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Killar-12
The Corporate Raiders
1078
|
Posted - 2013.09.12 04:31:00 -
[1] - Quote
Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below |
Rusty Shallows
Black Jackals
386
|
Posted - 2013.09.12 04:33:00 -
[2] - Quote
Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. |
Killar-12
The Corporate Raiders
1078
|
Posted - 2013.09.12 04:34:00 -
[3] - Quote
Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range |
velos ALKARI
The Southern Legion The Umbra Combine
124
|
Posted - 2013.09.12 04:37:00 -
[4] - Quote
Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range
this could work
DO IT NAO! |
Matticus Monk
Ordus Trismegistus
434
|
Posted - 2013.09.12 04:41:00 -
[5] - Quote
There have actually been quite a few threads on how to improve Scouts, with many of the suggestions hovering around speed increases, CPU/PG increases and tweaks to slot count/stealh.
Personally, while I'd be thrilled with scan profile reduction to 30db, that seems a bit much. The speed increase to, would be awesome but make scouts insanely fast after skilling into biotics and using kin/cats.
My preference is +.2 to walk speed, +.4 to sprint. Scan range to 15m, Scan profile and precision to 40 dbm.
I don't think we need extra health or slots, but some more CPU/PG would help..... a lot of folks are all for 2 EQ slots, at maybe the cost of the sidearm (per Chrome "B" scouts) - I could make that work. |
Killar-12
The Corporate Raiders
1079
|
Posted - 2013.09.12 04:48:00 -
[6] - Quote
Matticus Monk wrote:There have actually been quite a few threads on how to improve Scouts, with many of the suggestions hovering around speed increases, CPU/PG increases and tweaks to slot count/stealh. Personally, while I'd be thrilled with scan profile reduction to 30db, that seems a bit much. The speed increase to, would be awesome but make scouts insanely fast after skilling into biotics and using kin/cats. My preference is +.2 to walk speed, +.4 to sprint. Scan range to 15m, Scan profile and precision to 40 dbm. I don't think we need extra health or slots, but some more CPU/PG would help..... a lot of folks are all for 2 EQ slots, at maybe the cost of the sidearm (per Chrome "B" scouts) - I could make that work.
I'd like to see logi scouts as an option too, but later as a "Covert ops" suit.
How about + .5 to walk .7 to sprint, and scan profile to 40 Scan range to 20 m |
KING CHECKMATE
TEAM SATISFACTION
1033
|
Posted - 2013.09.12 04:50:00 -
[7] - Quote
Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running Increase base CPU/PG.
Heavies Give Sentinel 3% resistance per level to light weapons and sidearms Give Sentinel +20% Armor repairer efficiency bonus per level (At level 5 a single complex repairs x2 = 12.5) Increase HMG damage by 1.5 and range by 15mts.
Boom
Add your own proposals below
Fixed*
(IMO) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1692
|
Posted - 2013.09.12 04:53:00 -
[8] - Quote
Something that would help scouts specifically would be increased passive scanning range for every other suit so there's a reason to have profile dampening besides active scanners.
Lights could probably use a second equipment slot, since they are the weak speedy ones they need to be able to do non-combat things. |
Killar-12
The Corporate Raiders
1079
|
Posted - 2013.09.12 04:59:00 -
[9] - Quote
KING CHECKMATE wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running Increase base CPU/PG.
Heavies Give Sentinel 3% resistance per level to light weapons and sidearms Give Sentinel +20% Armor repairer efficiency bonus per level (At level 5 a single complex repairs x2 = 12.5) Increase HMG damage by 1.5 and range by 15mts.
Boom
Add your own proposals below Fixed* (IMO) I agree to base PG/CPU
I'll say Repairers are a Gallente thing that's why I went with Resistance.
HMG's will be better at range like projectile weapons usually are when compared to Blaster weapons
Changing range profiles will increase the damage at range
25% will be just right, It'll make heavies scary... |
XxWarlordxX97
Ancient Exiles
4557
|
Posted - 2013.09.12 05:05:00 -
[10] - Quote
My suit makes my HMG OP |
|
8213
Grade No.2
251
|
Posted - 2013.09.12 05:10:00 -
[11] - Quote
I did some thinking on this one...
