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Skipper Jones
Militaires-Sans-Frontieres
727
|
Posted - 2013.09.11 19:25:00 -
[1] - Quote
So I've been experimenting with the active scanner (it's ok. It won't be replacing my RE's) and I found some annoyances with it.
1) You have to have it out to use it: As an assault, I want my gun to be out 99% of the time. I would also like to know where the enemies are. So for instance, I'm trying to capture the only enemy point left. Obviously, there will be quite a few enemies there. Assaulting the point will be a little tougher without knowing who is where and where is what. It would be very useful for me to be able to have scans on a point while still being able to shoot people.
2) Only being able to scan in front of me: I know a person can just turn around a few times and get a full 360 view, but that takes too much time. I would like to place something down and go. Not pick it out turn around switch it back and THEN go.
So what's the solution? A Scan beacon. A droppable little capsule that can stick to side surfaces. You could argue that the Active scanner is a "logi" equipment, but here's something more "Assault Friendly"
STATS I am away from the game now so the stats will mostly be words not numbers. If you guys find anything I failed to list and/or sounds completely OP/UP, list some suggestions below.
Slot- Equipment
Cost- More than the Active scanner. (Can't really give any numbers. But not too crazy expensive) Give it some disadvantages to it's sister. as well as advantages.
PG/CPU- This one I have no clue about. Maybe you guys can put some ideas below??
Scan radius- This should be less than the active scanner, but this should be a 360 degree scan. Maybe a radius of 25-50m?
Pulse Interval I didn't mention above that the scans should be in pulses instead of one ongoing scan. A pulse interval every 3 seconds. Lasting for 120 seconds.
PROS: - A drop and go item - Better for assaults - 360 degree scan - Long lasting
CONS: - Cost more than the active scanner. (Now that I saw this, maybe it can be called the passive scanner - Less scan radius - In pulses so there will be a short time where your scans aren't visible. - Limited. Unlike the active scanner - Can be scanned by other types of scanners. So it can pulse on your radar to tell you where it is. Making it available to destroy if it causes too much trouble
Like I said before. If you guys find anything I failed to list and/or sounds completely OP/UP, list some suggestions below. |
Skipper Jones
Militaires-Sans-Frontieres
729
|
Posted - 2013.09.11 21:45:00 -
[2] - Quote
Arkena Wyrnspire wrote:Did you know we already have passive scanning? Probably not, because it's hilariously broken and has been pretty much forever.
Your first point sickens me, by the way. Active scanners are OP as it is atm, wanting to run them without even having to switch is a lolworthy idea.
OP? Explain. |
Skipper Jones
Militaires-Sans-Frontieres
729
|
Posted - 2013.09.11 21:50:00 -
[3] - Quote
Dominus Fatali wrote:I, highlighting the enemies on the radar for an extremely brief period of time, just enough that you see them coming before whilst hacking, resupplying, etc.
That's the idea I was going for. Just a flash on the radar saying that there are 6 guys there. Knowledge=power.
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Skipper Jones
Militaires-Sans-Frontieres
729
|
Posted - 2013.09.11 21:53:00 -
[4] - Quote
Quil Evrything wrote:Might be reasonable to have this as sort of a "remote explosive" thing. Except it's a "remote scan" thing. Range and precision increases per skill level. Up to .. 30m?
This might be considered by some to be unreasonable. but personally, I find the field-of-view automatic forward ID (reguardless of your scan range or precision skill) to be EXTREMELY unreasonable. So this is small potatoes compared to that.
Agreed. The Active scanner isn't really my thing. It replaces my REs for something that is useful, but not practical. |
Skipper Jones
Militaires-Sans-Frontieres
731
|
Posted - 2013.09.12 00:53:00 -
[5] - Quote
Fizzer94 wrote:I would like something like this but it does scan forward, and can be planted on walls. If you put it in a corridor it would provide Intel on which direction the enemy is coming from. I'm imagining a tripwire like laser scanner, that if the enemy passes through they would light up on your HUD. This would be very good for defending the research lab I would imagine.
What practicality does it have attacking?
It's a good idea though. It would give you a message saying "Scan tripped" or something like that.
Very good way to use REs "Scan tripped" BOOOM! |
Skipper Jones
Militaires-Sans-Frontieres
733
|
Posted - 2013.09.12 02:07:00 -
[6] - Quote
SponkSponkSponk wrote:why not in a grenade slot?
Good Idea. I can use them AND my REs.
In a perfect world. |
Skipper Jones
Militaires-Sans-Frontieres
738
|
Posted - 2013.09.12 22:23:00 -
[7] - Quote
KING CHECKMATE wrote:Yeah...no...
Scouts are ALREADY suffering the active scanner and you want a passive one?
I admit its a well thought idea,sadly,since the scouts RELY on stealth , the only changce they get to kill you is if they catch you with active scanner on hand.
AS AN ASSAULT,if you are already Rocking a Mid frame + AR and besides you KNOW WHERE EVERY RED DOT IS, pretty much makes you god in DUST.
So i will say no to this idea.
Maybe the scouts/ scout skill can have lower scan detection. Maybe at level 3 scouts are off the radar. |
Skipper Jones
Militaires-Sans-Frontieres
738
|
Posted - 2013.09.12 22:26:00 -
[8] - Quote
Arkena Wyrnspire wrote:Skipper Jones wrote:Arkena Wyrnspire wrote:Did you know we already have passive scanning? Probably not, because it's hilariously broken and has been pretty much forever.
