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Heimdallr69
TeamPlayers EoN.
787
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Posted - 2013.09.13 02:42:00 -
[1] - Quote
Ar is better than scr this is just pathetic lmfao ar range is wayyy to much for its purpose its supposed to have the range of like the breach short range high dmg |
Heimdallr69
TeamPlayers EoN.
793
|
Posted - 2013.09.13 19:35:00 -
[2] - Quote
Okay for now on you nerf one thing you have to nerf them all I'm done with your **** go spec fully into ascr the comeback and tell me its just as good as an ar... |
Heimdallr69
TeamPlayers EoN.
794
|
Posted - 2013.09.14 19:41:00 -
[3] - Quote
Aeon Amadi wrote:semperfi1999 wrote:I have used both the AR/Tac and the ASCR/SCR.
The SCR/ASCR is a far superior weapon to the AR. Most people dont seem to realize that the AR once you have fully upgraded does have significantly reduced recoil/dispersion but the ASCR pretty much starts as where the AR finishes with its 1.5 mill SP points into sharpshooter. The sight is better on the ASCR than the AR. Optimal range is similar. ROF is slightly lower for the ASCR but it does 39.6 dmg per shot, DPS is 465.89 with no prof or dmg mods, AR is 467.50....this difference is hardly significant........accuracy for the ASCR is higher than the AR, reload time for the ASCR is higher than for the AR, mag size for the ASCR is 15 rounds more than for the AR.
Without even taking into account the different in shield vs armor the ASCR outshines the AR. If you start taking into account the dmg vs shields and armor then you will see the ASCR gets a larger increase to dmg vs shields than its gets a decrease on dmg vs armor (its does 2 less dmg per shot on armor than the AR but it does ~6 dmg more per shot against shields and proficiency only increases the difference in the dmg to shields it makes no change to the difference in dmg to armor). I have fired an entire mag of the ASCR it does not rise at all even when you empty the mag there is no recoil/rise for this weapon...the AR takes about 25-30 shots but it does start to climb significantly at this point so you either have to push your aim down or you have to stop for half a moment to readjust.
Basically ASCR is far more effective than the AR......why ppl use the AR......its because they choose to definitely not because it beats out the ASCR. Finally, someone who actually used the weapons and understands what I've been trying to convey to people. Starting to like the Imperfects more and more lately. I have both to officer and I completely disagree get rid of the ******* flash I'm trying to shoot not go blind...and with more people running armor lately that's a perfect counter 80% dmg to armor, what's the counter to ar? Oh yeah nothing cuz its range is far more than its supposed to be |
Heimdallr69
TeamPlayers EoN.
795
|
Posted - 2013.09.14 20:08:00 -
[4] - Quote
semperfi1999 wrote:Heimdallr69 wrote:Aeon Amadi wrote:semperfi1999 wrote:I have used both the AR/Tac and the ASCR/SCR.
The SCR/ASCR is a far superior weapon to the AR. Most people dont seem to realize that the AR once you have fully upgraded does have significantly reduced recoil/dispersion but the ASCR pretty much starts as where the AR finishes with its 1.5 mill SP points into sharpshooter. The sight is better on the ASCR than the AR. Optimal range is similar. ROF is slightly lower for the ASCR but it does 39.6 dmg per shot, DPS is 465.89 with no prof or dmg mods, AR is 467.50....this difference is hardly significant........accuracy for the ASCR is higher than the AR, reload time for the ASCR is higher than for the AR, mag size for the ASCR is 15 rounds more than for the AR.
Without even taking into account the different in shield vs armor the ASCR outshines the AR. If you start taking into account the dmg vs shields and armor then you will see the ASCR gets a larger increase to dmg vs shields than its gets a decrease on dmg vs armor (its does 2 less dmg per shot on armor than the AR but it does ~6 dmg more per shot against shields and proficiency only increases the difference in the dmg to shields it makes no change to the difference in dmg to armor). I have fired an entire mag of the ASCR it does not rise at all even when you empty the mag there is no recoil/rise for this weapon...the AR takes about 25-30 shots but it does start to climb significantly at this point so you either have to push your aim down or you have to stop for half a moment to readjust.