I would like to see scouts(lights) have perhaps optional slots. For example Trade the equipment slot, for a High slot, or trade a sidearm for an extra equipment slot, etc. A little but like the pick 10 system in BO2.
I'm undecided if this should be done for HMGs as well. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
228
|
Posted - 2013.09.12 05:16:00 -
[12] - Quote
Matticus Monk wrote:There have actually been quite a few threads on how to improve Scouts, with many of the suggestions hovering around speed increases, CPU/PG increases and tweaks to slot count/stealh. Personally, while I'd be thrilled with scan profile reduction to 30db, that seems a bit much. The speed increase to, would be awesome but make scouts insanely fast after skilling into biotics and using kin/cats. My preference is +.2 to walk speed, +.4 to sprint. Scan range to 15m, Scan profile and precision to 40 dbm. I don't think we need extra health or slots, but some more CPU/PG would help..... a lot of folks are all for 2 EQ slots, at maybe the cost of the sidearm (per Chrome "B" scouts) - I could make that work.
I'd give up my light weapon slot for an extra equipment slot and another side arm slot |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
486
|
Posted - 2013.09.12 05:20:00 -
[13] - Quote
Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by .5 m/s walking .7 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below
I don't think this is gonna fix lights/scouts much. That 'sneakiness' does not make up much for paper thin eHP now that speed tanking is gone. |
Rusty Shallows
Black Jackals
387
|
Posted - 2013.09.12 05:21:00 -
[14] - Quote
Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range Neither did I. Not trying to criticize either. Just saying damage number swapping is mean.
I'm still anti-nerf. |
Killar-12
The Corporate Raiders
1082
|
Posted - 2013.09.12 05:26:00 -
[15] - Quote
Ludvig Enraga wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by .5 m/s walking .7 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below I don't think this is gonna fix lights/scouts much. That 'sneakiness' does not make up much for paper thin eHP now that speed tanking is gone. There's I'm trying to find a happy medium where everyone agrees. |
Killar-12
The Corporate Raiders
1082
|
Posted - 2013.09.12 05:27:00 -
[16] - Quote
Rusty Shallows wrote:Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range Neither did I. Not trying to criticize either. Just saying damage number swapping is mean. I'm still anti-nerf. The AR is supposed to be short range... |
Toby Flenderson
research lab The Superpowers
25
|
Posted - 2013.09.12 05:33:00 -
[17] - Quote
Killar-12 wrote:KING CHECKMATE wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running Increase base CPU/PG.
Heavies Give Sentinel 3% resistance per level to light weapons and sidearms Give Sentinel +20% Armor repairer efficiency bonus per level (At level 5 a single complex repairs x2 = 12.5) Increase HMG damage by 1.5 and range by 15mts.
Boom
Add your own proposals below Fixed* (IMO) I agree to base PG/CPU I'll say Repairers are a Gallente thing that's why I went with Resistance. HMG's will be better at range like projectile weapons usually are when compared to Blaster weapons Changing range profiles will increase the damage at range 25% will be just right, It'll make heavies scary...
I think maybe explosive resistance would be good enough. 20% armor repair is way too much IMO. Think about how it could be abused to running 2-3 complex repairs. You could make back your total armor in a matter of seconds. It would make them too hard to take down individually and I would expect to see multiple heavies on the field. Just too much for my taste, but it's an interesting idea.
|
Killar-12
The Corporate Raiders
1082
|
Posted - 2013.09.12 05:37:00 -
[18] - Quote
Toby Flenderson wrote:Killar-12 wrote:KING CHECKMATE wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running Increase base CPU/PG.
Heavies Give Sentinel 3% resistance per level to light weapons and sidearms Give Sentinel +20% Armor repairer efficiency bonus per level (At level 5 a single complex repairs x2 = 12.5) Increase HMG damage by 1.5 and range by 15mts.