Your first point sickens me, by the way. Active scanners are OP as it is atm, wanting to run them without even having to switch is a lolworthy idea. OP? Explain. They're OP because they can pick up such a huge amount so easily. The area covered is gigantic - the degree angle barely matters because you can spin it on the spot. You only need to cover someone for an instant to have the scan apply. Once the scan is applied, there is no way for them to do anything about it. A suitable active scanner will pick up an all-skills maxed scout with three profile dampeners. Some of the higher tier scanners can paint a target for over 20 seconds, with nothing they can do about it. This completely breaks the stealth mechanics, 100% breaks them. It becomes impossible to sneak up on someone if you're a bright dot on their radar.
hmmm. Never thought about it that way. Maybe the Scan beacon can replace the active one?
Just typing out random ideas here. |
Skipper Jones
Militaires-Sans-Frontieres
738
|
Posted - 2013.09.12 22:35:00 -
[9] - Quote
Is there a way to make this deployable Passive/Scan beacon not OP? I understand that scouts get screwed over with active scanners now. You find him and with the improved hit detection he's dead in a second.
But even then, can these be balanced? If it means giving scouts a lower scan detection. As in LOW. A level 5 scout with scan damping skills shouldn't be popping up on the radar.
I don't know. I don't play as a scout so I can't speak of how bad active scanners are. |
Skipper Jones
Militaires-Sans-Frontieres
738
|
Posted - 2013.09.12 23:48:00 -
[10] - Quote
Arkena Wyrnspire wrote:Skipper Jones wrote:Is there a way to make this deployable Passive/Scan beacon not OP? I understand that scouts get screwed over with active scanners now. You find him and with the improved hit detection he's dead in a second.
But even then, can these be balanced? If it means giving scouts a lower scan detection. As in LOW. A level 5 scout with scan damping skills shouldn't be popping up on the radar.
I don't know. I don't play as a scout so I can't speak of how bad active scanners are. It's a nice concept tbh - I'm just a little sore about the active scanner. Perhaps if it only warned you if enemies were in the area and didn't give you a precise location - like flashing red on your minimap when enemies are within a certain radius. Variants could give a general direction or area perhaps. Well that's what the scan beacon is for. In between pulses you won't be able to see anything. So every pulse, you see a blimp on you screen/radar and know "There is a guys somewhere in there" |
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Skipper Jones
Militaires-Sans-Frontieres
738
|
Posted - 2013.09.12 23:50:00 -
[11] - Quote
BARDAS wrote:As a Scout I would only support this if it completely shows where EVERYONE is friendly and enemy alike to EVERYONE on the map. So it has a negative to use it. While you may know where people are in range everyone else knows exactly where you are while it is active as well.
A neutral scanner?
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Skipper Jones
Militaires-Sans-Frontieres
738
|
Posted - 2013.09.12 23:55:00 -
[12] - Quote
Godin Thekiller wrote:Skipper Jones wrote:So I've been experimenting with the active scanner (it's ok. It won't be replacing my RE's) and I found some annoyances with it. 1) You have to have it out to use it: As an assault, I want my gun to be out 99% of the time. I would also like to know where the enemies are. So for instance, I'm trying to capture the only enemy point left. Obviously, there will be quite a few enemies there. Assaulting the point will be a little tougher without knowing who is where and where is what. It would be very useful for me to be able to have scans on a point while still being able to shoot people. 2) Only being able to scan in front of me: I know a person can just turn around a few times and get a full 360 view, but that takes too much time. I would like to place something down and go. Not pick it out turn around switch it back and THEN go. So what's the solution? A Scan beacon. A droppable little capsule that can stick to side surfaces. You could argue that the Active scanner is a "logi" equipment, but here's something more "Assault Friendly" STATS I am away from the game now so the stats will mostly be words not numbers. If you guys find anything I failed to list and/or sounds completely OP/UP, list some suggestions below. Slot- Equipment Cost- More than the Active scanner. (Can't really give any numbers. But not too crazy expensive) Give it some disadvantages to it's sister. as well as advantages. PG/CPU- This one I have no clue about. Maybe you guys can put some ideas below?? Scan radius- This should be less than the active scanner, but this should be a 360 degree scan. Maybe a radius of 25-50m? Pulse Interval I didn't mention above that the scans should be in pulses instead of one ongoing scan. A pulse interval every 3 seconds. Lasting for 120 seconds. PROS: - A drop and go item - Better for assaults - 360 degree scan - Long lasting CONS: - Cost more than the active scanner. (Now that I saw this, maybe it can be called the passive scanner - Less scan radius - In pulses so there will be a short time where your scans aren't visible. - Limited. Unlike the active scanner - Can be scanned by other types of scanners. So it can pulse on your radar to tell you where it is. Making it available to destroy if it causes too much trouble Like I said before. If you guys find anything I failed to list and/or sounds completely OP/UP, list some suggestions below. The AS is supposed to be for Scouts...... Really? Thought it was more of a logi thing
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Skipper Jones
Militaires-Sans-Frontieres
740
|
Posted - 2013.09.13 18:41:00 -
[13] - Quote
BARDAS wrote:Skipper Jones wrote:BARDAS wrote:As a Scout I would only support this if it completely shows where EVERYONE is friendly and enemy alike to EVERYONE on the map. So it has a negative to use it. While you may know where people are in range everyone else knows exactly where you are while it is active as well. A neutral scanner? Pretty much. Something that lights everyone up like a Christmas Tree.
That still may defeat the purpose of stealth |
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