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Halfwings Warbringer
ThislsWhyimhot
39
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Posted - 2013.09.12 21:50:00 -
[1] - Quote
Fighting AR user with my ASCR at long rane is almost impossible, even I land first shot I still lose because of the kick -.-. Isn't ASCR suppose the best to counter AR ? |
Halfwings Warbringer
ThislsWhyimhot
39
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Posted - 2013.09.12 23:06:00 -
[2] - Quote
Delta 749 wrote:Halfwings Warbringer wrote:Fighting AR user with my ASCR at long rane is almost impossible, even I land first shot I still lose because of the kick -.-. Isn't ASCR suppose the best to counter AR ? No, its supposed to be the Amarr half assed version of the Gallente full auto just like how the TAC AR is now worse than the Scrambler having lower damage, range, ROF, and no charge Also fun fact, since the scramblers overheat is based on time and not shots fired if everyone really did have a turbo controller like people were bitching when the TAR was flavor of the month then they would be able to put out ridiculous amount of shots before overheat instead of the, oh what is it, roughly 17 shots before overheating now? Isn't ASCR is the auto one ? Or I misunderstand |
Halfwings Warbringer
ThislsWhyimhot
39
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Posted - 2013.09.12 23:32:00 -
[3] - Quote
Zero Harpuia wrote:Halfwings Warbringer wrote:Delta 749 wrote:Halfwings Warbringer wrote:Fighting AR user with my ASCR at long rane is almost impossible, even I land first shot I still lose because of the kick -.-. Isn't ASCR suppose the best to counter AR ? No, its supposed to be the Amarr half assed version of the Gallente full auto just like how the TAC AR is now worse than the Scrambler having lower damage, range, ROF, and no charge Also fun fact, since the scramblers overheat is based on time and not shots fired if everyone really did have a turbo controller like people were bitching when the TAR was flavor of the month then they would be able to put out ridiculous amount of shots before overheat instead of the, oh what is it, roughly 17 shots before overheating now? Isn't ASCR is the auto one ? Or I misunderstand and their dmg is 39.7 that almost same dmg as ar low ROF ? lmao have u check it before u post it? And also I'm asking about ASCR and u give me completely different answer The AScR has somewhat comparable numbers to the AR on paper, but not in practice. The AR has less dispersion, less kick, less armor penalty, less falloff penalty, no overheat, and bigger clips with faster reloads, all adding up to better DPS at all ranges. There you go a real answer, I know they still over heat but that wasn't the problem, the most problem are the kick made ASCR impossible to fight at long range I hope Ccp add sharpshooter skill tree for us |
Halfwings Warbringer
ThislsWhyimhot
40
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Posted - 2013.09.13 22:06:00 -
[4] - Quote
Delta 749 wrote:Halfwings Warbringer wrote:Delta 749 wrote:Halfwings Warbringer wrote:Fighting AR user with my ASCR at long rane is almost impossible, even I land first shot I still lose because of the kick -.-. Isn't ASCR suppose the best to counter AR ? No, its supposed to be the Amarr half assed version of the Gallente full auto just like how the TAC AR is now worse than the Scrambler having lower damage, range, ROF, and no charge Also fun fact, since the scramblers overheat is based on time and not shots fired if everyone really did have a turbo controller like people were bitching when the TAR was flavor of the month then they would be able to put out ridiculous amount of shots before overheat instead of the, oh what is it, roughly 17 shots before overheating now? Isn't ASCR is the auto one ? Or I misunderstand and their dmg is 39.7 that almost same dmg as ar low ROF ? lmao have u check it before u post it? And also I'm asking about ASCR and u give me completely different answer I was talking about both, you should spend some SP in reading comprehension While the ASCR does have higher damage it overheats and is a little more unwieldy if you only hipfire all day long which is more of a negative that counters the positive of higher damage in unskilled hands Overheat isn't a problem for ascr because it take almost sec clips to able to overheat , main problem is the kick in long range u can't hold the fire like AR |
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