Boom
Add your own proposals below Fixed* (IMO) I agree to base PG/CPU I'll say Repairers are a Gallente thing that's why I went with Resistance. HMG's will be better at range like projectile weapons usually are when compared to Blaster weapons Changing range profiles will increase the damage at range 25% will be just right, It'll make heavies scary... I think maybe explosive resistance would be good enough. 20% armor repair is way too much IMO. Think about how it could be abused to running 2-3 complex repairs. You could make back your total armor in a matter of seconds. It would make them too hard to take down individually and I would expect to see multiple heavies on the field. Just too much for my taste, but it's an interesting idea. This is a concept that is important when ANYTHING is spammed it becomes powerful, vehicles, AV, Heavies, MD's. though Heavies NEED to be strong just not in regen but in Buffer through Resists |
Faquira Bleuetta
Pure Innocence. EoN.
83
|
Posted - 2013.09.12 06:53:00 -
[19] - Quote
Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 1.5 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below
scout need a 12 % boost in sprint ,active scanner and disguise( like the infiltrator class in killzone 3) and invisible cloak device integrated in the suit ,also have the capability to get undetected by enemies scanner( active anti scanner devise that'll hide the player during 1 to 5 min base on the tier suit ( example once activated a std can hide from scan for 1 min and u wait 3 min to reusing it again). |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
|
Posted - 2013.09.12 11:21:00 -
[20] - Quote
Ludvig Enraga wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by .5 m/s walking .7 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below I don't think this is gonna fix lights/scouts much. That 'sneakiness' does not make up much for paper thin eHP now that speed tanking is gone.
Agreed, speed tanking is out of the window now no matter how hard you try. Stealth is ok but its very situational. Half of the time, you run around trying to get into that nice flanking stealthy position - you end up getting shot across the map from a random ar dude that spotted you and CAN pick off your tiny amount of hp even at range.
All of the light suits and scout suits need more pg and cpu fitting for sure, and I for one would welcome a 2nd equipment slot. |
|
Chunky Munkey
Amarr Templars Amarr Empire
1460
|
Posted - 2013.09.12 11:55:00 -
[21] - Quote
Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 1.5 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below
Nailed it. |
Kekklian Noobatronic
Goonfeet Top Men.
424
|
Posted - 2013.09.12 12:15:00 -
[22] - Quote
Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range
Wait.. So you mean, the suppression weapon would become feared at range - AKA, able to suppress?!
And the blaster(short range tech) would actually be short range?!
Gasp! The peasants will revolt if they hear such blasphemy!!
(Great idea though, especially considering Dispersion would still be the limiting factor out to the guns effective range) |
Kekklian Noobatronic
Goonfeet Top Men.
424
|
Posted - 2013.09.12 12:17:00 -
[23] - Quote
KING CHECKMATE wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 2m/s running Increase base CPU/PG.
Heavies Give Sentinel 3% resistance per level to light weapons and sidearms Give Sentinel +20% Armor repairer efficiency bonus per level (At level 5 a single complex repairs x2 = 12.5) Increase HMG damage by 1.5 and range by 15mts.
Boom
Add your own proposals below Fixed* (IMO)
This is nice too, though 12.5 still feels low. The rest is nice :)
|
Jack McReady
DUST University Ivy League
523
|
Posted - 2013.09.12 12:22:00 -
[24] - Quote
scouts and light suits could get the extra equipment slot (and the fittings for it) like the scout type II in beta to focus the role on non combat stuff. this would make me want to skill into light suits. |
Lucifalic
Baked n Loaded
94
|
Posted - 2013.09.12 12:47:00 -
[25] - Quote
Scouts and heavy's do need a boost in various ways suggested but I think it is also very important to fix hitboxes and implement proper bullet dispersion.
Hit boxes lag behind the toon when moving. The faster they go the farther the lag. It's gotta go in front of the toon, the opposite that is happening now. Make the size representative of the class not a big blob hitbox. Aim assist would then not be as good when someone is moving then as it would magnetize to the character not tbe hitbox meaning people have to manually adjust aiming to properly lead the target. Similar to... Real life physics. Dispersion. Well right now 90% ( or a lot) of buttlets hit even when in full spray mode. it's ridiculous. Reward accurate burst fire; punish spraying.