Basically ASCR is far more effective than the AR......why ppl use the AR......its because they choose to definitely not because it beats out the ASCR. Finally, someone who actually used the weapons and understands what I've been trying to convey to people. Starting to like the Imperfects more and more lately. I have both to officer and I completely disagree get rid of the ******* flash I'm trying to shoot not go blind...and with more people running armor lately that's a perfect counter 80% dmg to armor, what's the counter to ar? Oh yeah nothing cuz its range is far more than its supposed to be I do find the flash annoying but while it is annoying it doesnt detract from the fact that the stats on the ASCR are better than the AR. Some people may have serious issues with the flash fortunately I am able to ignore the flash mostly so it goes largely unnoticed to me. However your perfect counter still does not hold any argument. There is 2 dmg difference....even fully upgraded with +15% dmg there is still only 2 dmg difference to armor between the proto lvls of ASCR/AR. The Optimal ranges are the same for both of these weapons. Personally I do think it would be interesting if CCP actually made the weapons act more like their Eve counterparts and made larger differences in the range vs CQC and DPS. However I dont see them ever doing this. I have very sensitive eyes and that **** pisses me off the people who know me know I've been waiting sinced closed beta for it and now it burns my eyes I hate the ar I've used it every build I've used md tanks forgeguns sr lr and now the scr and I can't hardly use it...and an AR is a blaster short range high damage @ aeon |
Heimdallr69
TeamPlayers EoN.
795
|
Posted - 2013.09.14 20:10:00 -
[5] - Quote
semperfi1999 wrote:Heimdallr69 wrote:Aeon Amadi wrote:semperfi1999 wrote:I have used both the AR/Tac and the ASCR/SCR.
The SCR/ASCR is a far superior weapon to the AR. Most people dont seem to realize that the AR once you have fully upgraded does have significantly reduced recoil/dispersion but the ASCR pretty much starts as where the AR finishes with its 1.5 mill SP points into sharpshooter. The sight is better on the ASCR than the AR. Optimal range is similar. ROF is slightly lower for the ASCR but it does 39.6 dmg per shot, DPS is 465.89 with no prof or dmg mods, AR is 467.50....this difference is hardly significant........accuracy for the ASCR is higher than the AR, reload time for the ASCR is higher than for the AR, mag size for the ASCR is 15 rounds more than for the AR.
Without even taking into account the different in shield vs armor the ASCR outshines the AR. If you start taking into account the dmg vs shields and armor then you will see the ASCR gets a larger increase to dmg vs shields than its gets a decrease on dmg vs armor (its does 2 less dmg per shot on armor than the AR but it does ~6 dmg more per shot against shields and proficiency only increases the difference in the dmg to shields it makes no change to the difference in dmg to armor). I have fired an entire mag of the ASCR it does not rise at all even when you empty the mag there is no recoil/rise for this weapon...the AR takes about 25-30 shots but it does start to climb significantly at this point so you either have to push your aim down or you have to stop for half a moment to readjust.
Basically ASCR is far more effective than the AR......why ppl use the AR......its because they choose to definitely not because it beats out the ASCR. Finally, someone who actually used the weapons and understands what I've been trying to convey to people. Starting to like the Imperfects more and more lately. I have both to officer and I completely disagree get rid of the ******* flash I'm trying to shoot not go blind...and with more people running armor lately that's a perfect counter 80% dmg to armor, what's the counter to ar? Oh yeah nothing cuz its range is far more than its supposed to be I do find the flash annoying but while it is annoying it doesnt detract from the fact that the stats on the ASCR are better than the AR. Some people may have serious issues with the flash fortunately I am able to ignore the flash mostly so it goes largely unnoticed to me. However your perfect counter still does not hold any argument. There is 2 dmg difference....even fully upgraded with +15% dmg there is still only 2 dmg difference to armor between the proto lvls of ASCR/AR. The Optimal ranges are the same for both of these weapons. Personally I do think it would be interesting if CCP actually made the weapons act more like their Eve counterparts and made larger differences in the range vs CQC and DPS. However I dont see them ever doing this. Oh bf4 beta? Or you don't play bf? |
Heimdallr69
TeamPlayers EoN.
795
|
Posted - 2013.09.14 21:26:00 -
[6] - Quote
Stinger takes 2 now with nothing on your vehicle but all vehicles have flares so really shouldn't get hit more than once but anyways the open beta starts on the 4th or 5th closed on the 1st |
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