -
[7] - Quote
Kira Lannister wrote:SO MUCH QQ. Someone doesn't read
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DUST Fiend
OSG Planetary Operations Covert Intervention
6228
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Posted - 2013.09.14 12:14:00 -
[8] - Quote
Garrett Blacknova wrote:KAGEHOSHI Horned Wolf wrote:especially because of lack of militia tier This is the real problem. Having to stick with the skills you trained is a good decision for DUST. It's at the core of how the game works. But we need to making INFORMED decisions based on EXPERIENCE with what we're skilling into, or it negates that value of that "hardcore" decision/consequence element. The problem though is that it's the "core" when there isn't much else to draw you in. At least in EVE you have TONS of other things to do as your skills train. In DUST? Tough cookies, you stick with your singular playstyle and you better damn well love it.
Basically all forcing skills to stay static and stale does is make for a much easier time wasting SP, for new and old players alike. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6269
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Posted - 2013.09.14 14:00:00 -
[9] - Quote
Spectral Clone wrote:Respec with every new montly patch.
We are still in beta. I'd prefer it if we could stay on topic, as this isn't a respec thread. If you'd like to contribute to one of those, I'm sure the search function could more than accommodate you ('you' not being directed at you, just in general) |
DUST Fiend
OSG Planetary Operations Covert Intervention
7401
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Posted - 2013.11.04 02:35:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:I still agree with this As do many, I'd imagine, at least to some extent.
Red is dead
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