Heavy's need small arms resistance to base armor and maybe a weak spot only in the back. Hmg large range buff, longer and harder hitting then any AR proper dispersion of course. Buff to base hp. Any other little tweaks needed once dispersion and hitbox fix.
Scouts speed may be sufficient once dispersion and hitboxes are fixed but I would never turn it down. 2nd equipment slot would be great. Buff cpu/pg but not so much advanced suits can rock a bunch of proto junk. Gal advanced scout get proper 1h/3l modules. Any other adjustments that maybe needed.
My opinion anyways. |
The Robot Devil
Molon Labe. RISE of LEGION
975
|
Posted - 2013.09.12 12:49:00 -
[26] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1292374#post1292374 |
Killar-12
The Corporate Raiders
1090
|
Posted - 2013.09.12 14:47:00 -
[27] - Quote
The Robot Devil wrote:https://forums.dust514.com/default.aspx?g=posts&m=1292374#post1292374 Resistance mods would be nice... |
velos ALKARI
The Southern Legion The Umbra Combine
133
|
Posted - 2013.09.12 15:11:00 -
[28] - Quote
Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range Neither did I. Not trying to criticize either. Just saying damage number swapping is mean. I'm still anti-nerf. The AR is supposed to be short range...
Tell that to my ******* enemies |
Killar-12
The Corporate Raiders
1091
|
Posted - 2013.09.12 15:25:00 -
[29] - Quote
Kekklian Noobatronic wrote:Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range Wait.. So you mean, the suppression weapon would become feared at range - AKA, able to suppress?! And the blaster(short range tech) would actually be short range?! Gasp! The peasants will revolt if they hear such blasphemy!! (Great idea though, especially considering Dispersion would still be the limiting factor out to the guns effective range) Thank you |
OZAROW
WarRavens League of Infamy
616
|
Posted - 2013.09.12 15:43:00 -
[30] - Quote
Scouts need a equipment an high/low slots, a mini is the knife assassin an cant get under 15db, come on! |
|
Severus Smith
Ikomari-Onu Enforcement Caldari State
331
|
Posted - 2013.09.12 15:52:00 -
[31] - Quote
Kekklian Noobatronic wrote:Killar-12 wrote:Rusty Shallows wrote:Killar-12 wrote:Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at long range Wait.. So you mean, the suppression weapon would become feared at range - AKA, able to suppress?! And the blaster(short range tech) would actually be short range?! Gasp! The peasants will revolt if they hear such blasphemy!! (Great idea though, especially considering Dispersion would still be the limiting factor out to the guns effective range) +1. This idea needs to be implemented. I am so tired of the HMG (a gun so big and powerful it needs a special suit to be used) being out damaged, out ranged, and out feared by a flimsy light blaster rifle.
Then again, what could you expect from Minmatar tech... besides tetanus? |
Jake Bloodworth
DUST University Ivy League
153
|
Posted - 2013.09.12 16:02:00 -
[32] - Quote
I think the suggestion for heavy "fixes" that holds the most merit is a percentage per level resistance on the Amarr frame. Gallente(lol never going to be released at this rate) should sport the rep bonus. I don't think heavy frames are in nearly as bad of spot as most of GD feels, but a resistance bonus would be a nice quality of life change. I think 3% per level sounds fair, but I wouldn't complain if it was 5% per level.
As for switching the profiles of the hmg and AR, that seems a very silly suggestion. I understand as well as anyone that our "mini-gun" does not function nearly as well as it's real life counterpart. But, this is Dust so why would weapons perform like they do in real life? The problem of HMG range (lol, not nearly as bad as people like to cry) can be easily solved by the introduction of new heavy weapons. So, instead of fundamentally changing the game and fun factor of AR players, you can add a longer range weapon to heavy frames.
Switching range profiles will only serve to "dumb down" an aspect of the game. It will solve the perceived problem with the HMG through a nerf/buff instead of new content. New content on the other hand can solve the perceived problem of the HMG by adding complexity and choice to the game.
