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Obodiah Garro
Tech Guard General Tso's Alliance
350
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Posted - 2013.09.10 15:25:00 -
[1] - Quote
Atm the installations are either placed in useless locations or die within seconds if they are in a position to contribute anything to the fight.
Can we at least see a buff of their HP to CRU/Supply Depot levels so they are actually something we need to take into account instead of just swatting them aside like flies? |
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Knight Soiaire
Better Hide R Die
2333
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Posted - 2013.09.10 15:27:00 -
[2] - Quote
Lol |
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Knight Soiaire
Better Hide R Die
2333
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Posted - 2013.09.10 15:27:00 -
[3] - Quote
Why does this keep happening?!
I typed 'No' dammit!
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Obodiah Garro
Tech Guard General Tso's Alliance
351
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Posted - 2013.09.10 15:29:00 -
[4] - Quote
Salty vehicle user detected  |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
472
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Posted - 2013.09.10 15:35:00 -
[5] - Quote
Knight Soiaire wrote:Why does this keep happening?! I typed 'No' dammit! 
Why does it keep happening? Ppl who had nothing to say keep commenting.
Dear sir - why not? Do endulge us with your depth of insight. |
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Chris F2112
High-Damage
456
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Posted - 2013.09.10 15:36:00 -
[6] - Quote
The way I see it we can either have installations in worthless areas that are practically invincible, or installations in good areas that are easily destroyed by a good team. |
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Knight Soiaire
Better Hide R Die
2338
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Posted - 2013.09.10 15:40:00 -
[7] - Quote
It already takes a load of Rail rounds to take out a Supply Depot / CRU, so no, maybe yes if they increased the WP gains.
Turret Installations are just broken and placed in dumb spots right now, so no.
If you really want those installations to stay alive. Defend them.
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Cant have the game doing everything for you.
The only useful one is the Depot though. |
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Sana Rayya
WASTELAND JUNK REMOVAL
181
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Posted - 2013.09.10 15:41:00 -
[8] - Quote
They are fine as is. A blaster installation together with infantry support can rip an opposing team apart if they don't have the ordnance/weapons to take it out. It gives a temporary advantage until someone decides to switch their gear to destroy it - much like a militia tank. |
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Nemo Bluntz
TeamPlayers EoN.
618
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Posted - 2013.09.10 15:46:00 -
[9] - Quote
...I'm torn on this one. I run swarms, so an enemy blaster, to me, is a free 100-150 points in just two shots. So personally for me, I get excited when I see a red hexagon on my map.
At the same time, they're pretty useless and would like for them to actually play a role defensively. Maybe have them with some hardeners, or have a way to 'fit' a turret so you can add modules that apply to one you're in?
It is a little too easy to kill them. |
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2-Ton Twenty-One
Ancient Exiles
942
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Posted - 2013.09.10 15:47:00 -
[10] - Quote
Installations should be a far more important dynamic of PC and should be important objectives to secure.
I agree they need a buff and changes.
I would like to see them combined with the Bunkers you see on some of the map. |
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Obodiah Garro
Tech Guard General Tso's Alliance
352
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Posted - 2013.09.10 16:57:00 -
[11] - Quote
Well currently they die far too easy, whats the point of them other than to bank somebody an easy 100wp if they can be taken down at will with no effort.
Also I was right about soltaire being a tanker, guess he enjoys the easy wp there.
They need some improvements, drastric improvements. Their AI at times can be god tier they out to have some hp improvements so they are on the battlefield longer than it takes for somebody to notice them. |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
269
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Posted - 2013.09.10 17:00:00 -
[12] - Quote
There always just blown up as soon as the match starts, if you removed them no one would even notice :( Why not let us fit our own instillations and call them in? |
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Rynoceros
Rise of Old Dudes
684
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Posted - 2013.09.10 17:09:00 -
[13] - Quote
For 100 WP each, they are too easy.
They should be buffed to at least Supply Depot strength, but still short of CRUs.
On that note; CRUs & SDs should get a WP buff too. 100 WP is justifiable for destroying potentially game-changing installations. |
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Spkr4theDead
International-Fleet
653
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Posted - 2013.09.10 18:48:00 -
[14] - Quote
Obodiah Garro wrote:Atm the installations are either placed in useless locations or die within seconds if they are in a position to contribute anything to the fight.
Can we at least see a buff of their HP to CRU/Supply Depot levels so they are actually something we need to take into account instead of just swatting them aside like flies? Well... do you want a fast orb or not? |
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ladwar
Dead Six Initiative Lokun Listamenn
1559
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Posted - 2013.09.10 19:06:00 -
[15] - Quote
no |
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THUNDERGROOVE
ZionTCD
169
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Posted - 2013.09.10 19:20:00 -
[16] - Quote
Two words: Hell no
They already target tanks from 500 meters away, it's far FAR out of their render distance. I can't shoot at what I can't see. |
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Obodiah Garro
Tech Guard General Tso's Alliance
357
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Posted - 2013.09.10 20:05:00 -
[17] - Quote
Funny how HAV scrubs have a solid no on the matter and everybody else is wondering why they are so easy to kill.
Just sayin. |
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Garrett Blacknova
Codex Troopers
3949
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Posted - 2013.09.10 20:26:00 -
[18] - Quote
At the moment, Rail Turrets only really threaten HAVs, so only HAVs are worried about them getting a buff. Reduce the auto-targeting range on Rail Turrets so that HAVs are more likely to engage them first, and the HP buff won't be such a problem. |
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Csikszent Mihalyi
DUST University Ivy League
149
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Posted - 2013.09.10 20:26:00 -
[19] - Quote
I'd like to see a buff of HP and a nerf to shield recharge actually. Maybe even have very little shields and mostly armour (it would kind of make sense for buildings, no?). That way there could be actual battles over installations, with logis or even vehicles trying to keep a vital installation alive with reppers. Also it would be more likely that installations are destroyed towards the end of the game, rather than early on.
Right now it just feels too "all or nothing" to me. Either the installation goes down pretty quickly, or it hardly gets damaged. |
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Obodiah Garro
Tech Guard General Tso's Alliance
359
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Posted - 2013.09.10 23:55:00 -
[20] - Quote
A big armor buff would be good, then it makes saving them tactically viable. You cant save something you can 2 shot with a SL or melt in a second with a blaster turret. |
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sly Bandit
OSG Planetary Operations Covert Intervention
30
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Posted - 2013.09.11 00:06:00 -
[21] - Quote
you know.. eventually you will be able to fit and deploy your own installations... just sayin. but as for the buff to their hp.. I say no! |
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knockmysockoff
Immortal Retribution
0
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Posted - 2013.09.11 00:24:00 -
[22] - Quote
The thing about installations is that that destroy vehicles. Like completely steam roll vehicles. That why people always destroy them. So that they can call down vehicles without them being destroyed. |
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
307
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Posted - 2013.09.11 00:27:00 -
[23] - Quote
well considering i get hit by them across the map and they are invisible. so no. if they fix it then sure. but no sooner. |
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