KalOfTheRathi
Nec Tributis
896
|
Posted - 2013.11.21 02:32:00 -
[1] - Quote
Vell0cet wrote: -- snip -- For DUST to succeed, it needs to embrace its strengths, cater to RPG fans as a "thinking man's shooter." I can't stand other FPS games myself. -- snip --
This is a double edged sword in DUST.
First the thinking part gets ganked by the Devs as they continually change the game every month. So you figured out a fit/weapons/gear/equipment/skills that are fun for you. Then the QQ Kittens whine about it and ... it no longer works because Wang had sent out the Ninja Nerf Hammer of Doom on your particular favorite.
Now, you cannot respec your Skills and they will lay fallow while resentment builds because your fun has been reduced. That is how CCP works from what I understand of EVE, a game I actively hate. A spreadsheet for the sake of the gods.
As far as the generic FPSs I couldn't agree more. The reason they work for the masses is there is an underlying premise that anyone can play. That is false because playing enough to memorize the maps, get the best gear and have the options to sic dogs on your opponents will always overpower lesser foes. The standard FPS is built on disparity while being sold on equality. A fun situation, if you are in their marketing team. For new players, not so much.
The game brought me in because of its pitch. An MMO/RPG/FPS based in the same universe as EVE. New Eden awaits your immortal self to fight for ISK.
Which is great until the MMO part is boring, glitched and indeed it is tied to the legion of gankers in EVE. The RPG section is boring and capricious. Refunds are verboten until CCP/Shanghai screws the pooch so badly they have no other choice (see 1.7 and the original broken Skill tree for vehicles in early Uprising).
The FPS is mostly a generic shooter, with some major issues. Most of the players assume there is matchmaking and they are tragically wrong. I have Proto and Officer weapons and will use them when the situation and map warrant them. As in, high reward, little risk. Yet others get incensed when facing such weapons in pub matches, even FW gets grumpy responses. Yet there is now way to set up a match where they are allowed or barred.
Personally it would appear that CCP/Shanghai didn't really know what the terms MMO, RPG and FPS actually meant when they started the game. The Beta has moved forward in impressive ways. The future was positive and we players were as well. However, since Uprising DUST has been a tired series of mistakes, misunderstandings and missed goals. Resulting in a game that only rewards the grinding for SP.
And complaining on the forums.
I am still here but all too often the game really does suck. |