TLDR: Good thinking on the resistance buff. The HMG buff, however, would only serve as a crude band-aid fix to a small problem. |
Killar-12
The Corporate Raiders
1091
|
Posted - 2013.09.12 16:15:00 -
[33] - Quote
Jake Bloodworth wrote:I think the suggestion for heavy "fixes" that holds the most merit is a percentage per level resistance on the Amarr frame. Gallente(lol never going to be released at this rate) should sport the rep bonus. I don't think heavy frames are in nearly as bad of spot as most of GD feels, but a resistance bonus would be a nice quality of life change. I think 3% per level sounds fair, but I wouldn't complain if it was 5% per level.
As for switching the profiles of the hmg and AR, that seems a very silly suggestion. I understand as well as anyone that our "mini-gun" does not function nearly as well as it's real life counterpart. But, this is Dust so why would weapons perform like they do in real life? The problem of HMG range (lol, not nearly as bad as people like to cry) can be easily solved by the introduction of new heavy weapons. So, instead of fundamentally changing the game and fun factor of AR players, you can add a longer range weapon to heavy frames.
Switching range profiles will only serve to "dumb down" an aspect of the game. It will solve the perceived problem with the HMG through a nerf/buff instead of new content. New content on the other hand can solve the perceived problem of the HMG by adding complexity and choice to the game.
TLDR: Good thinking on the resistance buff. The HMG buff, however, would only serve as a crude band-aid fix to a small problem. True, It's intention is to give the AR a feel of being a short range blaster, and the HMG of being mid range supression weapon. |
Lightning Bolt2
DUST University Ivy League
201
|
Posted - 2013.09.12 17:54:00 -
[34] - Quote
Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 1.5 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below
as a scout I think all those buffs will make my suit OP!
base profile to 40 0.5 increase to walking, 0.7 to sprinting. yes scan to 20 . YESSSSSS MORE PG/CPU!!!!!!!!!!!!!!!! |
Matticus Monk
Ordus Trismegistus
438
|
Posted - 2013.09.12 18:11:00 -
[35] - Quote
Lucifalic wrote:Gal advanced scout get proper 1h/3l modules.
Plus 1 billion..... don't tease me with 2 H slots at ADV level, and no additional low slots.... only to take 1 H away at PRO.
Give me 1H/3L so that I can feel like my low slot focused scout suit is progressing naturally.
|
Mossellia Delt
Militaires Sans Jeux
213
|
Posted - 2013.09.12 18:17:00 -
[36] - Quote
Scouts
- increase run and walk speed dramatically, so much so that a minimatar assualt would need to stack proto kincats to achive their base run speed
- Increase both races cpu / pg
- double scouts only strafe speed
Gallente
- at proto level 2 highs 4 lows
Min - at proto 4 highs 2 lows |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
284
|
Posted - 2013.09.12 18:21:00 -
[37] - Quote
Mossellia Delt wrote:Scouts
- increase run and walk speed dramatically, so much so that a minimatar assualt would need to stack proto kincats to achive their base run speed
- Increase both races cpu / pg
- double scouts only strafe speed
Gallente
- at proto level 2 highs 4 lows
Min - at proto 4 highs 2 lows That's overkill |
Killar-12
The Corporate Raiders
1094
|
Posted - 2013.09.12 19:19:00 -
[38] - Quote
Lightning Bolt2 wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 1.5 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below as a scout I think all those buffs will make my suit OP! base profile to 40 0.5 increase to walking, 0.7 to sprinting. yes scan to 20 . YESSSSSS MORE PG/CPU!!!!!!!!!!!!!!!! [EDIT] well, at least adding all these together might make it OP, CCP needs to start with small buffs. Start slowly Scanning is a joke in dust compared to in EVE
|
Killar-12
The Corporate Raiders
1094
|
Posted - 2013.09.12 19:20:00 -
[39] - Quote
Dexter307 wrote:Mossellia Delt wrote:Scouts
- increase run and walk speed dramatically, so much so that a minimatar assualt would need to stack proto kincats to achive their base run speed
- Increase both races cpu / pg
- double scouts only strafe speed
Gallente
- at proto level 2 highs 4 lows
Min - at proto 4 highs 2 lows That's overkill Strafe speed wise yes, but a scout needs to be FAST and HARD to detect and needs to have a higher sprint speed... |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
|
Posted - 2013.09.12 19:52:00 -
[40] - Quote
