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Beren Hurin
Onslaught Inc RISE of LEGION
1538
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Posted - 2013.09.11 12:39:00 -
[1] - Quote
So you thick headed numbsculls haven't figured out that the reason you are dying so fast is because you are fighting within the optimals of the hardest hitting weapon in the game.
Just wait for the combat rifle. I'ts probably going to be a longer range burst, with a better RoF. With its bonus damage to armor, my guess is that it will be more lethal against the hybrid tanking and the superior armored AR users with d-mods. It won't have the TTK of the AR, but it will still be very deadly in that it will be able to pick on you from further away.
So adapt now! Learn how to evade and fight mostly from cover. Stop charging headlong under/at AR fire. Pick up a scrambler rifle and mess around a bit. Make sure someone in your squad is using a support weapon like an MD or laser. Make sure someone has a scanner. If you ARE going to go AR, consider dropping that extra armor module that doesn't help your rate of death THAT much and throw on a dampener that lets you hide from ADV scanners so that you can get the jump on more people. |
Beren Hurin
Onslaught Inc RISE of LEGION
1538
|
Posted - 2013.09.11 12:46:00 -
[2] - Quote
Harpyja wrote:It doesn't really help if the Tac AR has a longer optimal than the ScR... (I believe, correct me if wrong).
But the rest of your points look good. I wonder how the rail rifle will change things.
It is at the moment.
However, this has recently been acknowledged and either the ScR is going to change or the Tac AR will or we will get a complete overhaul so that all rifles will exist in theoretical harmony. |
Beren Hurin
Onslaught Inc RISE of LEGION
1538
|
Posted - 2013.09.11 12:47:00 -
[3] - Quote
Lorhak Gannarsein wrote:Rei Shepard wrote:Lorhak Gannarsein wrote:BUT I CAN'T ADAPT BECAUSE MY NUMB SKULL IS TOO THICK so is my tank hull :)
But yeah, I drop into random corp squads in pubs and I'm the only one with a scanner. Situational Awareness > Scanner Scanner = Situational Awareness.
I LOVE LOVE LOVE the logic in the forums!!! |
Beren Hurin
Onslaught Inc RISE of LEGION
1538
|
Posted - 2013.09.11 12:56:00 -
[4] - Quote
True Adamance wrote:Beren Hurin wrote:So you thick headed numbsculls haven't figured out that the reason you are dying so fast is because you are fighting within the optimals of the hardest hitting weapon in the game.
Just wait for the combat rifle. I'ts probably going to be a longer range burst, with a better RoF. With its bonus damage to armor, my guess is that it will be more lethal against the hybrid tanking and the superior armored AR users with d-mods. It won't have the TTK of the AR, but it will still be very deadly in that it will be able to pick on you from further away.
So adapt now! Learn how to evade and fight mostly from cover. Stop charging headlong under/at AR fire. Pick up a scrambler rifle and mess around a bit. Make sure someone in your squad is using a support weapon like an MD or laser. Make sure someone has a scanner. If you ARE going to go AR, consider dropping that extra armor module that doesn't help your rate of death THAT much and throw on a dampener that lets you hide from ADV scanners so that you can get the jump on more people. Projectile Tech is short range tech in EVE and therefore similarly in Dust.
You know about this devblog right?
http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/
Anyway, it is fairly short range in eve, but it's falloff is pretty wicked, which means its hard to get outside of the range where it can still be damaging. This is in contrast to blasters, which are easy to outrange (which is what half of this thread was about and what you dumb folks can't figure out!!)
Minmatar fighting style revolves around hitting your opponent fast, avoiding damage rather than tanking it, and controlling when and where you fight so as to minimize risk. |
Beren Hurin
Onslaught Inc RISE of LEGION
1538
|
Posted - 2013.09.11 13:08:00 -
[5] - Quote
Jack McReady wrote:True Adamance wrote: Projectile Tech is short range tech in EVE and therefore similarly in Dust.
it can outgun hybrids in falloff range though
Yeah pretty much this.
In Eve, if a Gallente blaster boat lands on top of you and you cant get away YOU DIE. If you CAN get away and outside of its effective range AND hold it down you have a GOOD CHANCE at taking it down.
Minmatar gets around the blaster threat by either kiting the blasters outside their range, fighting a cap warfare battle first to nuetralize its blasters and scrams, or speed tanking under the guns of the blasters while flying faster than they can track. |
Beren Hurin
Onslaught Inc RISE of LEGION
1538
|
Posted - 2013.09.11 13:09:00 -
[6] - Quote
Lorhak Gannarsein wrote:Rei Shepard wrote:lol, if you need that thing to see something on the field, yer blind. lol, I guess I need to learn to see through walls then. Although, why bother, not like I need to see half the enemy team pushing my location or anything, right?
Yeah don't forget about how the scanner is now the only thing that broadcasts what you see to your squad. |
Beren Hurin
Onslaught Inc RISE of LEGION
1539
|
Posted - 2013.09.11 13:34:00 -
[7] - Quote
True Adamance wrote:Beren Hurin wrote:
Yeah pretty much this.
In Eve, if a Gallente blaster boat lands on top of you and you cant get away YOU DIE. If you CAN get away and outside of its effective range AND hold it down you have a GOOD CHANCE at taking it down.
Minmatar gets around the blaster threat by either kiting the blasters outside their range, fighting a cap warfare battle first to nuetralize its blasters and scrams, or speed tanking under the guns of the blasters while flying faster than they can track.
Admittedly that is hybrids really only cover blasters since rails kind of suck for anything other than 150km sniping. Don't I know their neuting capacity. Saps my lasers dry before I can get a good volley off.
Yeah its typically Caldari fighting Gallente ships, at least in FW. And if gallente boats are brought out in lowsec/nullsec PvP, they are normally using drone boats which really don't have a parallel in Dust.
Also, the preferred Caldari weapons are missiles rather than rails, but missiles' biggest advantages are their ability to pick their damage type and how hard it is to avoid them. That being said, rail rifles will probably be great anti armor weapons, and potentially one of the lowest CPU using long range weapons available. They will be the best rifle for taking out the Gallente Plasma rifle users because of their range and anti-armor nature. I could see the rail rifles becoming similar to the old TAC-ARs from chromosome but with their own significant drawback.
If their RoF could progressively get slower as they heat, that could be the balancer that makes them less effective at close range. |
Beren Hurin
Onslaught Inc RISE of LEGION
1539
|
Posted - 2013.09.11 14:40:00 -
[8] - Quote
Oh yeah, the other bonus to projectile weapons in Eve at least is how easy they are to fit compared to the other close range weapons.
To give you an idea, I just read that, "flying Minmatar ships is like riding a wheelchair down a staircase while wildly firing two Uzis and screaming" |
Beren Hurin
Onslaught Inc RISE of LEGION
1541
|
Posted - 2013.09.11 17:34:00 -
[9] - Quote
Rogatien Merc wrote:Beren Hurin wrote:Minmatar fighting style revolves around hitting your opponent fast, avoiding damage rather than tanking it, and controlling when and where you fight so as to minimize risk. Yeah! The same way US Army Infantry doctrine is extremely similar to both US Air Force / Navy's Air-to-Air / Naval doctrines! ...
CCP has shown that they are applying both the tanking doctrine and the weapon damage profiles, along with damage application doctrines of each race from Eve for the most part.
You combine damage mitigation and damage application and you basically get the upper and lower limits of infantry tactics for each race. |
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