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Fizzer94
L.O.T.I.S.
186
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Posted - 2013.09.14 23:43:00 -
[1] - Quote
Aeon Amadi wrote:Beck Weathers wrote:ASR actualy has some major kick to it which throws off its AIm, which the AR is in dire need of. So no I'm curious to the proportion of players that actually use both. Every one that I know agrees that recoil and dispersion is a non-factor. Edit: And, again - if you nerf the AR in any way you have to nerf the ASR so that it fits within it's combat philosophy. Just saying. You can't have the cake and eat it to. I have proficiency into both weapons. The AR is better down the sights than the AScR, but the AScR is better whilst hipfiring than the AR is.
If anything the AR should lose range but get more damage to be more Gallentean and the AScR shouldn't kick at all, because it's, you know... A laser, in return the AScR should get a stupidly tight hipfire (I'm thinking laser rifle hipfire) to make it hard to use in close quarters (where lasers are traditionally lacking), and lowered damage per second in close quarters. Their roles are backwards right now, the laser is supposed to destroy at medium-long range and the AR is supposed to be the best rifle at close range. |
Fizzer94
L.O.T.I.S.
186
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Posted - 2013.09.14 23:59:00 -
[2] - Quote
Aeon Amadi wrote:Fizzer94 wrote:Aeon Amadi wrote:Beck Weathers wrote:ASR actualy has some major kick to it which throws off its AIm, which the AR is in dire need of. So no I'm curious to the proportion of players that actually use both. Every one that I know agrees that recoil and dispersion is a non-factor. Edit: And, again - if you nerf the AR in any way you have to nerf the ASR so that it fits within it's combat philosophy. Just saying. You can't have the cake and eat it to. I have proficiency into both weapons. The AR is better down the sights than the AScR, but the AScR is better whilst hipfiring than the AR is. If anything the AR should lose range but get more damage to be more Gallentean and the AScR shouldn't kick at all, because it's, you know... A laser, in return the AScR should get a stupidly tight hipfire (I'm thinking laser rifle hipfire) to make it hard to use in close quarters (where lasers are traditionally lacking), and lowered damage per second in close quartersp Their roles are backwards right now, the laser is supposed to destroy at medium-long range and the AR is supposed to be the best rifle at close range. Has kick but no muzzle climb, so it kinda works out. It doesn't have predictable muzzle climb, which the AR does have, making it easier to control. The AScR kicks in all directions with no preference for direction, and is therefore harder to control while ADS. A steady upward muzzle climb is actually very preferable in an automatic weapon, as it helps to land headshots. |
Fizzer94
L.O.T.I.S.
187
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Posted - 2013.09.15 00:40:00 -
[3] - Quote
Quote: If anything the AR should lose range but get more damage to be more Gallentean and the AScR shouldn't kick at all, because it's, you know... A laser, in return the AScR should get a stupidly tight hipfire (I'm thinking laser rifle hipfire) to make it hard to use in close quarters (where lasers are traditionally lacking), and lowered damage per second in close quartersp Their roles are backwards right now, the laser is supposed to destroy at medium-long range and the AR is supposed to be the best rifle at close range.
Has kick but no muzzle climb, so it kinda works out.[/quote] It doesn't have predictable muzzle climb, which the AR does have, making it easier to control. The AScR kicks in all directions with no preference for direction, and is therefore harder to control while ADS. A steady upward muzzle climb is actually very preferable in an automatic weapon, as it helps to land headshots.[/quote]
Yet again I repeat myself.
No. Muzzle. Climb.
None. At all. There is none. You can fire for days and it will stay on target no matter what.[/quote] Wait. What weapon are we talking about? I don't think we are on the same page here. |
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