I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
924
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Posted - 2013.09.13 11:42:00 -
[1] - Quote
The Assault Rifle is good at long, medium, and short range engagements, and the skills you get for it make it have even less dispersion and kick, allowing you to basically fire an automatic sniper rifle.
The downside to the AR is that you run out of ammo quickly, but as long as you have nanohives and such you're fine. You don't have any disadvantage unless you're trying to shoot across the map.
You nerf the assault rifle by adding some more dispersion or kick, and it makes long range engagements not worth it. This FORCES assault rifles to stick to medium range engagements, and to get closer to their opponent, while still keeping the massive damage output that assault rifles need at this range. ____________________
The Assault Scrambler Rifle has two variants: -ADV (Less accurate, better at close-medium range) -Proto (Very accurate, good at both long and short ranges)
The biggest advantage the scrambler has over the AR is the range factor. The problem is that the ADV version has to get into the AR's optimal range in order to compete with it since at long range it just doesn't land enough hits.
This is because of two reasons: -There are no skills that reduce kick or dispersion for the scrambler -The kick and dispersion is already greater than the AR for the ADV version.
So what ends up happening is that the AR lands more hits than an assault scrambler, and getting closer to make the gun hit more often only causes the AR to be more effective.
If you nerf the scrambler, you're just making the weapon suck even more than it does now. The reason why the assault variant is balanced whereas the AR is not is because you can't turn a scrambler into an automatic sniper, and have to rely on staying within a certain range. These same limits need to apply to the AR if balance is what we're after. ___________________________
The assault rifle is meant to be deadly at medium range, but have enough dispersion to be useless at anything farther than that. The scrambler should do the same thing, but at a slightly longer range, with a disadvantage of getting too close to your opponent.
Right now the Assault Rifle is the king of close, medium, and long ranges, while still being as accurate as a scrambler rifle, and as deadly as an HMG.
The assault scrambler is very good at close and medium ranges, but struggles at long range and only has the killing power of your standard videogame assault rifle. |