how about this, i agree with the resistance per level, now imagine if the HMG slows enemies trapped on the chain of fire, but also makes the enemy flinch making aiming a lot harder, of course this is when you are face to face with a heavy, plus the resistance heavies will be SCARY in CQC, now the scout, well the scout needs a movement buff, for the gallente scout i think 2 high slots and 3 low and for all scouts a cpu/pg buff, and i think that when optical camouflage comes it will need to be restricted to scouts and it ti be a passive ability more than a handheld device, the faster you move the easier will be to see you, now if you sprint, fire, use equipment, jump, sustain dmg, being hit by a flux nade or being scanned will reveal you, and the cloak will go into cooldown, and maybe more weapons to scouts, the new types of SMG, or even equipments like jump packs, or remotes explosives that stick to things or people, proximity mines and maybe, just maybe, an placeable item the reveals nearby enemies like the wards in league of legends, or RC or AI controlled drones, the sky is the limit of the possibilities. |
|
Killar-12
The Corporate Raiders
1095
|
Posted - 2013.09.12 19:58:00 -
[41] - Quote
Phazoid wrote:how about this, i agree with the resistance per level, now imagine if the HMG slows enemies trapped on the chain of fire, but also makes the enemy flinch making aiming a lot harder, of course this is when you are face to face with a heavy, plus the resistance heavies will be SCARY in CQC, now the scout, well the scout needs a movement buff, for the gallente scout i think 2 high slots and 3 low and for all scouts a cpu/pg buff, and i think that when optical camouflage comes it will need to be restricted to scouts and it ti be a passive ability more than a handheld device, the faster you move the easier will be to see you, now if you sprint, fire, use equipment, jump, sustain dmg, being hit by a flux nade or being scanned will reveal you, and the cloak will go into cooldown, and maybe more weapons to scouts, the new types of SMG, or even equipments like jump packs, or remotes explosives that stick to things or people, proximity mines and maybe, just maybe, an placeable item the reveals nearby enemies like the wards in league of legends, or RC or AI controlled drones, the sky is the limit of the possibilities.
Damn, I remeber why I like bulleted or short answers Walls of text are hard to tread
I'll say that that is Adding a slowing mechanic is difficult, as are many other mechanics listed were looking for simple number change related fixes...
|
Raiff Basdek
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
|
Posted - 2013.09.12 20:32:00 -
[42] - Quote
Phazoid wrote:, now the scout, well the scout needs a movement buff, for the gallente scout i think 2 high slots and 3 low and for all scouts a cpu/pg buff, and i think that when optical camouflage comes it will need to be restricted to scouts and it ti be a passive ability more than a handheld device, the faster you move the easier will be to see you, now if you sprint, fire, use equipment, jump, sustain dmg, being hit by a flux nade or being scanned will reveal you, and the cloak will go into cooldown, and maybe more weapons to scouts, the new types of SMG, or even equipments like jump packs, or remotes explosives that stick to things or people, proximity mines and maybe, just maybe, an placeable item the reveals nearby enemies like the wards in league of legends, or RC or AI controlled drones, the sky is the limit of the possibilities.
I like the cut of your jib, young man. |
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Crux Special Tasks Group Gallente Federation
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Posted - 2013.09.14 15:07:00 -
[43] - Quote
Faquira Bleuetta wrote:Killar-12 wrote:Scouts Lower Base profile down to 30 Increase base speed by 1 m/s walking 1.5 m/s running Increase Scan radius to 20 m increase base PG/CPU
Light suits add an additional equipment slot increase base PG/CPU
Heavies Give Sentinel 5% resistance per level to light weapons and sidearms Switch HMG and AR range Profiles
Boom
Add your own proposals below scout need a 12 % boost in sprint ,active scanner and disguise( like the infiltrator class in killzone 3) and invisible cloak device integrated in the suit ,also have the capability to get undetected by enemies scanner( active anti scanner devise that'll hide the player during 1 to 5 min base on the tier suit ( example once activated a std can hide from scan for 1 min and u wait 3 min to reusing it again). +100 |
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